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Post by rogerspacem on Feb 14, 2018 16:59:40 GMT -6
As for your anti tank The hive guard are your best bet I say considering you only have a few units on the board and you can hide them.
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Post by rogerspacem on Feb 14, 2018 17:02:07 GMT -6
Also what hive fleet are you again?
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Post by Eric formerly Eric on Feb 14, 2018 17:11:19 GMT -6
Hey Eric, I was going to say you shouldn't underestimate the mawlock. Having a couple can go a long way especially for throwing off your opponent. As you said, nids are pretty balanced. So it's hard to say which options are better for you so think of this. What's the purpose of the nids you are actually bringing? Like what are they specifically doing to help you achieve your goal? What's your goal? It's a silly question but necessary to answer. Haha yeah that's why I grouped them that way. My list is loaded with both melee and ranged anti-infantry and thus need anti tank and support. The support can be broken further into transportation/movement (swarmlord/trygon) and defense (malanthrope + psykers). Another thing I am weighing role/replaceability vs target priority, especially if I don't go first. What can my units do turn 1, and can they survive to do it if I don't go first? For instance, if I rely on swarmlord for a t1 charge, and don't have any other big threats on the board, he is going to get shot off on turn one. Do I then invest 140 points in a malanthrope to keep him (and the genestealers) alive? Is that too much of an investment? That's kinda what I'm weighing. Taking carnifexes with spores might help take some fire away from him. Also, do I instead put points into untargetable characters like old one eye and broodlord, and how does that change target priority. Lots to think about. And I am definitely overthinking it.
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Post by Eric formerly Eric on Feb 14, 2018 17:53:36 GMT -6
As for your anti tank The hive guard are your best bet I say considering you only have a few units on the board and you can hide them. Yeah I just built a list of fexes and hive guard, with old one eye. Since venom cannons are assault, i can hide the fexes and pop them out to shoot. I'll have to get a test game in
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Post by rogerspacem on Feb 14, 2018 21:13:23 GMT -6
No. They are good questions. Still I'm curious about your flex and guard list.
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Post by Eric formerly Eric on Feb 15, 2018 9:22:26 GMT -6
No. They are good questions. Still I'm curious about your flex and guard list. So it includes the same units I always use (listed in a previous post), plus broodlord, old one eye, mawloc, hive guard, 2 fexes, and 62 extra points. I could fill up the remaining points with some termigants/rippers, or I can toss in another neurothrope. So lots of untargetable characters and deepstrikers.
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Post by rogerspacem on Feb 15, 2018 11:43:21 GMT -6
Add more bodies not another neuro. Maybe rippers to grab an objective.
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Post by Eric formerly Eric on Feb 15, 2018 11:51:37 GMT -6
Everybody loves rippers and I've never had a good game with them. They seem like good objective campers but I've never had a game where there is just an uncontested objective open 9" away from enemy models.
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Post by Nick P on Feb 15, 2018 12:28:55 GMT -6
They're a great alpha strike unit in that, if you get first turn and can place them around the board, you have immediate board control against an opponent who is trying to use deep strikers. Other than that, they're just decent screeners since they have a low profile and can get stuck in cover easily.
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Post by rogerspacem on Feb 15, 2018 18:32:10 GMT -6
Everybody loves rippers and I've never had a good game with them. They seem like good objective campers but I've never had a game where there is just an uncontested objective open 9" away from enemy models. If they are camping that objective good... Then they are doing great! They are more there to drop them onto an objective you need the most. Since most times people wouldn't want to waste fire on them they tend to be ignored... Unless it's kill points.
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Post by Eric formerly Eric on Feb 15, 2018 19:30:21 GMT -6
Oh I understand what they do theoretically. I'm just saying I haven't encountered an open objective for them to drop onto (especially more than 9" from enemy models) I used to include them on all my lists.
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Post by rogerspacem on Feb 26, 2018 10:52:14 GMT -6
How did you do? This weekend.
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Post by Eric formerly Eric on Feb 26, 2018 11:02:37 GMT -6
Quick tourney recap: I went 2-1. Got stomped by a chaos soup list, otherwise could've made top 3.
List was similar to my earlier posts. Brought a Neuro, broodlord, and old one eye, with flyrant, trygon, mawloc deep striking, which limited my opponents to targeting genestealers, termigants and shrouded carnifexes in cover on t1.
First game vs chaos soup, he seizes on me and drops a ton of bloodletters and berzerkers and charged my stealers. I did as much as I could to weather it: Mucolid spores exploded, used caustic blood for more mortal wounds, and interrupted combat. Nevertheless, both squads were wiped and i had essentially lost already.
2nd game vs Doug's Guard. He also seized on me and killed all the genestealers. (There's a theme here). This game was vanguard, so Doug basically hid his mortars and tanks in the corner surrounded by like 100 infantry. This is where the mawloc came in clutch: dropped right next to the mortars and killed the commander. The rest of my army killed nearly all the infantry/conscripts but I was totally outranged/outmuscled and couldn't dent the baneblade. I instead focused on taking objectives and barely scraped out a win. (I probably would have been tabled by T6 but we ran out of time)
Game 3 was against Peter's black templar tank-heavy army (with a fire raptor!!). He filled the midboard with scouts but left room in the corners. I decided to put stealers in the trygon tunnel and pulled off a T1 charge, tying up 2 preds. My other stealers killed the scouts and used overrun to push up to the rest of the tanks. He couldn't kill enough of them and by T2 I had every tank trapped in combat. I also focused down the raptor with lots of smite and venom cannons. This was just a bad matchup for Peter.
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Post by Nick P on Feb 26, 2018 12:50:09 GMT -6
What were the comp restrictions if any? I haven't been to one of Tyler's tournaments yet but I know when Madison ran them the focus was on narrative and heavily restricted OP combos.
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Post by Russell on Feb 26, 2018 13:03:22 GMT -6
I didn't look at the rules but since it was named "Adepticon Primer" or something I assume they had similar restrictions.
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