doubleback
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I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 7, 2017 12:12:28 GMT -6
I am fully prepared to be pleasantly surprised, I just don't want to get my hopes up. I really strongly dislike the Necron changes I have seen on paper, so these guys are my focus for now. If GW can just make most of the units for all factions viable and at least moderately competitive I will be a happy man. I love the game, win or lose, and I love playing consistently different matches with varied lists and seeing how all the different units work. I do not like playing the same static matches over and over because they are the only ones with a chance to win. From what I have seen so far I am hard pressed to point out an Orc unit that is unusable in a competitive sense, except sadly perhaps the Stompa....and even that would still be viable in apocalypse (which to be fair is probably where titans in general belong). I am going to abuse our friendly environment to use my Morkanaught as a "counts as Gorkanaught" to see how they both play, but I anticipate adding the later to my army in the next few months. It was a smart move on the company's part, because I suddenly find myself wanting a large number of models that I previously had no use for.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 7, 2017 12:14:40 GMT -6
I am still a little salty over no Waaagh for bikers. I just got the bike warlord from FW assembled and he looks amazing. I am sure he will find a place in several of my lists none the less!
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Deleted
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Post by Deleted on Jun 7, 2017 13:14:11 GMT -6
Except sadly perhaps the Stompa 1k is quite a bit pricey for the model, but, its also 40 wounds, making it basically the equivalent of 2 Knight Titans. I'd wait to see how FW makes the Stompa more viable; as they have many more weapon options for them as well as Buzzgob.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 7, 2017 13:19:23 GMT -6
It's the limited weapons options that hurt them, along with a diminishing wound system that forces them to be more of a gun platform.....at BS 2
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Post by rogerspacem on Jun 8, 2017 8:24:58 GMT -6
Idk man its meant to tank, I think it will find a place on the battlefield . Also did the game with the orks last night show you how good they can be? mostly how to position them? Position is the name of this game now. Way different from 7th, at least to me.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 8, 2017 11:08:14 GMT -6
It was certainly educational, though I have come to the conclusion that I really just need the new rule book in front of me to put the entire larger picture together, so hopefully that will ship out soon. Bikes are still strong as hell, and battle wagons are beastly. I have some ideas, but I need more information.
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Post by rogerspacem on Jun 8, 2017 11:42:43 GMT -6
That's fair, all the books are leaked now, but it does help to have the physical copy in hand. Nine more days till you get your books! Also thanks for bringing drinks last night (granted didn't drink any) but its the thought that counts!
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 14, 2017 10:58:39 GMT -6
So can a painboy join a unit, or does he have to stay detached? He is an elite slot, not an IC. The reason I ask is for Da Jump. This moved the entire unit as close as 9 inches away in a deep strike, but only that unit. I am trying to decide if my Boyz bombs can benefit form a 6+ fnp, or if they are going in naked to the world...possibly literally naked if I can find the right models. I am also curious to see if those pain boys can be independently targeted.
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Post by Eric formerly Eric on Jun 14, 2017 11:08:40 GMT -6
Doesn't matter what force org spot he is. He's an individual unit so hed have to be transported separately (which is why the limit to casting powers more than once sucks)
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Post by Eric formerly Eric on Jun 14, 2017 11:09:49 GMT -6
To add to this, it looks like GW wants to have lots of characters giving buffs. Half the elite choices for space marines are solo characters.
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doubleback
novice
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Posts: 1,262
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Post by doubleback on Jun 14, 2017 11:48:15 GMT -6
It's not the end of the world, as a 6+ fnp is hardly a game changer on what is effectively a suicide unit, but it will limit how many painboyz I add.
Thanks for the clarification there!
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 14, 2017 16:16:15 GMT -6
In this vein, since the Nob can be an upgrade for one of your boyz (replacing that boy) he is then part of that unit, right?
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Post by Joelercoaster on Jun 14, 2017 19:36:26 GMT -6
Without having read the ork specific rules, I would think the Nob is simply part of the unit, like most Sgt-types. It seems the "hidden powerfist" is back in full force, so having a special weapon on a Sgt tends to be a solid investment.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 14, 2017 20:22:35 GMT -6
That was my interpretation as well, especially since they aren't a solo unit like a pain boy
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 16, 2017 6:14:31 GMT -6
So I'm actually finally getting ready to paint, a d had always planned to go with a Death Skull affiliation because I like the blue and the looting theme fit well with my penchant for kit bashing.
Long story short some of my boyz will be rocking braveheart style face paint.
That said, should I wait until our codex drops to see if there are clan rules? Would that really even matter, since Ork color schemes are less set in stone than marine chapters? Blue is considered lucky by Orks, but does wearing blue meanall my boys are stuck as Death Skulls for purpituity?
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