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Post by Joelercoaster on Nov 10, 2017 10:06:20 GMT -6
Who's Jeff?
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Post by Joelercoaster on Nov 10, 2017 10:14:29 GMT -6
Hey but someone tell me what's up with Raveners Basically they fit the same role they have in the past... Built in DS with more attacks than warriors and option for six weapon arms, but no access to biomorphs and less melee options. Probs best in jormungandr as they can bring more infantry with
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Post by Nick P on Nov 10, 2017 11:04:16 GMT -6
Raveners aren't changed from the index to my knowledge, so still solid, good at popping up turn 1 and charging into combat to alpha strike. Not the best at it, not the worst, just pretty decent for what they cost.
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Post by Joelercoaster on Nov 10, 2017 12:10:58 GMT -6
I just wish they could at least take Adrenal Glands...
I'm looking at Shrikes as Kraken now, and they can assault, break away, shoot, and re-assault (potentially all different targets). More expensive, but so much better than Ravs for that fleet.
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Post by Nick P on Nov 10, 2017 12:42:12 GMT -6
Yeah and it doesn't even seem like a specific design choice, since I'm pretty sure we could take them in 4th and 5th edition; its just back then GW was like "well every other kit has the adrenal glands, so we don't need to include them in THIS kit" and now fast forward 4 years and they're like "well actually if its not in the kit we won't give it to you as an option". Balls
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Post by Joelercoaster on Nov 10, 2017 13:02:03 GMT -6
Actually they've never had the option... since 3rd I think? Back then they were a Genofixed species, so couldn't take mutants/etc. Even now that means no combat biomorphs for combat oriented units (but Hive Guard sure can take them -_-)
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Post by kingwalnut on Nov 10, 2017 19:21:33 GMT -6
HA! Just watched a review of the Tyranid 8th ed. codex and the white and green color scheme my oyounger self chose is actually Hive Fleet Tiamet now. Feelsgood
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Post by Eric formerly Eric on Nov 12, 2017 12:45:52 GMT -6
God im loving this codex. Just messing around on battlescribe with all the carnifex variations is a blast. Is there ever a reason not to take shrouding spores? -1 hit penalty for 10 points is awesome.
I really think h venom cannons with enhanced senses is an underrated build. That's 2d3 s9 ap-2 3d shots hitting on 3s on an 8w t7 3+ (-1 to hit) chassis for 112 points. Plus you can add another 12 s6 shots for 14 more points.
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Post by Eric formerly Eric on Nov 12, 2017 12:53:32 GMT -6
Also, does it look like call the brood, endless swarm, and sporefield require that you pay the points for those reinforcement units? Cause it says "add to your army". If that's the case, they really arent worth it. And call the brood wouldnt even make sense. Stealers can already use the nodes to come in, so why would you pay 3 points to do that? (On the other hand, endless swarm seems amazing if you don't need to pay reinforcement points).
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Post by Joelercoaster on Nov 12, 2017 13:18:13 GMT -6
Yeah, those are really ideal for "narrative play", and are generally expensive to pull out for Matched. That said, the benefit of Call the Brood is that you can place them by a Broodlord rather than the Nodes, who can get in your face fast, while still being screened by gaunts or the like. I think Lictors have enough use that Pheremone Trail is the better 'stealer-slingshot, but of course the Broodlord does buff those 5 models.
If you could do it with any size brood, instead of min-5, the 3 CP might actually be justified in some cases, but it would still be niche.
Also, I agree that fex builds are super fun now (although I think you can still only take 1 HVC). I'm going to run some maths today to figure out the most effecient CC build, so I can play with my old Screamer Killer model (need a bunch of those 40mm bases now to rebase old monsters).
Excite-bike.
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Post by Eric formerly Eric on Nov 12, 2017 18:59:06 GMT -6
What im kinda liking is that there may not be a single "most efficient" loadout. Instead, you kinda have to make some sacrifices in your build. Like with a dakkafex, you can give it acid maw as a melee weapon, or you can up the dakka and give it enhanced senses but essentially leave it vulnerable in melee. Similarly, do you take a scytal carnifex with tusks for the extra attack or a screamerkiller for that dope plasma.
Edit: though to be fair, there are some options that just arent very good. Like spine banks just lose out to spore cysts unless playing a cc horde army, imo. And Chitin thorns is just kinda bad. I feel like it should be every model within 1" (but cost double)
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Post by kingwalnut on Nov 12, 2017 19:52:14 GMT -6
Really looking forward to using my Carnifex. They look too cool and the buffs are strong indeed.
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Post by Joelercoaster on Nov 12, 2017 20:38:52 GMT -6
Yeah, there's a whole lot of picking the right tool for the job, not just picking the best tool - and it's great.
I ran some maths (huzzahr) on different CC load-outs (and some accompanied Devourer grubs). I'm actually thinking that the dual-talon CC fex (fully loaded comes to 107) is a great (and pretty cheap) option.
6 attacks on the charge, plus Bone Mace - comes with -1 to hit and Adrenal glands... it needs support to clear out chaff, as it's best vs multi-wound heavy infantry (with decent utility vs vehicles), but at least with Kraken it can just walk away and charge a better target.
It's pretty dope.
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Post by kingwalnut on Nov 13, 2017 12:15:44 GMT -6
Daaamn son. I realize that Tyranids need some range, but everytime I put a Nid together there is a part of me that says "ALL THE SCYTHING TALONS!". I think I caved for my Fex and made it all melee. With the bonuses to charge it isn't such a bad idea. Think I might buy another Carnifex Brood and then Zoanthropes next.
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Post by Eric formerly Eric on Nov 13, 2017 12:22:51 GMT -6
It's cheapest with 2x talons, so you can run more units. Plus, it absolutely destroys primaris, bikers, gravis, etc.
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