|
Post by Nick P on Nov 3, 2017 9:08:15 GMT -6
I'm loving the genestealer node rules - since deep strikers universally limit you to "more than 9" away from enemy units", you can all but ensure that the nodes aren't popped on turn 1 even if you don't go first, and you can use them to deny area in your deployment zone from enemy reserves. On top of which, you can pop up your unit of 20 genestealers within 6" of the node on your turn, and since there's no limit to how close you can get from enemies when you do so, you will be roughly 3" away from enemies and ready to HARD COUNTER their reserves in combat. Very nice!
|
|
|
Post by Eric formerly Eric on Nov 3, 2017 9:27:06 GMT -6
Nice job working that out. I was struggling to think of usage there since the nodes are destroyed if enemies are with 9" but ur right that stealers can be placed 6" away with no limit for enemies, so you could get a 3" charge. So its great for defensive play. I guess there's no downside unless they cost points.
|
|
|
Post by Joelercoaster on Nov 3, 2017 9:48:50 GMT -6
TheTyranidHive shows the Kraken Relic is 'adaptive camo' or somesuch, for a -1 to hit (vs shooting)... seems like this is lictor-esque, which may play well with spore fields? May have a reason to take a walking tyrant with Venomthropes...
|
|
|
Post by Nick P on Nov 3, 2017 10:17:52 GMT -6
|
|
|
Post by Eric formerly Eric on Nov 3, 2017 10:50:15 GMT -6
I guess the main risk is if all the nodes get destroyed. You then have no way to bring the stealers in
|
|
|
Post by Nick P on Nov 3, 2017 10:56:14 GMT -6
The way I look at it is, since its a deployment technique, you will only decide to use it if your opponent is deep strike heavy and not very fast moving with their army - if its an army of jetbikes and flyers, then you'd probably just deploy the stealers normally or in a trygon tunnel or something instead. Or just deploy one of the nodes in a way that makes it impossible for your opponent to remove it - bubble wrap it in termagants or whatever.
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on Nov 3, 2017 11:17:09 GMT -6
I wouldn't be so sure that someone couldn't deepstrike onto the node, since the node has no stateline and thus may not be considered a model. If it does count as a model for enemy deepstriking purposes then, even if you don't plan on using the nodes for genestealer ambushing, you should always place them on the table to make your deployment zone almost deepstrike proof.
|
|
|
Post by Eric formerly Eric on Nov 3, 2017 12:16:57 GMT -6
I dont think it will count as a model, but are there other similar examples?
|
|
|
Post by Joelercoaster on Nov 3, 2017 15:10:07 GMT -6
That's the question - if you can use them for DS blocking, just set them up for that xD. They pair particularly well with a gunline exactly how Nick pointed out - and bonus, makes swapping to ExtCar on those stealers a more viable option.
I need this book to drop so I can get to building some more lists.
EDIT -
Some fool with the codex (read: lucky bugger) is reading it on Youtube, in case you haven't seen it yet... looks like all the MC weapons got cheaper (10-15 for Tyrant options, guns a bit less too). MRC's are still free, and IMHO the best option (because re-rolling dmg is bae, and also free).
Deathspitters seem to be up to 24" range, which is a Big Deal (tm). And almost 50% cheaper, so for shooty warriors is a "no brainer". Of course, warriors may still be "meh" at best... we'll see.
Ughf excite, though. Looking forward to it!
|
|
|
Post by kingwalnut on Nov 9, 2017 19:10:04 GMT -6
I am getting back into the game and am going Tyranids (going to pick up the new codex ASAP). My army is uncoordinated and is mostly stuff I bought back in 4th ed as a kid. No real rhyme or reason beyond what I thought was cool. Not exact, but it's something like: 1 Flyrant, 1-2 Biovores, 1 Carnifex, 3 warriors, 1 Zoanthrope, 1 unit of Genestealers, and 2-3 units of Gaunts.
If I take this army into a game, should I be prepared for anything or should I just planned to get bodied and learn from it? As a new person, I am expecting to learn from defeats a lot haha!
|
|
|
Post by Nick P on Nov 9, 2017 19:46:57 GMT -6
That's really not a bad start at all! Most of the armies I've been building and theorizing over involve a hive tyrant or two, a neurothrope and malanthrope, with a bunch of genestealers and termagants and some artillery like hive guard and shooty carnifexes to back them up.
|
|
|
Post by kingwalnut on Nov 9, 2017 20:13:07 GMT -6
Nice that is good to know! Any Tyranids you would recommend picking up to round it out? I was thinking a few more Psykers or another Carnifex. I want to get a Swarmlord/Walkrant, but am going to hold off on that purchase for a few months
|
|
|
Post by Nick P on Nov 9, 2017 20:58:21 GMT -6
Neurothropes are now a cheap HQ option and zoanthropes are solid, so picking up a box of zoans and a spare from eBay to round out the force is a good idea. Or the aforementioned artillery - hive guard with impaler cannons or an exocrine.
|
|
|
Post by Joelercoaster on Nov 9, 2017 22:58:27 GMT -6
I'm eager to try out Neurothropes as HQ as well (although something more combat-y will definitely be present). I don't have the same sentiment on regular Zoanthropes, though... I just think it's too many points for a weapon (read: smite) that you can't aim properly. Either way, plenty of fun ranged options - Hive Guard are great (I'm going to give the Shockcannon option a whirl), and both Exocrines/Tyrannofexes show promise this edition, just different strenghts/uses.
Overall it seems like you have a pretty solid set of models to start with. I'm even hopeful for Warriors, with the new weapon costs... 27 points gives you a T4 W3 chasis with an assault heavy bolter and 4 S4 ap -2 attacks in combat... and it provides Synapse to your gribblies. That's just a touch dirty.
|
|
|
Post by jefferestinpeace on Nov 10, 2017 8:15:40 GMT -6
Hey but someone tell me what's up with Raveners
|
|