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Post by Joelercoaster on Oct 31, 2017 11:50:41 GMT -6
Actually I think you could - isn't there a Heavy Support Detachment that's HQ + up to 5 Heavies? Old One Eye + all the fexen.
If that's not a thing, then you just go unbound. You monster.
I do think Fexen will be cool, though. +WS on the charge is a definite boon, especially for those Crushing Claws.
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Post by Eric formerly Eric on Oct 31, 2017 12:28:26 GMT -6
Yeah, so spearhead detachment with old one eye and 3 units of 3 fexen. 10 in total for something around 1200 points
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Post by Nick P on Oct 31, 2017 13:57:44 GMT -6
Also are carnifexesses good and can I make an army out of only carnifexsessees
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Post by Nick P on Oct 31, 2017 14:01:32 GMT -6
No offense against your plan, but i kinda hate how easy theyve made it to ally in different adaptations/traits/chapter tactics. I feel like the point of these unique traits is to give armies a theme, but they can be abused to min/max every unit with their best traits. At the same time Tyranids are supposed to be the most mutable adaptable faction in the game - if it makes sense for any of the armies to have specific pieces of their army geared towards one specific bonus or another, it would be Nids. But I totally get what you're saying, and while I can admit its not exactly the most fluffy thing in the world, this is the rule-set within which we are playing, and if everyone else can/does take advantage of multiple traits for different detachments why shouldn't you? And like Russell said, I wouldn't be shocked to see TOs start to limit you to one Trait Keyword across your entire army, regardless of detachments. Seems to be the idea behind GWs rules writing, despite it not working that way in practice.
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Post by Joelercoaster on Oct 31, 2017 15:09:02 GMT -6
I tried to make a joke, but apparently I'm incapable of quoting people.
EDIT -
In other news, did I completely misread the Tyrannocyte deployment rules?
So I'm looking at it on Battlescribed (although it's usually updated/accurate) - and this isn't normal Deep Strike. You deploy before the first turn begins, but otherwise essentially follow DS rules (more than 9" away from enemy, but otherwise anywhere on the board).
Aka you're not paying for a drop pod, you're paying to set up 9" away from the enemy, then move/shoot/assault on T1 with any unit that can fit inside.
I should really read rules more often. And this thing is slated to get a sizeable points drop with the codex to boot? This seems... potentially really good?
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Post by Nick P on Oct 31, 2017 19:29:55 GMT -6
They're wrong, it is normal deepstrike. During deployment you put it and a unit of either 20 models or monstrous creature with </= 14 Wounds in reserve, and land them >9" away from the enemy at the end of any of your movement phases (your choice). And yes, they're really good - I prefer the trygon due to its combat prowess for getting units in close quickly, but if it drops in points I will certainly take advantage of the 2 I have sitting in a box in my game room collecting dust!
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Post by Joelercoaster on Nov 1, 2017 6:33:44 GMT -6
Good to know - that's a big difference in tactics. Not that DS'ing big units on its own is bad (although I look forward to the price drop) - always thought a Mycetic Spore list would be fun (or, at least a half mycetic spore list, I guess).
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Post by Nick P on Nov 1, 2017 8:39:27 GMT -6
I like the tyrannocyte for things like dakka fexes and tyrannofexes, even things like the dimachaeron or toxicrene, so we can get some bid nasties in the backfield to fire out a whole mess of shots or to get the turn 1 charge. Points drops sounds juicy from the rumors, so I'm envisioning fitting a decent chunk more into our lists, which excites me greatly. Even just not having to bring trygon primes anymore since the synapse bubble is not nearly as important, means shaving off 100+ points from my list right off the bat, before points drops. Very nice.
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Post by Joelercoaster on Nov 1, 2017 11:35:30 GMT -6
I'm def gonna try swapping the exocrine out for the new T-fex... hive guard/biovores/T-fex/malanthrope will have fun sitting in cover and just making things go boom.
I'm curious to see what will happen with MC weaponry - especially since the Tyrant lost an attack, his hits need to count - MRC's tend to be the go-to not just because they're free, but they have good reliable damage. Even if the other options were a free-swap, I don't know that any would be worth it... that's kind of a problem.
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Post by Nick P on Nov 1, 2017 13:45:06 GMT -6
So what I have read actually keeps carnifexes and tyrants the same - the difference being they lose an A on their profile, but the tail attack no longer uses an attack from their profile and has the attack built in to its own profile, so the net result is still the same - 1 tail attack, and X amount of normal attacks using scything talons or whatever.
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Post by Joelercoaster on Nov 1, 2017 14:10:23 GMT -6
Mmm that's a lot cleaner, in terms of "bonus attack" stuff, although (potentially) takes away the purpose of the thresher scythe.
Curious to see what Kraken will get for a Relic, as it seems they're giving one to each fleet (plus a couple cross-species options).
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Post by Nick P on Nov 2, 2017 7:54:35 GMT -6
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Post by Nick P on Nov 2, 2017 9:32:23 GMT -6
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Post by Joelercoaster on Nov 2, 2017 10:01:15 GMT -6
Gotta love feeder tendrils - although I wish broodlords were on the list. Ah well.
I wonder if this is final confirmation that monster devourers are getting way more shots? That's gotta oust the Deathspitter on MC's... who needs -1 AP when you just roll twice as many dice xD
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Post by Nick P on Nov 2, 2017 10:16:50 GMT -6
Yeah they mentioned yesterday in the article that the devourer is 6 shots per, so 4 of them is 24 shots. They specifically mentioned that the difference between the two is one is higher strength/more AP, the other is higher shots, no AP.
I know I'll be chopping off the deathspitters from my tyrants and replacing the devourers I had previously cut off....THANKS GW
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