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Post by armondhammer on Jun 18, 2016 21:39:10 GMT -6
Been thinking on this list for a while give me your thoughts.
1 Tech-Priest Dominus w/ Uncreator Gauntlet, Infoslave Skull, Digital Weapons, Stasis Field, Artificer Armor, Volkite Blaster, Macrostubber.
3 Kataphron Destroyers w/ Heavy Grav-Cannon, Cognis Flamer.
3 Kataphron Destroyers w/ Heavy Grav-Cannon, Cognis Flamer.
1 Skitarii Ranger Alpha w/ Arc Maul, Galvanic Rifle, Digital Weapons, Conversion Field, Skull of Elder Nikola. 1 Skitarii Ranger w/ Omnispex, Galvanic Rifle. 2 Skitarii Rangers w/ Transuranic Arquebus. 6 Skitarii Rangers w/ Galvanic Rifles
1 Skitarii Vanguard Alpha w/ Arc Maul, Phosphenix, Digital Weapons, Conversion Field. 1 Skitarii Vanguard w/ Omnispex, Radium Carbine. 1 Skitarii Vanguard w/ Radium Carbine. 2 Skitarii Vanguards w/ Plasma Caliver.
1 Sicarian Ruststalker Princeps w/ Transonic Razor x2, Chordclaw, Prehensile Dataspike, Sicarian Battle Armor, Mindscrambler Grenades, Digital Weapons, Conversion Field, The Omniscient Mask. 4 Sicarian Ruststalkers w/ Transonic Razor, Chordclaw, Mindscrambler Grenades, Sicarian Battle Armor.
1 Sicarian Infiltrator Princeps w/ Sicarian Battle Armor, Flechette Blaster, The Phase Taser, Conversion Field, Digital Weapons, Infoslave Skull. 4 Sicarian Infiltrators w/ Sicarian Battle Armor, Flechette Blasters, Taser Goads.
1 Ironstrider Ballistarii w/ Twin-linked Cognis Lascannon, Broad-spectrum Data Teather, Searchlight.
1 Onager Dunecrawler w/ Icarus Array- Twin Autocannon, Gattling Rockets, Daedalus Missiles, Broad-spectrum Data Teather, Emanatus Force Field, Searchlight, Cognis Heavy Stubber, Cognis Manipulator, Mindscanner Probe.
1 Knight Crusader w/ Rapid-Fire Battle Cannon w/ Heavy Stubber, Avenger Gattling Cannon w/ Heavy Flamer, Heavy Stubber, Stormspear Rocket Pod.
1 Knight Gallent w/ Reaper Chainsword, Thunderstrike Gauntlet, Maltagun, Stormspear Rocket Pod.
So if your still with me this is 1850 points everything has Canticles of the Omnisiah and plasma doesn't get hot.
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Post by Nick P on Jun 20, 2016 6:36:51 GMT -6
Yeah this seems like the list most people run for the War Convo, its very very solid. Lots of bonuses to the army as a whole for taking the formation, and 2 knights is always tough to deal with. Arc, plasma, and grav will do some serious damage too. Overall a very solid formation, no matter how you cut it. Also when you're writing out the army list, you don't have to list out the things that come stock on the unit - to save time, you can just write "5 Skitarii vanguard, 2 plasma calivers, 1 omnispex, alpha with maul, phosphenix, digital weapons, conversion field". Word to the wise
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Post by Asyrean on Jun 21, 2016 9:24:32 GMT -6
Been thinking on this list for a while give me your thoughts. 1 Tech-Priest Dominus w/ Uncreator Gauntlet, Infoslave Skull, Digital Weapons, Stasis Field, Artificer Armor, Volkite Blaster, Macrostubber. 3 Kataphron Destroyers w/ Heavy Grav-Cannon, Cognis Flamer. 3 Kataphron Destroyers w/ Heavy Grav-Cannon, Cognis Flamer. 1 Skitarii Ranger Alpha w/ Arc Maul, Galvanic Rifle, Digital Weapons, Conversion Field, Skull of Elder Nikola. 1 Skitarii Ranger w/ Omnispex, Galvanic Rifle. 2 Skitarii Rangers w/ Transuranic Arquebus. 6 Skitarii Rangers w/ Galvanic Rifles 1 Skitarii Vanguard Alpha w/ Arc Maul, Phosphenix, Digital Weapons, Conversion Field. 1 Skitarii Vanguard w/ Omnispex, Radium Carbine. 1 Skitarii Vanguard w/ Radium Carbine. 2 Skitarii Vanguards w/ Plasma Caliver. 1 Sicarian Ruststalker Princeps w/ Transonic Razor x2, Chordclaw, Prehensile Dataspike, Sicarian Battle Armor, Mindscrambler Grenades, Digital Weapons, Conversion Field, The Omniscient Mask. 4 Sicarian Ruststalkers w/ Transonic Razor, Chordclaw, Mindscrambler Grenades, Sicarian Battle Armor. 1 Sicarian Infiltrator Princeps w/ Sicarian Battle Armor, Flechette Blaster, The Phase Taser, Conversion Field, Digital Weapons, Infoslave Skull. 4 Sicarian Infiltrators w/ Sicarian Battle Armor, Flechette Blasters, Taser Goads. 1 Ironstrider Ballistarii w/ Twin-linked Cognis Lascannon, Broad-spectrum Data Teather, Searchlight. 1 Onager Dunecrawler w/ Icarus Array- Twin Autocannon, Gattling Rockets, Daedalus Missiles, Broad-spectrum Data Teather, Emanatus Force Field, Searchlight, Cognis Heavy Stubber, Cognis Manipulator, Mindscanner Probe. 1 Knight Crusader w/ Rapid-Fire Battle Cannon w/ Heavy Stubber, Avenger Gattling Cannon w/ Heavy Flamer, Heavy Stubber, Stormspear Rocket Pod. 1 Knight Gallent w/ Reaper Chainsword, Thunderstrike Gauntlet, Maltagun, Stormspear Rocket Pod. So if your still with me this is 1850 points everything has Canticles of the Omnisiah and plasma doesn't get hot. Hey AH I'm a fellow AdMech player as well. Although, admittedly, I'm new since I've only got about 1000 pts of AdMech and I'm currently building up to a War Convocation. But, I've been doing a lot of thinking and play testing about how I want my army to go. Anyway, here are my thoughts, take them for what it's worth: - Techpriest: Uncreator Gauntlet is too wonky. It's random effects are unreliable and more important, rules as written, it can only be used to repair friendly units (or attack enemy units) while in base to base contact and in close combat. How can you get into close combat with your own unit? You'd have to have your Imperial Knight charge in, and then charge in your Techpriest and during that battle, have your tech priest attack your Knight in order to repair him. And then there's still a risk that he will cause damage instead of healing. So, I'd say, too wonky and skip it. - Stasis field only gives you benefit when he goes to ground. I like the Conversion field better. (I'd rather have a 4++ all the time than a 2++ only when I go to ground.) - For the Rangers and Vanguard, Personally, I'd do the opposite. I'd take a full unit of Vanguard with 3x Plasma Calivers and then minimize the Rangers and take 2x Transauranic Arquebus. The rangers are going to be your backfield snipers, and you're not going to do a whole lot with their shooting. However the Vanguard, by the nature of their limited range, are going to be likely to be in the face of the enemy and so, since their guns are weak, but bring a LOT of weight of fire, I think you'd prefer maximizing that out as much as you can. Further, since the Vanguard are likely to be in the midfield, you have a better chance of sending them in to CC in order to support your other CC units (rust stalkers) with the -1 T that the Vanguard cause. Further, if you can get a lot of units into CC (your rust stalkers, Vanguard and say, your infiltrators) all on the same unit and in the same turn hit your Litany of the Electromancer... you could flood a whole lot of S4 auto hits. (Realistically, you could be talking 40+ auto hits). So, again, I'd maximize the Vanguard and minimize the Rangers. Also on the Vanguard, I'd give the Alpha a Radium Carbine like the rest of the unit has. -This is just a matter of preference, but if it were me, I'd actually get rid of the 2nd IK. I'd give the Crusader an Icarus Stormcannon (for AA) and I'd give the Dune Crawler the Neutron Laser. Then with the points left over, I would increase the number of units in your Ironstriders. I'd have one Iron Strider with the Lascannon and the rest (however many you can buy) with the Autocannons. That will give you more fast moving units which is something AdMech needs, expecially for back field objective grabbing. And, the Ironstriders can assist with AA duties, since they have Cognis (firing Snapshots at BS 2 instead of BS 1) and they are twin linked. So, they would do decently enough anti-AA as well as against light vehicles and backfield units like artillery. Lastly, you probably know this, but dont forget about the other benefits that come with the individual powers of the Skitarii Battle Maniple, which means all of your Skitarii have Scout and Crusader, and your Battle Congregation allows the reuse of one Canticle once per battle. So, there are lots of interesting ways you can stack these guys up.
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Post by Nick P on Jun 21, 2016 12:27:08 GMT -6
The uncreator gauntlet is a huge boon for attacking enemy vehicles though; I rarely see it being used primarily to heal friendly units, although it can be done in a pinch if you're desperate. But charging into a superheavy and just removing hull points on all but a 1 is pretty nifty. Especially if backed up with the right support unit/bubble wrapping.
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Post by Asyrean on Jun 21, 2016 12:59:48 GMT -6
The uncreator gauntlet is a huge boon for attacking enemy vehicles though; I rarely see it being used primarily to heal friendly units, although it can be done in a pinch if you're desperate. But charging into a superheavy and just removing hull points on all but a 1 is pretty nifty. Especially if backed up with the right support unit/bubble wrapping. Oh Definitely. I should have commented that if the primary intention with the gauntlet is offensive, then there is no wonky-ness. It's just too bad the repair abilities of it aren't spelled out better.
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Post by Deleted on Jun 21, 2016 13:01:57 GMT -6
The uncreator gauntlet is a huge boon for attacking enemy vehicles though; I rarely see it being used primarily to heal friendly units, although it can be done in a pinch if you're desperate. But charging into a superheavy and just removing hull points on all but a 1 is pretty nifty. Especially if backed up with the right support unit/bubble wrapping. I'd generally agree with this statement, but the stasis field make relatively little sense if you plan on charging into combat (as you can't go to ground while in combat). Better to grab one of the other invuln saves. Beyond that, I personally like the two knights. They are both HUGE fire magnets that will pull a lot of pressure of the rest off your army. Otherwise, looks like a solid tournament level War Convo.
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Post by Nick P on Jun 22, 2016 21:38:52 GMT -6
Hey good news guys, this list is really good lol faced it with my DE/Eldar tonight, had 3 venoms and 6 jetbikes left after turn 2. Woof!
Highlight of the game for me - my WK d-weaponing his knight, and then immediately getting 36 grav cannon shots to the face and being deleted from existence.
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Post by armondhammer on Jun 22, 2016 22:03:54 GMT -6
I'm actually surprised the 2nd knight worked out as good as it did... definitely helped especially since the Wraith Knight hit with the Double D weapons and just Deleted one of the knights.
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Post by Nick P on Jun 23, 2016 7:36:35 GMT -6
"I'm surprised bringing TWO lords of war to a game turned out to be good" - this guy
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Post by Russell on Jun 23, 2016 9:07:28 GMT -6
Hey I'm working on this list
HQ - Imperial Knight
Troops - Imperial Knight Imperial Knight
Fast Attack - Imperial Knight
Heavy Support - Imperial Knight
let me know what you think!
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Post by 1D3chan on Jun 23, 2016 12:36:38 GMT -6
Hey I'm working on this list HQ - Imperial Knight Troops - Imperial Knight Imperial Knight Fast Attack - Imperial Knight Heavy Support - Imperial Knight let me know what you think! Yeah this is good, you get a +1 to your dice rolls in the Godzilla phase (USR; Tagteam Folding Chair)
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Post by armondhammer on Jun 23, 2016 12:55:21 GMT -6
I don't know Nick if your WraithKnight survived probably could have one shot that other knight as well.. I was really expecting to get out flanked hard due to the point sink on the extra knight.
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Post by Nick P on Jun 23, 2016 13:22:09 GMT -6
I don't know Nick if your WraithKnight survived probably could have one shot that other knight as well.. I was really expecting to get out flanked hard due to the point sink on the extra knight. Well I got really lucky with the WK too - I had to have the rerolls to hit in order to hit the knight, and just happened to get lucky with a 6 on the table. Statistically that should only happen once per game, given a 6 turn game and a hit every turn, which isn't a sure thing by any means. Its doubtful I would have been able to get the other knight on the next turn, but more importantly its not as if he just barely died from your grav guns haha it was complete and utter overkill, he ended up taking I think 6 wounds in that last round of shooting, when he only had 1 wound left. But thats the beauty of the War Convo, it has an answer to everything - and that answer is more often than not all but guaranteed to do what it says on the tin. Even if you lose a knight, or a unit of destroyers, or your vanguard, etc; you have enough in the list and enough redundancy to eliminate that threat utterly, upping the survival of the rest of the list exponentially.
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Post by armondhammer on Jun 23, 2016 14:24:11 GMT -6
True it seems to be a very strong list. Answers for most anything that can be thrown at it. Majority of the army is fairly squishy base with toughness and Strength of 3. Only thing that I could think that would be tough is necrons due to the ton of glancing. I think it would be interesting to play games and see what armies and strategies do well.
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Post by Nick P on Jun 23, 2016 14:39:01 GMT -6
I'll gladly tackle it again with my Crons, should be a much more even game - but your double knights, and 36 grav shots, are going to decimate my vehicles/wraiths I imagine; I almost would rather focus on the destroyers than the knights haha
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