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Post by rogerspacem on Jul 27, 2016 12:19:28 GMT -6
Granted they still aren't the most reliable walkers, but it makes them more threatening now than before. Okay I'll probably play them next time now.
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Post by Nick P on Aug 3, 2016 9:59:11 GMT -6
Nids FAQ is out. Key points:
Broodlords get psychic focus, thus getting access to the Nids Primaris power Mawlocs can target invisible units AND units in combat with Terror from the Deep Biovores only spawn spore mines if the original shot misses, and only one group, not one group per biovore model in the units (nerf) Termagants spawned by Tervigons have objective secured, but only if the Detachment confers objective secured. Seems to infer that Trygon Tunnels can be used on the same turn the trygon arrives, it just says that the Trygon has to arrive first.
The rest is pretty intuitive stuff, that didn't necessarily need clarification, but was good to get a definitive answer for.
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Post by Deleted on Aug 3, 2016 10:06:45 GMT -6
The Tervigon ruling is pretty interesting. Makes a CAD + Tervigons a viable option.
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Post by Nick P on Aug 3, 2016 12:39:20 GMT -6
Yeah I think a CAD with 2 tervigons as HQ, with 30 termagants and a 3rd tervigon as troops, is a reliable objective grabber/backfield camper detachment. Slap it next to a Hive Fleet with 3 flyrants, and minimum troops (mucolids), and its still a decent army competitively too.
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Post by Joelercoaster on Aug 3, 2016 20:59:58 GMT -6
Termagant ruling is nice. The way the bit about the Trygon is written (ie, basically a verbatim answer to how it works now) makes me think that GW missed the inferred "wtf, mate?". Or is just purposefully ignoring it. That's def one to ask for clarification on, in terms of does "after" mean "a following turn" or "after-in-any-sense".
I'd love to have the Trygon Tunnel be actually useful. It's hard enough to get it to work with reserves being random, but... shoot.
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Post by Nick P on Aug 4, 2016 7:25:21 GMT -6
RAW, "after" just means that it has to be on the board. Problem is, because the trygon would be in the way of the tunnel the turn it arrives, other units can't use it until it moves. So turn 2, hopefully trygon arrives - then bring as many of the "on a 4+ bring this unit back" formations as possible, to make the most use of it. A cad with 3 trygons and a bunch of tervigons, and an endless swarm formation, could be a decent list for maelstrom games.
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Post by Joelercoaster on Aug 4, 2016 18:20:16 GMT -6
Yeah, it's always had potential with the Endless X formations, although only Skyblight has ObSec I believe... although since the Gargs can't DS back onto the board when returning now, they'd definitely benefit from the tunnel later in the game.
It shines in short-edge deployment games, and has utility in more standard set-ups, although the Trygon is still pretty expensive for what it brings to the table, I think... although much of that is just my harkening back to its utter beatstick glory days.
*edit*
As far as "after"... yeah, mostly I just haven't read that rule in so long that I can't remember if it specifies "a later turn" or just says "after" as you are meaning now. I could open the codex, but that involves leaving my chair and I am just not about that life right now.
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Post by Nick P on Aug 5, 2016 7:04:56 GMT -6
Well even if it doesn't say a later turn, it almost has to be - the turn the trygon arrives, its blocking the tunnel; you can't deploy a unit from it, without them having to move through the trygon, which isn't possible. So regardless of the wording, its basically a turn 3 gambit at best.
But if you take a minimum endless swarm, and just throw them at the enemy knowing they'll come back, you can have a lot of 10-man squads in reserves ready to pop up on tunnels. Can basically time it right depending on how your reserve rolls go for the Trygon. And if your opponent says "hey yeah right, I'm not killing those gants" then I guess thats fine too, lots of gaunts all up in his grill.
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Post by Joelercoaster on Aug 5, 2016 8:58:54 GMT -6
Oh yeah, as soon as the Endless came out, the Trygon Tunnel was suddenly like "whoa, I am a real part of this codex now!!"
Although, in theory, wouldn't gargoyles, as jump infantry, be able to ignore the trygon/his base in terms of movement and still pop out even if he was sitting on top of it? Much like DE Raiders and the old WWP's.
My biggest beef with the Endless Swarm specifically is the loss of ObSec, which is what makes a big blob of gaunts(of any variety) really dangerous to the game. It can be a huge pain to actually shift 30 bodies, even if they're squishy. Mind you, 3 broods of 10 Devilgants coming back on turn after turn to harass units with... what... 30 S4 shots? I mean, that's something that most players won't be able to just ignore if you have a couple of Tunnels to choose from, deployment wise.
Augh, if only we could buy *just* the tunnel instead of having to go all-in with the Trygon. Like if the Sporocyst had the same rule, or a Lictor-Sized/priced thing could bring that ability to the table...
Mmmm... finally gonna crack open the codex and see what it actually says... Okay, yeah, so the current rule in the book states it's *subsequent turns*, rather than "after". So the FAQ is either an errata (possible), or an unfortunate paraphrase of the existing rule (would have to be my guess).
DEFINITELY, I think, one to ask for further clarification on, if for no other reason to troll GW for trolling that guy about the question xD
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Post by Joelercoaster on Aug 6, 2016 21:18:01 GMT -6
Gross thought...
With the FAQ outlawing DS'ing back in from ongoing reserves (in the case of Gargoyles/Spores from formations, or FMC's after flying off the table), does that mean Mawlocs just got oblivion'd? I should really double-check wording of both TFTD and the FAQ ruling, but there was already a fuss about it a while ago. Gross?
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Post by rogerspacem on Aug 24, 2016 14:10:46 GMT -6
So daemons FAQ came out. Woot for me (Self high five)
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Post by rogerspacem on Aug 24, 2016 14:24:47 GMT -6
They beef up the detachment for daemons, and if a daemon psyker were to generate all it's powers from any other discipline, then that daemon still benefits from Psyshic Focus and obtain its Daemonic God's Focus as well. So a daemon prince with all biomancy (psyker level 3) will know 5 powers instead of 4.... Nice. Otherwise nothing too major.
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Post by Deleted on Aug 24, 2016 15:03:21 GMT -6
They clarified that the Daemon Decurions objective corruption only takes effect at the end of the turn. Useful clarification as it prevents units from nabbing more than one objective each turn. Also, nurgle daemons all can throw their defensive grenades now (gives them something to do in the shooting phase considering the can;t run with slow & purposeful)
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