Craig
initiate
Posts: 247
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Post by Craig on Jun 2, 2016 7:38:34 GMT -6
Not trying to be a DB ... but there was also this in the WD. This was what convinced me to purchase the GSC in the 1st place. I know WD is notorious for getting rules wrong, and they did not specifically spell out battle brothers but "happily fighting beside and being eaten by" doesn't come off as AoC at all. Just saying...
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Post by Nick P on Jun 2, 2016 8:10:11 GMT -6
Haha Eric formerly Eric - the tyranid hive sucks man, its toxic over there. Go to WarpShadow! Those guys are too legit to quit, and are super encouraging and fun.
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Post by Nick P on Jun 2, 2016 8:13:01 GMT -6
Craig that's actually some pretty damning evidence, I hadn't seen that WD page before. That is extremely misleading, I'll give you that. All we can hope for is enough of a community response to the Facebook FAQ team to get them to reverse that ruling. Personally, I think AoC makes sense, since its real tough to be Battle Brothers with a tyranid hive...but, again, whenever someone says "they ally" you don't assume "AoC or Suspicious or CtA"...you assume Battle Brothers, of course.
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Post by Joelercoaster on Jun 5, 2016 12:34:33 GMT -6
Well balls. In order to preserve the sanity of those around me, I just deleted the growing post that boiled down to "I'm tired of Nids being 'bottom tier'". And I don't mean that in a "wah I want to win all of my games" way. I think we can all look at the state of the game and recognize the pretty severe split between the list of "good" armies vs the list of "bad" ones. Nids aren't the only ones on the bottom half, but the divide, such as it is, is the biggest reason I haven't played more than probably 4 games in the past year.
GSC not being BB's... it's not un-fluffy, per se. It's just a little bit of a slap in the face. WD was really awkward about how they laid out the rules for it, and it was very misleading. And, to be fair, GSC BB's with Nids would open up some combos, but nothing beyond, and perhaps nothing matching, what the really nasty armies can already do. But it would have been a big difference from where they are now, to how they can fight vs [enter army here].
Even the minor things - the "new broodlord" giving base 'stealers Stealth would have been a huge boon to make them maybe even worth it (combined with his own far-better-than-BL-rules). A couple of support IC's that can add a bit of utility and Ld boosts to hordes. Invisibility on things obviously is great, because Invis as a power is just gross, but even that, I don't think, is much worse than what many other armies are capable of. I guess I'm of a mind that, unless you simply take that level of gross away from everyone, the other way to "balance" it is to give everyone that level of gross.
Eh, just call me Sgt Salty. It's mostly a morale, thing... dangling the carrot in front of the proverbial horse, only to find it was... something far less tasty than a carrot. Still edible, but not the treat you had your heart set on.
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Deleted
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Post by Deleted on Jun 5, 2016 13:05:29 GMT -6
I'm hoping they release a GSC codex actually. I imagine the ability to take bigger squads of genestealers through the GSC codex, or smaller squads of the acolytes would help the nids in a general. Not to mention, the mining lasers are a pretty good anti-tank weapon if you could take more of them.
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Post by Joelercoaster on Jun 5, 2016 13:57:18 GMT -6
Very true, having a "real" GSC, even as desperate allies, as an option would certainly open up a lot of things (access to a S9 AP2 laser being not the least of them).
Of course, said laser really likes being able to infiltrate, what with being a 24" heavy weapon, and you can only infiltrate it in the formation I think. Shrug.
I think the Cult is a lot of fun. I think it's interesting, and I'm really enjoying more small games (of the extremely few I've played of late) to get a more "let's skirmish for an hour" feel rather than "let's play a huge battle all day" thing. And the cult as is plays into that well. I may convert some up one of these days. Who knows.
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Post by rogerspacem on Jun 8, 2016 12:09:53 GMT -6
SPACE MARINE FAQ'S
Out.
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Post by rogerspacem on Jun 8, 2016 12:11:22 GMT -6
drop pods have a interesting FAQ. It's possible I have played them wrong, but someone please clarify that for me for my sanity sake.
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Deleted
Deleted Member
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Post by Deleted on Jun 8, 2016 12:22:57 GMT -6
Holy cow, GW just nerfed Super Friends a little. All space marine factions count as different chapter tactics, so putting white scars librarians in the thunderwolves means the white scars now loose their chapter tactics. *Awesome*
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Post by rogerspacem on Jun 8, 2016 13:17:03 GMT -6
Not so super now, FRIENDS
- By Dark Angels...who laugh to themselves, but silently cry at still receiving no love from GW.
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Post by Russell on Jun 8, 2016 14:04:49 GMT -6
No love? That new codex is tight. Besides, since it's a different codex (like SW or BA), it'll be a separate document.
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Post by Nick P on Jun 8, 2016 14:22:22 GMT -6
Holy cow, GW just nerfed Super Friends a little. All space marine factions count as different chapter tactics, so putting white scars librarians in the thunderwolves means the white scars now loose their chapter tactics. *Awesome* This is huge - not only do they not get Chapter Tactics if used in a unit of non-chapter tactics space marines, such as BA, DA, or SW - but they clarified that putting two models in the same unit, each with a different chapter tactic, means that nobody gets chapter tactics. That's awesome! I'm frustrated by the fact that, however, a drop pod's doors apparently count as its footprint, making it take up like 10" of the board...and the fact that you can take an army from the War Zone Damocles detachments (intended for raven guard and white scars) and, apparently, just say "this pinion demi-company is imperial fists now" instead. That seems super weird, unless I misunderstood the (admittedly terrible) explanation. Also, Iron Hands vehicles getting IWND even if they don't have the chapter tactics rule (vehicles), but Ultramarines vehicles don't get their bonus? I'm cornfused on that. Also giving precedent for the modification of rolls to a point where a 1+ is a success is insanely dumb. That needs to change, hard.
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Post by rogerspacem on Jun 8, 2016 14:31:44 GMT -6
No love? That new codex is tight. Besides, since it's a different codex (like SW or BA), it'll be a separate document. Well the new codex is okay. The BIKERS ARE GREAT, but everything is just a shrug of the shoulders. Besides space marines have been getting all the new stuff (the flyers and new terminator armor and dreadnaught and formations, and etc. come to mind)... but can't complain about not getting hit though from the chapter tactics dilemma with SPM.
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Post by rogerspacem on Jun 8, 2016 14:35:20 GMT -6
Holy cow, GW just nerfed Super Friends a little. All space marine factions count as different chapter tactics, so putting white scars librarians in the thunderwolves means the white scars now loose their chapter tactics. *Awesome* This is huge - not only do they not get Chapter Tactics if used in a unit of non-chapter tactics space marines, such as BA, DA, or SW - but they clarified that putting two models in the same unit, each with a different chapter tactic, means that nobody gets chapter tactics. That's awesome! I'm frustrated by the fact that, however, a drop pod's doors apparently count as its footprint, making it take up like 10" of the board...and the fact that you can take an army from the War Zone Damocles detachments (intended for raven guard and white scars) and, apparently, just say "this pinion demi-company is imperial fists now" instead. That seems super weird, unless I misunderstood the (admittedly terrible) explanation. Also, Iron Hands vehicles getting IWND even if they don't have the chapter tactics rule (vehicles), but Ultramarines vehicles don't get their bonus? I'm cornfused on that. Also giving precedent for the modification of rolls to a point where a 1+ is a success is insanely dumb. That needs to change, hard. I agree on the +1 success, that is pretty dumb where everything else in the game always fail (aside from armor pens.) Also that is a bit weird that Iron hands do get IWND but ultras don't. Don't seem fair. Drop pod is dumb, i don't mind as much the whole its now about 9-10"!, but being able to block line of sight seem silly. obscurity sure, but blocking line of sight entirely based on how it was build? Now that is silly... Also someone made a point, if someone glues all their drop pod's doors shut, how can anyone get out?
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Deleted
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Post by Deleted on Jun 8, 2016 14:50:29 GMT -6
As far as the "Chapter Specific" formation go, you could always take them even if you were a different chapter. It was even explicitly stated in Kauyon book. Its the "Detachments" that require a specific chapter tactics. So you could totally run an Imperial Fist Pinion Demi-Company, you could not however run an Imperial Fist Talon Strike Force. The loss of the turn one reserves makes the Pinion a poor choice for Imperial Fists IMO. As far as the Iron Hands ruling goes, it had long been excepted by the competitive community that it worked that way. And even in the new Angels of Death supplement is actually states that IH vehicles, regardless of whether they have chapter tactics or not, gain IWND. Every other chapter of space marines only get to use their CT with Dreadnoughts (because dreadnoughts have the CT rule).
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