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Post by Joelercoaster on Apr 21, 2015 19:30:28 GMT -6
I'm fully behind Jeff's words on this one. If he's going to volunteer all that time and effort into not only building the section of the universe we're fighting over, but upkeeping it as well, the least we can do is send an e-mail in a timely manner.
I may or may not have been guilty of this myself, as one game I was kind of a subsidiary force, and the other was with Jeff... But I digress.
I don't see anything wrong with having a standardized template (construct) to submit win/loss info, as well as a small narrative on the driving force of the outcome. The onus is on the players to do it, but if you don't submit, say, within one week of the game (or by the end of the cycle) then that game is void.
As to the 'why are we here' conundrum, so many people went with the 'we're mercenaries' theme that there was no one to hire them. Perhaps blatant large goals (imperial vs chaos cults, eldar protecting maiden world, etc) could be a given, but more personal goals could still be devised by players to add flavor and to allow open player interaction.
It may help to refresh data on who has a table, or who can host large events for big turning point battles as well... I personally was a bit limited by where I could play a game.
I'm all about bringing this back, but I want to see it thrive, not die out after another couple of months.
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Post by Deleted on Apr 21, 2015 19:56:21 GMT -6
As to the 'why are we here' conundrum, so many people went with the 'we're mercenaries' theme that there was no one to hire them. Perhaps blatant large goals (imperial vs chaos cults, eldar protecting maiden world, etc) could be a given, but more personal goals could still be devised by players to add flavor and to allow open player interaction. This is my thought exactly. Last time it seemed like only the nids had any unified goal, which was to destroy Cha. I think if everyone divided into "teams" based upon fluffy allies we could make faction "goals".
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Post by jefferestinpeace on Apr 22, 2015 15:41:45 GMT -6
Sorry to kill the thread with negativity guys, didn't mean to do that. THAT'S WHAT YOU GET JEFF.
I agree with Faction goals and the like, and I think they can be used to structure the greater narrative, piecing things out into Acts like Nick diagrammed for us.
However, I'm a little reluctant to clump everyone into big Factions and have them all playing towards a single goal, even one they've all agreed on. It seems too neat to me. I think teams within Factions would be pretty rad, that way you don't know exactly who you can trust, and there's opportunities for betrayal.
However, I might be way too into FORGING NARRATIVES rather than deciding who "wins." A more rigid structure might be a lot easier to manage.
Either way, Nids should probably be some sort of "clock." That way, we have a firm end to an "act" and the like.
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Post by Deleted on Apr 22, 2015 16:32:36 GMT -6
Why don't we talk about it at the Dojo tonight? Most of use will be there, maybe we can spit ball some ideas for a campaign.
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Post by Joelercoaster on Apr 22, 2015 16:42:27 GMT -6
I think a shared goal would help us drive the narrative, and give people who aren't really story-inclined a way to meaningfully play, but opening it up to player-run things too is key.
Examples...
Nids want Biomass. Novel. They are trying to systematically harvest the planets. Maybe have them come in from one side/corner and generally spill forth from there? Tactics/advancements up to players.
Planets X,Y, and Z have had major chaos uprisings. Goal is to hold those planets, and also defends planets A and B in order to promote further uprisings and use the collective warp energy of all 5 to open a new chaos rift once those planets hit the right orbitals. However, there has been some turmoil in the warp about which of The Four will have domain over the gate...
Eldar want to protect planets X, Y, and Z, as they are maiden worlds/house main webway gate/third thing Eldar care about. Also, Farseers have tossed the runes and have seen that if this new Warp Rift is opened, it spells future hardship/doom for the Eldar. However, if the Tyranid advance can be controlled, it could be used to create a buffer of dead-zone around sensitive assets.
Dark Eldar do not want the lesser races to gain access to the Webway Portal, as it links to a well-used Port-Gate in the habitated Webway, and is the primary node for large-scale use in this realspace sector. The Chaos/Tyranid invasions, if left unchecked, would likewise render a rich harvesting ground obsolete.
A Necron Tomb World has been awoken by the recent activity in the sector. The Tomb World must be protected at all costs, as it houses ancient artephacts that are not yet ready to put into play.
Adeptus Mechanicus have taken an uncommon interest in the sector. Whispers have been heard about "the brother's awakening" and ancient artephacts. *NOTE this one is hugely based on old fluff about the Dragon on Mars and being potential secret-friends with Necrons... Necron fluff got a major re-work, and I haven't read it or the new AdMech stuff, so this could easily be null & void
Space Marines have learned of an ancient artephact that could potentially be used to further the Will of the Emperor. Psykers point to a culmination of Warp Energies gathering that would lead to a catastrophic event if left unchecked.
Astra Militarum have significant assets in this region. Threats from all sides must be stopped. Also, a lush world currently held by an Eldar faction would be a beneficial agriworld.
Ork Warboss(es) have been looking for a way to settle "Oo's the biggest 'en Baddest, Oi!". A competition for the biggest teeth has begun. WAAAAAGGHH!!
Tau care about something.
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I kind of ran out of steam near the end there - some of these are probably a bit static, but I don't know everyone's fluff well enough to throw down an entangled web of intrigue and backstabbing potential in 20 minutes. But something like this gives a lot of shared goals between friendly factions, with also a bit of reason to butt heads, if not outright fight each other.
I feel like a general outline of this sort give everyone a starting point and an overall "goal" (whether it's truly reachable or not), while being open enough to let you get away with doing most things.
Maybe. I'm still pretty tired from the bus in this morning.
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Post by clint on Apr 23, 2015 12:29:14 GMT -6
One question: we have this lovely board, and a Facebook group; why are we emailing results?
In the only campaign I moderated, I had a typepad account and gave access to the players and made it private (so only the people with access could read it). We already have that, twice. If you want people to submit results timely, just have them type out something on a dedicated forum or section of the Facebook group. That way when I write my narrative about my loss to Russell's Blood Cheaters and how it might change my goals, and he doesn't gloat about how he loaded the dice against me, you know who is slacking...
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Post by Nick P on Apr 23, 2015 12:47:20 GMT -6
Classic, getting back to our roots lol But no in seriousness, I think its pretty apparent what each race cares about, its more a matter of getting people committed to playing games in the campaign and reporting the results with narrative, accurately, and with haste. Also I suggest the Imperium is just one "race" so its not like "space marines want this thing, but the AM want something only slightly different, because differentiation". Likewise, daemons, daemonkin, and csm all want the same things. Dark Eldar and Eldar overlap, as do harlequins, but Dark eldar have one non-shared goal, as do eldar. Etc. etc.
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Post by Deleted on Apr 23, 2015 13:48:31 GMT -6
If I can make another suggestion and this will make Jeff's life less stressful because it involves no real book keeping...
If you construct a narrative in 3 Acts like I suggested, the master of ceremonies/game master/story teller just needs to craft 3-5 linked scenarios.
If side "good guys" achieves Objective A, continue on to Mission 2A. If side "bad guys" achieves Objective B, continue to Mission 2B. If neither side achieves their Objective, move on to Mission 2C. There is no need to book keep because the players who played know the results of the game.
To make this work, you space the campaign into 3 agreed upon weeks. Play the games as team games - but not Apoc scale. Max it out at 2500 or 3000 points total. Just make sure each side has 1 clear objective it needs to achieve in the mission know what mission takes place next. By doing teams you foster a sense of all being a part of the story, and you don't need to tally results.
Keep it simple. Keep it fun. If you guys conquer a 3 week campaign, you can build on it or create a completely new story arc and run a new 3 week campaign.
Leagues are great, but they're a big hassle, ESPECIALLY when you add campaign elements. And Map based campaigns are AWESOME, but require complete long term commitment. You all have lives, so don't mess with that.
And if Joel wants to start killing his team mates, that's his prerogative.
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Post by clint on Apr 23, 2015 18:01:04 GMT -6
It's like this Nick guy knows what he's talking about or something.
Xenos vs Imperium. Total number of wins per week decides the path?
I have to apologize in advance to my teammates.
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Post by Deleted on Apr 23, 2015 18:15:14 GMT -6
I think that is too limiting though if you want everyone to play, nids are xenos but they aren't going to work with tau for example. Likewise, chaos doesn't really fit in either group. The big divisions really can only be boiled down to; Eldar Alliance, Imperium of Man, Chaos, Tyranids, Tau, Necrons, and Orks. There is some overlap in regards to renegade guard and gue'sava.
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