Yo so someone sent Faeit some eldar info - apparently someone at the distributor, with book in hand, confirmed the following:
All Distortion weapons are Strenght D. All of them. But the scythes apply a -1 when rolling on the D table, and the strenght is considered to be 4 when calculating the instant death
Banshees add +3" when running or assaulting. They igoner the I penalti when assualting through cover.
There are no "chapter tactics".
Primaris: Guide (no changes)
1: Executioner: Focussed witch fire. 24". Target receives 3 hits, always wounds on 2+. If target dies, another model receives 2 hits. If target dies another gone receives 1 hit.
2: Doom: You re-roll to wound or to penetrate when firing at target unit. 24"
3: Will of Asuryan: 12" bubble of Fear and Adamantium will
4: Fortune: As always
5: Mind War: Mainly the same.
6: Eldritch Storm: Warp charges 3 (5" blast), Warp charge 4 (Apoc blast), 24", Haywire, wounds 2+
Wraithknight is LoW (295 points), Jump gargantuan creature
Wraithguard/blades are not tropos anymore if taking a Spiritseer (Only Elites)
Crimson hunter basically the same, but 140 points.
No changes on Battle focus of the bladestorm rule.
Wraithknight Upgrades:
Sword + Shield: Free (Sword is Strength D)
Solar cannon + Shield: Free
Wraithcannons are the default
Windrider Jetbikes and their weapon upgrades:
17/model, every model can purchase one scatter laser or shuriken cannon for +10 points
Serpents are 110 points, and shield is now: S6, Assault 2D6, Ignores cover, One use only.
Shining spears have 4+ cover save if they moved the previous turn. 25/model. Lance is: 6", S6, Assault 1, Lance. In combat: +3S when charging. Both are AP3.
Wraithblades: Same but 30/model and have Rage.
Hemlock: Same cost, has Lvl 2, can choose Daemonology (Sanctic), Telepathy and Battle Runes. D-Scythes are a special D weapon as mentioned above,.
Scorpions: 17/model, Infiltration, Stealth, and Shrouded until they either shoot or get into combat
Warp Spiders: 19/model Monofilament rule has changed.They roll to wound against I, although the T is still used to calculate ID.
Hawks: 16/model, they move 18", and when moving over a Flyer they can do a special attack. Hits on 4+, S4, AP4 Haywire
points cost of Wraithguard now either with Wraithcannons or D-Scythes
Cost is the same.
Fire Prisms, Falcons, and Night Spinners be taken in squadrons now up to 3. They have special rules if done so:
- Falcon: if Deep Strike, first Falcon does not scatter. Others are place at 4". Falcon can DS only if taken in a unit of 3.
- Fire Prism: For each additional Fire Prism firing, +1S / -1AP
- Night Spinners: +1S for each additional Night spinner
The main bonus of the Warhost is that they always run 6" (matchless agility)
Guardians: Same
Dire avengers: They overwatch with BS2
Avatar is LoW, but otherwise the same
No psyker able to get malefic daemonology
Benefits from the different formations:
- Guardian battlehost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardias at 12". Guardians can purchase a transport for free.
- Windrider host: Once per game all formation gets Shred when firing shuriken weapons
- Guardian Stormhost: Vypers, Warwalkers and Vaul's support batteries get preferred enemy if they have a unit of Guardians at 12". Storm guardians can purchase 2 special weapons for free.
- Seer council: They harness Warp charges on a 3+.
- Aspect Host: They re-roll LD tests and get +1 to WS or BS.
- Dire Avenger Shrine: Once per game, Shuriken weapons are Assault 3. +1 to BS
- Crimson Death: Preferred enemy (Flying things), 4+ cover save, and if Jink, may re-roll the cover save.
- Wraithhost: Get battle trance, if target is at 18" or less from spiritseer, reroll to hit
the list of Relic item effects:
- A pistol S4, AP3, Rending
- A sword +2S, AP- Rending and if fighting in a challenge, wounds on 2+ and Instant Death
- One sniper rifle, AP2, 120"
- One item that if bearer does not cast any psychic power, or shoots during the shooting phase, he can run 48" and may reroll cover saves.
- One sword +1S, AP3, Soulblaze (affects wounded unit and all enemy units at 6")
- One item that when bearer dies, 5" template is placed and all models suffer one S4, AP5 hit. If at least one wound is inflicted, bearer comes back to life, with 1W. One use only
- One item that makes psychic powers required 1 WC less. No inv saves if done so.