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Post by Nick P on Nov 5, 2014 12:24:19 GMT -6
I still really like the normal Nids list, and have had a lot of luck with it, but I want to use some of the new models and add a little variety to my games. So here's my first list including some of the new stuff, at 1850:
HQ Hive Tyrant - wings, TL devourers, electroshock grubs Hive Tyrant - wings, TL devourers, electroshock grubs
ELITE Malanthrope
TROOPS 30 termagants - 15 devourers, 15 fleshborers Tervigon - electroshock grubs
FAST Crone - stinger salvo
HEAVY 2x Carnifex - TL devourers Exocrine Tyrannofex - Acid Spray, electroshock grubs
Tyrannocyte
Total is 1845.
Figure the main game plan stays the same as always - cluster the army up in the part of my deployment zone that offers the most cover, and use the gants as a screen in front of the exocrine and carnifexes, while the tervigon sits on an objective and the malanthrope provides shrouded.
Then, turn 2, the crone, tyrants, and tyrannocyte (with tyrannofex on board) should come in - or at least have a good shot at coming in. That brings 3 swooping flyers onto the board, a whole lot of dakka, and a bunch of anti-tank in the form of haywire missiles. Throw the pod down in the back of my enemy's deployment zone, and start roasting units and tanks alike with its two templates.
The rest of the army does its thing per usual - gants cover objectives/hold up big monsters for the game, tyrants and carnifexes take out light vehicles and infantry units, exocrine takes out TEQ/MEQ elites, and the tyrannofex just acts as a big fuck-all distraction at T6, W6, 2+ save. Hell, the pod can even move around after it lands, so can contest backfield objectives and be a bother with its 15 S5 shots per turn.
Kinda want to find a way to bring a second spore, and I think you'll see a lot of net lists jump straight to 2 spores for 2 tyrannofexes, to act as the biggest fuck you possible to enemy armies...but we'll see where this takes me.
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Post by jefferestinpeace on Nov 5, 2014 12:37:38 GMT -6
5 pts short? Might as well chuck one more Devourer on one of your Termies, eh?
Best part is that, given the matchup, you could also pod out the Tervigon onto a hidden objective and spawn the turn she lands. This is also an argument for a second pod just in case you wanna drop Mama and the Ofex, or even the Exocrine. I also think empty pods is awesome.
As for where to get the extra points, I don't think you'll need the Crone here. I know that you love her, but I find that my Crones more often than not end up with very little to do. If you dropped it, you could take another Cyte and a handful of the Mucolids. Or go Living Artillery Node to free up some extra HS space for Sporocyst. Or even Gargoyles to screen the Carnifex advance as they go widely ignored due to the giant fucker in the backfield.
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Post by Nick P on Nov 5, 2014 13:02:29 GMT -6
Yeah but that's a lot of "or this, or that" - I considered dropping the crone originally, in favor of another pod for the tervigon. Could even use the extra points from the crone to put together a 15-20 man unit of termagants with devourers, and leave the 30 termagants with just fleshborers. Would give me options - drop in the gants, tyrannofex, exocrine, or tervigon...or nothing, or even both flyrants if the situation called for it. Just a lot of options.
I like the mucolids, but I need to find a way to realistically build the model without spending $180 for 3 of them and a whopping 45 points.
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Post by jefferestinpeace on Nov 5, 2014 13:13:10 GMT -6
Yeah, just cause all those things can lend a hand. I don't think you need the Crone.
I like the idea of a separate Devilgaunt squad... more options. OPTIONS! They exist!
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Post by Nick P on Nov 5, 2014 13:19:17 GMT -6
So, dropping the Crone, I can add in another spore pod, and then end up with a unit of 30 fleshborers and a unit of 19 devilgants. DECENT
Lets me be VERY flexible with how I use the pods - can take on just about any army type the opponent throws at me.
Question - can I put both carnifexes in two separate pods, and land them together to keep unit coherency? I'm thinking no, but I would love to do that. Obviously.
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Post by jefferestinpeace on Nov 5, 2014 13:24:07 GMT -6
I don't think so. One, you couldn't rely on coherency, and two, I believe the rules stipulate that each pod can take a single unit, so it'd have to be the whole unit. Would be nice to split those up to have even more versatility though, but you'd have to go double CAD or use a Formation, WHICH YOU APPARENTLY HATE.
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Post by Joelercoaster on Nov 5, 2014 13:44:43 GMT -6
I think it's horribly silly that the pods can only hold 1 MC. That's basically saying that "Even though we designed Fexen to run in broods, they can't now so shut up". Also, Tyrants apparently hate running with Guard (in spores).
My biggest question is why are you planning to reserve all of your FMC's? Being able to start on the board is probably their biggest advantage over mechanical flyers. In a 5 turn game, that's an automatic 20% boost in damage capacity. Legit.
Man, the Malanthrope really does do pretty much everything we need it to do, doesn't it? Sigh. I may have to break down and buy a brood (or just the one). If only Venomthropes were more survivable... shrug.
I think we need to get together and make a list of the units most deserving of a Pod. Any of the CC beasties benefit from it for obvious reasons, but you're still looking at a turn 3 charge at best. Granted, that's really not too far from what they'd expect otherwise, given terrain and "real" movement, and it avoids getting shot to crap that way... plus lands right where you need it, etc. So yeah, a potential thing.
Tyrannofexen will like closing the gap, and can bring their short-ranged weapons and uber-survival to bear right in the heart of the enemy. Legit.
Broods of devilgaunts podding in were a thing before. I don't see why they shouldn't still be.
Still hoping that a big brood of stealers jumping out of one of these would be a "oh Sh!t" moment for your opponent. I mean, obviously gets over the problem of "getting there" that the big combat MC's suffer from... remember that space hulk game guys? 15-20 'stealers are not a cheap unit, but delivered into the heart of the enemy? They can really deal with about any type of enemy (barring AV14). If they had DS instead of Infiltrate, would we have better luck?
Momma-bug in a pod spawning endless swarms is interesting, but I almost want to say Hive Commander can essentially do a nearly-as-effective job of that for a fraction of the cost. Given that the offensive abilities of this bubble is greatly reduced from whence it came, I almost see it better as a very defensive deterrent. Maybe I'm wrong, though.
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Post by jefferestinpeace on Nov 5, 2014 14:04:15 GMT -6
You know Infiltrate gives Outflank right? DSing Genestealers seems to make their points even less worth it as you take away one of their tools. But you're obviously not serious, right? Actually taking Genestealers?
And DSing a Terv is awesome. She gets to spawn right away, giving her a 5+ cover gant screen, you can EG something and throw a Salvo out too. You give her CC or even that silly Miasma Cannon, and she can drop another template or be a gross little threat that has to be dealt with, and not easily. And it instantly makes whatever power she has that much more useful. Still though, I think the Ofex is the way to go. Though an Exocrine popping out to gib a stupid Thunderfire Cannon in the ass seems really satisfying too. YOU CAN CHOOSE BASED ON YOUR OPPONENT'S LIST.
CHOOOOOOOOSE.
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Post by Joelercoaster on Nov 5, 2014 14:17:57 GMT -6
PPS, can crones even take the carapace launchy weapons?
And yes, I'm actually kind of serious about taking 'Stealers. They're a fine unit *once in combat*. The problem is having zero survivability for getting there, even with Infiltrate (as you tend to throw them out in front of the main bulk, meaning they can be dealt with before you have to deal with the rest).
Dropping in on turn 2-3 means they're hitting *at the same time* as your other threats are closing. The timing is crucial, really, in addition to the "I didn't just get shot up for 2 turns" that tends to nullify their usefulness.
Yes, overwatch hurts them more than about any other Nid, and assaulting into cover certainly has its issues... but I do honestly think it's worth a try. Maybe they'll just keep sucking - it happens. But maybe, just maybe, they'll come out as a halfway decent unit, if only when pod'd in.
Besides, Outflank has all the same issues as walking up the board, except sideways, and later. Unless it's the weird deployment where you can pop out on the long board edges.
Now back to my dream of building 10 or so spores for a full on early invasion list...
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Post by Russell on Nov 5, 2014 14:22:06 GMT -6
I think it's horribly silly that the pods can only hold 1 MC. what
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Post by Joelercoaster on Nov 5, 2014 14:34:55 GMT -6
The spore pods can carry 20 models... MC's count as 20 models, instead of whatever they should count as (they're super-extremely-extra bulky or something).
So instead of each counting as 5, and being able to load 3 Fexen in (which are still smaller than an Ofex), you can only toss in one.
Because Nids have extra girth, apparently.
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Post by Nick P on Nov 5, 2014 15:04:14 GMT -6
Yeah I mean I can definitely do the dual org thing, and go Flyrant + malantrhope + terv/termagants + fex + fex + Ofex + pod and flyrant + devilgants + exocrine + pod, but in that case I think the pod would have to use a unit from whichever detachment paid for it, or is that not a thing?
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Post by jefferestinpeace on Nov 5, 2014 15:10:36 GMT -6
Faction Tyranids is the only restriction sir
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Post by jefferestinpeace on Nov 5, 2014 17:25:22 GMT -6
Hitting me all over again that the TFex is only 185 points with the grubs. Schwing.
Fucking Malecraptor.
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Post by Nick P on Nov 5, 2014 18:31:37 GMT -6
Yeah fuck that guy. Though the GW painting guide on him is pretty swag
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