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Post by Nick P on Nov 12, 2014 16:51:35 GMT -6
Hey guys I changed my list, based on the things that I've been painting (hive guard, such cool models), and decided I wanted to take 2 pods in order to give some more variation to the list upon deployment:
HQ: Flyrant, dakka, electro Flyrant, dakka, electro
Elite: 3 Hive Guard 3 Zoanthropes
Troops: 30 termagants 15 devilgants Tervigon
Heavy: Carnifex, dakka Carnifex, dakka Exocrine
Tyrannocyte Tyrannocyte
I'm worried about synapse, but that's really it...lots of options for the spore pods, depending on what the enemy has in his army/deployment. Can use the carnifexes to take out monstrous creatures or light vehicles, can drop in the zoeys and/or hive guard to take out AV12+, drop in the tervigon on/near an objective to spawn gants and be a general nuisance, and can drop 15 gants to dish out some pain alongside mama and be another nuisance.
Problem is, if I drop in the zoeys and tervigon, I have NO backfield synapse, unless I keep a flyrant hovering around as jump infantry instead of soaring around shooting stuff, which is pretty meh.
Could drop the hive guard and get a malanthrope, flesh out the 15 gant unit, and add some stuff to other stuff.
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Post by Joelercoaster on Nov 12, 2014 17:28:35 GMT -6
I still like Hive Guard... despite getting worse (although pure Ignores Cover is great in a number of ways), they fairly efficiently fill a role that we desperately need filled. I may have to go back to regularly running two full broods.
Synapse is definitely an issue, but it almost always is, given what we have to work with. Warriors simply need to be better - they're the perfect answer to "fix your synapse woes!!" except that taking them is often like peeling the skin off of your face with a micro-plane.
Hint: Not pleasant.
I would almost say canibalize the gants - run one mixed brood of 30. That saves... 60 points? Almost enough for a Malanthrope (I think?). Scrounge points (magically) and plan in most cases to drop in one of the fexes and either the Hive Guard or, more likely, zoanthropes.
Gorrammit, why don't I have a Malanthrope yet? What book is it in? I need to find me the page so I can add it to my arsenal. It's just. So. Effing. Good. Anyone have the model? Need to see it in person so I can maybe just convert my Venomthropes (way too small) because they die too easily.
Poop.
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Post by jefferestinpeace on Nov 12, 2014 17:41:08 GMT -6
I think the Malanthope is a good call and, as nice as Hive Guard are, there's nothing they can't do that podded Dakkafex or Zoeys can't do probably better. If you're tied to the Exocrine too, you're definitely going to need the backfield Synapse, as you won't be moving with it beyond the first turn.
I would also consider dropping one Dakkafex and combining the Termagant squad and try to squeeze a Tyrannofex in there. However, that might corner you into always dropping it, thus defeating some of the TAC strategy built into it. However, as much as taking more of a great unit (Dakkafex) is, having a little variety could go a long way. Plus, you already got the HTs in there; your Brainleechers might start to see some diminishing returns.
If you're really keen on the HG, I'd drop the Zoeys. They're cool, but... not as much as they used to be. There are too many tricky situations where their Warp Blast isn't going to do what it's supposed to do.
I'm also fucking obsessed with that Lictor list right now. So obsessed, I'm thinking about the SubT Swarm formation...
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dex
neophyte
STATUS
Posts: 739
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Post by dex on Nov 13, 2014 10:02:29 GMT -6
I think the OFex in one pod and Terv in a second is solid with a living arty node starting on the board with the gaunts screening then Flyrants running amuck. Maybe even worth a coms relay... or a nid bastion for the arty node
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Post by Nick P on Nov 13, 2014 12:26:28 GMT -6
I just don't love the artillery node- I've never been a big fan of biovores, despite most people auto-including them. Granted, the exocrine is good, and rerolling scatter on him would be great...but having to use warriors and biovores, two units I never use anyways, isn't worth the tax.
Ofex would be solid, was trying to find a way to use him as well as zoeys/hive guard...but I could drop hive guard and finagle a way to get the ofex in the list pretty easily methinks.
The reason I don't just put the devourers in the big unit of termagants is because then I can't put them in the pod. Again, the idea here is to give myself 5-6 viable units to put in the pods depending on the opponent - so limiting that by taking out the hive guard, mixing the termagants, etc isn't really what I want to accomplish.
And bastions and comss relays just have no place in a nids list in my mind. Yeah, I love the rules for them, and for the points they're really useful...but I mean...come on. Nid fortifications? Just, no way. My brain would explode. And my penis.
Lets go back to the drawing board and see what happens...stay tuned kiddies, and thanks for the feedback this far!
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Post by Nick P on Nov 13, 2014 12:35:56 GMT -6
Alright I fixed it. This feels more right to me - and gives me mostly synapse-neutral units to drop in behind the enemy. They either don't really care if they fail synapse, or are synapse creatures themselves.
HQ: Flyrant, dakka, electro Flyrant, dakka, electro
Elite: 3 hive guard 3 zoanthropes Malanthrope
Troops: 30 termagants Tervigon
Heavy: Carnifex, dakka Exocrine Tyrannofex, acid spray, electro
tyrannocyte tyrannocyte
Much the same, but with the awesome benefit of having dedicated backfield synapse, plus the spore cloud ability from the malanthrope. Also the better offensive capabilities of the tyrannofex, boasting two templates, will be key - I think Jeff was on to something about packing too many TL devourers - those 150 points are going to see diminishing returns, and are better used to cash in on a big fuck off rhino-monster.
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dex
neophyte
STATUS
Posts: 739
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Post by dex on Nov 13, 2014 13:09:51 GMT -6
Its not a bastion... Its an infestation thingyish deal.
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Post by Joelercoaster on Nov 13, 2014 13:14:22 GMT -6
Yeah... for tournaments you pretty much have to run the imperial stuff, which is stupid... but Nids infest worlds all over the place. A bulbous sphincter that has pheremones to call more gribblies down (read: fortification with comms relay) is completely in line with the bugs.
Think of it as starcraft Zerg. They still have "buildings", they're just... you know... made of sphincters.
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Post by Nick P on Nov 13, 2014 14:05:23 GMT -6
Yeah... for tournaments you pretty much have to run the imperial stuff Says the guy that just goes to ALL the tournaments, right? HIYO!! GOT 'IM
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Post by jefferestinpeace on Nov 13, 2014 14:14:02 GMT -6
We should all go to tournaments more and stop fucking around with bullshit like doctorates and fiancees.
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Post by Joelercoaster on Nov 13, 2014 22:28:52 GMT -6
Haha, if I make one I'd totally build a nid-based one, because eff you people who say it's not the exact dimensions. Spore towers with some sphincters and some brain-leech'd devourers... call it a day.
*cough*
I like the larger variety of MC's. Different strokes for different folks... er... roles. There's very little that 12 twin-linked S6 shots doesn't do well, but sometimes the Tyranno's dual-template goodness will just be better. Not to mention being our ONLY 2+ save (GORRAMMIT GW!!! GIVE TYRANT'S ARMOR BACK!!).
Also gives you more versatility with Pods, obviously.
I think it'll be rare for Zoanthropes to not want to be in a pod... but that still leaves you one more critter to throw down behind enemy lines. I'd probably *usually* go with the Fex, as you'll have both Tyrants opening up from turn 1, and you can drop behind enemy armor, having MC threats both front and rear - hammer-and-anvil tactics are pretty necessary to mitigate our not-speedy-ness.
Then again, the Ofex may be better, as it's dropping in at least* by turn 3, which means it'd be using it's flamers pretty much at the same time that it would had it been walking (whereas the Fex could potentially get shots from T1). While "only" S6, it's still a threat to tanks and will offer the same sort of "nowhere is safe" problem that we used to cause when we first had deployment options.
Now if only the Trygon tunnel worked "properly", we could actually feck up the board something vicious. I still haven't actually tried the... whats-it... endless swarm? Probably needs to happen. Still not as good as Skyblight and gargoyles, but... you know.
*not actually a guarantee - could totes go horribly wrong and screw you over
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Post by Nick P on Nov 23, 2014 10:50:46 GMT -6
Alright final round, now with Leviathan formations from the new campaign book (which is just so gorgeous):
Hive tyrant, wings, electro, dakka
Malanthrope 3 zoanthropes
20 gants, devourers 30 gants Tervigon, electro
Exocrine
Tyrannocyte Tyrannocyte
Sky tyrant swarm: Hive tyrant, wings, electro, dakka 10 gargoyles 10 gargoyles
Spore field: 5 spore mines 5 spore mines 5 spore mines 3 mucalids 3 mucalids 3 mucalids
So we have your primary CaD with objective secured terv and gant swarm, and several solid units to use the tyrannocytes with. Devil gants, terv, exocrine, or zoeys make great drop units to give them immediate range to juicy targets or to sit on objectives and spawn gants in the case of mama June.
Then we have your standard 2nd flyrant, but with 18" synapse (24" with dominion) and 20 ablative wounds that can shoot a not-insignificant amount of S4.
And finally, infiltrating groups of spores that resurrect on a 4+ and don't count for first blood. Gives me 6 units to flood the enemy with before turn 1, and any unit he wastes his shooting on gets brought back on a 4+, and keeps my main swarm protected. If he chooses not to shoot at them...well S8 and S10 blasts are nothing to sneeze at.
The list suffers from not modifying reserves, so the drop pods might not come in on turn 2, but I think that's mitigated with the fact that most of the force is deployed already, and the spores should present the opponent with enough to deal with until the pods come in/the main force hits their lines.
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Post by jefferestinpeace on Nov 23, 2014 11:20:09 GMT -6
I like it dude, I like it a lot.
One thing to consider: since your Skytyrant has 5x the durability now and could reliably get into combat (especially without the Swooping even available), maybe drop one set of Devs for LW/BS? That way you still have the Dakka, can make up for the lack with all them Fleshborers, and be a monster in CC.
The only other thing is that you might want to start thinking what you can do for tournaments, which allow maybe 2 sources or something? As in, not two formations. Who knows though.
Adepticon registration opens up tomorrow night!
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Post by Joelercoaster on Nov 23, 2014 16:46:17 GMT -6
I second the guarded-flyrant being CC oriented... mainly because you (I think) only gain the skyfire option while swooping (or whatever they call it). Dakka is still dakka, but the real merit (IMHO) of this formation is allowing for a CC-based Tyrant to easily get in.
Think how easy it is to conga-line a few garg's back to spore-range of a venom/malanthrope. Leave the Tyrant up front and tank with a 2+ jink save.
I am all about converting up some big spores for that doohick. Need to figure out a good way to do it. I mean, the bare-bones formation is under 100 points, and really good. A handful of S6 Ap4 blasts, beside a handful of S8 ap3? Not that stronger isn't better, but... you know. Hilarity is already happening, even with that. I may have to run 2, just for good measure.
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Post by Nick P on Nov 24, 2014 9:09:50 GMT -6
I'm really thinking that FW meiotic spores are the way to go for cheap(er) mucalid spores. They're right around the same size it looks like, though I've been desperately searching for a direct comparison shot on the internet for days to verify...and even if you get them from FW proper, they're cheaper for 3 than 3 mucalids. And if you get them from China...well, then they're almost free.
I saw mucalids going on Ebay for $20+...that's insane, for a 15 point model!
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