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Post by Eric formerly Eric on Jun 29, 2017 8:31:16 GMT -6
Alright gents, played a 1500 point game last night against. I tried to avoid some of the obvious 1st Turn chargers (Swarmlord, trygons) to see if a big line of charging nids works at all. Having said that, I took a flyrant and fitted in deathleaper, so I did still have some 1st Turn charges. Besides that, I had stealers and a broodlord, gants, warriors, carnifexes and an exocrine. He took a monolith and doomsday ark amongst other things. Overall, I swept across the board and wrecked his infantry. He had first turn and mistakenly moved a couple of his squads up, which nicely fell into genestealer/flyrant charge range. Flyrant and deathleaper killed both his HQs turn 1. And that's pretty much where my luck ended. The doomsday ark (and monolith gun I guess) just ate my monsters for breakfast. Exocrine was obviously a priority target and was killed turn 1. But now that the flyrant doesn't cause to-hit penalties, he's incredibly vulnerable too. By the end of turn 3, I had a single Carnifex left of all my monsters. They barely were able to make it to combat.
So that's still my struggle in 8th. Lascannons, melta, etc absolutely wreck monsters and are significantly cheaper. He basically bubble wrapped his doomsday ark and I didn't have enough firepower to take it or the monolith down.
Doomsday ark is mvp. In 3 turns, it took out an exocrine, flyrant, and 2 carnifexes. One of the fexes was killed in overwatch...
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Post by Eric formerly Eric on Jun 29, 2017 8:38:58 GMT -6
Also, i keep forgetting to use command points. ive now killed my psyker via perils on 2/3 games. Terrible luck, but I totally could've rerolled one of those dice.
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Post by Eric formerly Eric on Jul 5, 2017 7:41:05 GMT -6
Hey dudes, looking for some advice on what to grab next. While most armies have had solid price increases to get them to 2000 points in 8th, many of my units have seen decreases (ie. Genestealers, carnifexes, warriors, flyrants). As a result, I'm actually struggling to put together a 2000 pt list. I also got screwed now that min sizes for venom/zoanthropes is 3 and I only have 2 of each...
So I'm looking to buy another unit or 2 to put me comfortably over 2000 pts so I can swap around units in different games, like Swarmlord/broodlords/OOE.
Here's what I currently have, which is about 1940 points. Flyrant Swarmy/tyrant Broodlord 3 shooty warriors 36 Termagants 16 genestealers 3 carnifexes Exocrine Trygon prime
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Post by Nick P on Jul 5, 2017 11:41:39 GMT -6
I would say grab another box of venomthropes/zoanthropes so you can round your units out to 3, and then make a neurothrope out of the 3rd model in the kit so you have nice options for the zoanthrope unit.
Other than that, I love my toxicrene and my crone. Beautiful models and really fun in this edition, 10/10. You can also grab some hive guard, they're filthy (you experienced it first hand!).
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Post by Eric formerly Eric on Jul 5, 2017 12:38:05 GMT -6
I would say grab another box of venomthropes/zoanthropes so you can round your units out to 3, and then make a neurothrope out of the 3rd model in the kit so you have nice options for the zoanthrope unit. Other than that, I love my toxicrene and my crone. Beautiful models and really fun in this edition, 10/10. You can also grab some hive guard, they're filthy (you experienced it first hand!). Thanks. Yeah I'm just concerned that the thropes aren't actually good this edition. I actually think the harpy looks dope at the moment. The cannons are overpriced but it also drops mortal wounds based on the size of the enemy unit, which seems great.
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Post by Joelercoaster on Jul 5, 2017 17:39:35 GMT -6
PS - have to say I'm super stoked that the Biovores re-gained being artillery (aka no LOS needed). They're still a touch squishy to be sitting out in the open. Mortal wound cannons are bae, though.
To Eric specifically - if you're interested in strictly venomthropes, I'm in the same boat - only 2 of my own, and not currently finding room in my list for them... if you would have any interest in 2nd-hand stuff lemme know.
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Post by Nick P on Jul 17, 2017 10:07:30 GMT -6
Yo in case you missed it - the malanthrope got a huge boost in the FW FAQ - its 5 Power Levels instead of 10, and the special rules effect all **UNITS** within 3", not **MODELS**, like it originally said in the dataslate. Also it has the FLY keyword allowing it to flee combat and still shoot, and it gets to ignore terrain heigh when moving. Already a strong choice, I think this is now a must take.
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Post by jefferestinpeace on Jul 17, 2017 10:22:00 GMT -6
Does that mean Venomthropes are just totally obsolete?
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Post by Nick P on Jul 17, 2017 11:35:56 GMT -6
3 venomthropes are cheaper points wise and probably model wise than a malanthrope, and they cover a larger area of the board, so I'd say they have their place - but malanthropes effect every unit, including MCs, where venomthropes only cover infanty...and has synapse...and our elites are crowded...
I mean, I'm likely going to be taking malanthropes instead of venomthropes for those reasons - and I would think most would - but if you can't find the 15 extra points or if you have backfield synapse already, I could see going with venoms instead
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Post by Eric formerly Eric on Jul 17, 2017 12:47:08 GMT -6
Honestly, I haven't felt particularly strongly about any of our hqs. Swarmlord/tyrants are just so easy to kill, and old one eye is only a solid support HQ. Primes just dont do much (and I only have 3 warriors). I will gladly pick up a malanthrope (or 3)
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Post by Nick P on Jul 17, 2017 13:33:25 GMT -6
hive tyrants are super legit - monstrous rending claws + 2x deathspitters and wings are cheap, they can get into combat on turn 1 with their movement + charge, they get 6 S7 shots, and they do some serious damage in combat at decent strength and good rend/damage. I actually have a 2x flyrant + malanthrope + swarmlord list I've been toying with, to go with my theme of putting SO MUCH close combat pressure on the enemy turn 1, while maintaining a firing line of hive guard and exocrines backed up by malanthrope synapse and -1 to hit roll buff in the back field.
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Post by Eric formerly Eric on Jul 17, 2017 13:45:59 GMT -6
Do you go first every game? Cause my flyrant hasn't made it to my turn 2, and it has usually been killed turn 1
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Post by Eric formerly Eric on Jul 17, 2017 13:47:50 GMT -6
My exocrine and flyrant have been the main targets in all my games so far. I know that means that other stuff isn't getting shot at, but I'm just not used to the flyrant being so fragile.
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Post by Nick P on Jul 17, 2017 15:19:48 GMT -6
Do you go first every game? Cause my flyrant hasn't made it to my turn 2, and it has usually been killed turn 1 Not every game, but I do think that Nids are one of the better off in terms of the ability to control the number of drops we have - I think my 2000 point list is down to 7 drops, which should be close to enough to get 1st turn more often than not at that point level. But yes, tyrants are definitely one of the bigger bullet magnets in our army - which is why I try to keep them relatively cheap. The monstrous rending claws on mine are free, so the only upgrades are wings and deathspitters. Also with my trygon tunnels and raveners and the like, with stuff that pops up turn 1 typically, if I know I won't get turn 1 due to the drops, I actually will just deploy those units anyway so that my opponent has a LOT more in his face to choose from than just my gun line stuff and tyrants. If he suddenly sees 2 trygons, 60 hormagaunts, 9 raveners, etc on my front lines he may be more inclined to target them instead - or at least devote *some* fire to them vs the tyrants. I like the list because if you know you're getting first turn, you can have a crushing first turn - and if you don't, you can swarm the board and create target priority issues. But yeah, overall, tyrants are much easier to kill than they used to be. Though malanthropes help a bit with the -1 to hit thing.
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Post by Joelercoaster on Jul 17, 2017 17:53:59 GMT -6
I think malanthropes open a great cheap HQ option that nids were hurting for prior. Most armies have something for 80-100, or even less, to fill out force orgs for rerolls. The cheapest we have is the prime and it's not bad for its price, but is not filling a role we really need (decent for the cost combat).
I'll def carry forward with my plans for converting a mally and use it as a tertiary hq.
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