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Post by Russell on Apr 30, 2017 19:12:15 GMT -6
Maybe Robot is simply sending the old marines to get six sigma certified.
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Post by Deleted on Apr 30, 2017 19:14:14 GMT -6
In other news, pistols work in melee. I think I need to put hand flamers on all of my acolytes......
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jesse
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Post by jesse on Apr 30, 2017 21:47:01 GMT -6
Heavy weapons on tanks are no more effective than heavy weapons on infantry now? That's sort of... not great.
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Post by Joelercoaster on May 1, 2017 8:08:42 GMT -6
Heavy weapons on tanks are no more effective than heavy weapons on infantry now? That's sort of... not great. I imagine vehicles could easily have the Relentless rule (or similar) built in as a unit-type USR, while infantry (Scourges?) care less about having to move-and-fire heavies.
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Post by Deleted on May 1, 2017 8:14:50 GMT -6
Heavy weapons on tanks are no more effective than heavy weapons on infantry now? That's sort of... not great. I imagine vehicles could easily have the Relentless rule (or similar) built in as a unit-type USR, while infantry (Scourges?) care less about having to move-and-fire heavies. They've said that when a unit moves, vehicle or otherwise, they suffer a -1 to their BS on the shot. On the one hand, yeah vehicles don't have something special to make them stand apart from infantry. On the other hand, I think its an improvement. As it is now in 7th vehicles tend to always be less effective then a Monstrous Creature armed with similar weapons because they can be stun/shaken locked and taken out in one hit with an explodes result. All those things considered, if they work just like infantry and monstrous creatures then vehicles aren't bad any more. I also imagine some of the "heavier" vehicles like Leman Russes and Bane Blades will ignore the -1 BS penalty when moving and firing.
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Post by Deleted on May 1, 2017 8:16:10 GMT -6
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Post by daniel, why on May 1, 2017 8:22:50 GMT -6
Do you think they'll have ranges on melee weapons like in AoS? I doubt it, but the within 1" rule seemed like a weird change and that's all I could come up with.
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Post by Deleted on May 1, 2017 8:30:47 GMT -6
Do you think they'll have ranges on melee weapons like in AoS? I doubt it, but the within 1" rule seemed like a weird change and that's all I could come up with. I suspect that you'll only be able to fight with models that are "in combat" i.e. within 1" of an enemy. That would be a simplification for the current in base + models within 2" rule.
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Post by Nick P on May 1, 2017 9:41:37 GMT -6
Looks like corsairs with shuriken pistols will remain a decent choice! Still loving what I'm seeing so far.
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Post by 1D3chan on May 1, 2017 10:15:38 GMT -6
Looks like corsairs with shuriken pistols will remain a decent choice! Still loving what I'm seeing so far. Haha so what is that, 4 shots each in combat? With the brace? I feel like GW never considers FW when they write rules (even though I believe they did mention that all current FW units will also have 8th datasheets). If all FW units do actually get 8th sheets, then I'd imagine this would be fixed. Also, regarding the pistols firing in melee, I only read it once but it was unclear to me whether 1) it was during the shooting phase or fight phase 2) pistol shots replaced the normal combat attacks or 3) if they even had to be shot at the unit they were locked in combat with. I'm assuming #3 is true but if not specified, then pistols with ranges of 6 to 12" could fire on other units close by which would be goofy. Also I did not read it carefully and can't pull it up right now
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Post by Deleted on May 1, 2017 10:31:51 GMT -6
Haha so what is that, 4 shots each in combat? With the brace? I feel like GW never considers FW when they write rules (even though I believe they did mention that all current FW units will also have 8th datasheets). If all FW units do actually get 8th sheets, then I'd imagine this would be fixed. Also, regarding the pistols firing in melee, I only read it once but it was unclear to me whether 1) it was during the shooting phase or fight phase 2) pistol shots replaced the normal combat attacks or 3) if they even had to be shot at the unit they were locked in combat with. I'm assuming #3 is true but if not specified, then pistols with ranges of 6 to 12" could fire on other units close by which would be goofy. Also I did not read it carefully and can't pull it up right now Brace of pistols lets you choose to fire either 2 shuriken shots or 2 splinter shots assuming they keep the 7th edition profiles. Here is the excerpt from the Shooting article on WarhammerTV: "Models with these hand-held firearms can shoot at the closest enemy target in the Shooting phase, even if they themselves are locked in combat!" You'll fire your pistols in the shooting phase, then punch things in the following melee. Makes pistols pretty good, but I have a hunch that they will get rid of the +1 attack for pistols as you can actually "fight" with them now.
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jesse
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Post by jesse on May 1, 2017 11:06:08 GMT -6
If they change the rules for combat so that you can only fight if within 1" of an enemy, that would be a massive nerf to combat for many armies, since most base sizes are about one inch (or larger for Marines). That would essentially mean that only models in base to base can fight (unless they get rid of bases and make everything measured model to model). I suppose it would put 20mm bases at an advantage in melee.
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Post by Joelercoaster on May 1, 2017 12:14:08 GMT -6
I imagine vehicles could easily have the Relentless rule (or similar) built in as a unit-type USR, while infantry (Scourges?) care less about having to move-and-fire heavies. They've said that when a unit moves, vehicle or otherwise, they suffer a -1 to their BS on the shot. On the one hand, yeah vehicles don't have something special to make them stand apart from infantry. On the other hand, I think its an improvement. As it is now in 7th vehicles tend to always be less effective then a Monstrous Creature armed with similar weapons because they can be stun/shaken locked and taken out in one hit with an explodes result. All those things considered, if they work just like infantry and monstrous creatures then vehicles aren't bad any more. I also imagine some of the "heavier" vehicles like Leman Russes and Bane Blades will ignore the -1 BS penalty when moving and firing. Whalp, there goes my credibility xD I wonder if that will be a nice mix of "immobile pillbox" and "thundering death machine". Vehicles will be more powerful stationary, but effective on the move - giving the player a real choice in tactics. Here's hoping Nids still keep their assault weapon profiles xD The assault changes seem, on the surface, a little uneasy. I can't help but think of the hordes of hormagaunts I was really hoping to get into combat, and then watching half of them not able to swing... 1" isn't much to work with for a horde unit. But, really can't draw too hard a line yet... even with this much info, there's way more still out there - waiting. If nothing else, +1" charge range is nifty.
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Post by Deleted on May 1, 2017 12:24:16 GMT -6
The 1" thing isn't definitively the barrier to who swings and who doesn't yet; just some speculation on my part. I'm sure we'll have more information about it tomorrow when they talk about the Fight subphase.
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Post by Deleted on May 2, 2017 8:07:46 GMT -6
Fight Phase Teaser: www.warhammer-community.com/2017/05/02/new-warhammer-40000-fight-phase-may2gw-homepage-post-4/This one doesn't have a lot of meat & potatoes, but there are a few morsels. This stands out as the most interesting bit IMO: "Units that activate gain a free 3″ move towards the closest enemy. This can be used to get within 1″ of other enemy units, if you’re cunning, dragging more foes into the melee and preventing them from shooting next turn, even if you didn’t charge them directly (giving them no chance to overwatch)." This makes it so that large blob melee units like ork boys or nid broods can pretty easily devour a whole gunline.
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