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Post by Asyrean on Apr 27, 2017 9:57:05 GMT -6
Regarding the walking through walls, I always thought it made sense to difficult terrain such an action. Basically just seeing how effective they would be at kicking through the wall or having some guy in the ranks with sufficient tools to cut through it. Actually, I do agree with you. I mean, I would love to see a dreadnought bust through a wall like the Kool Aid man, but there just wasn't an in-game mechanic for it. So, just from my point of view, having units "ghost" through walls hurt the immersion of the game. But, I also get the argument that a squad of power armored space marines having to walk the long way around a tent wall didn't make sense either. So, I suppose that if I have to choose one side of the argument, I'm pro- "No walking through walls", and that's why I was happy to see GW mention it. But I do admit that it's difficult to draw a hard and fast line on it. Ok, compromise: Let's develop destructible terrain that can be smashed apart during game play! Best of both worlds!
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Post by Eric formerly Eric on Apr 27, 2017 10:07:23 GMT -6
Hey its one way to make you buy more new terrain from gw: make smashing terrain an in-game action
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Post by Joelercoaster on Apr 27, 2017 10:21:08 GMT -6
I recall in certain scenarios that various terrain pieces were treated as AV9-10 structures that were removed after taking a point of damage. Would be pretty easy to port into the game... give a wall section a toughness/wounds/sv, and you can blast a hole in it if you cause the damage.
After actually reading today's article...
Love that 'running' is now part of the move phase. They're really pulling a lot from 2nd that was good (I say that like I played back then). Moving once will be pretty big in speeding up the game, and is just simpler in general. I wonder if we'll see assault moves happening during that phase as well (a la Necromunda)? Or maybe they'll still keep that separate. Who knows.
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Post by 1D3chan on Apr 27, 2017 12:14:30 GMT -6
I can't tell who is shilling 8th edition to who anymore. MODS
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Post by mcsardo on Apr 27, 2017 12:43:30 GMT -6
Regarding the walking through walls, I always thought it made sense to difficult terrain such an action. Basically just seeing how effective they would be at kicking through the wall or having some guy in the ranks with sufficient tools to cut through it. I feel like this is a sensible solution. Solid walls with no way around is a pain in the ass for gameplay, I feel like, despite the cinematics of it. Though with changes from AP to Modifiers, cover saves become less of an absolute, and you might have more fighting in the open.
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Post by Deleted on Apr 27, 2017 13:09:47 GMT -6
Rumor mill says Preorders for 8th Edition on June 3rd, full release on June 17th. Also rumors of a two player starter with one side consisting of the new plague marines and plague zombies. Fits with the nurgle marine vs. loyalist art we've seen floating around.
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Post by Russell on Apr 27, 2017 14:24:52 GMT -6
aw man that's like a whole month away i want it noooow
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Post by Russell on Apr 27, 2017 14:32:04 GMT -6
I can't tell who is shilling 8th edition to who anymore. MODS It's me.
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Post by Joelercoaster on Apr 27, 2017 14:39:38 GMT -6
With luck I'll have a paycheck by then, and can just sign it over to GW.
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Post by jefferestinpeace on Apr 28, 2017 8:06:35 GMT -6
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Post by jefferestinpeace on Apr 28, 2017 8:10:50 GMT -6
Sounds like a malleable enough playground for Shadows to be relevant. God I fucking hope Shadows becomes relevant.
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Post by Deleted on Apr 28, 2017 8:10:56 GMT -6
Looks like psyhic powers are mimicking how spells work in AoS. Roll two dice, get above the casting value to cast. Smite is also the "generic" power every caster knows; similar to AoS's arcane bolt. Interesting that mortal wounds are included as well; much like AoS it seems unit will die quickly in 8th edition. No more unkillable 2++ re-rollable saves!
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Post by Nick P on Apr 28, 2017 9:09:25 GMT -6
With shooting weapons having less AP overall, I'm ok with having a different mechanic for removing tough models such as mortal wounds.
And I like the 2d6 casting- reminiscent of almost every other edition of 40k where a leadership test on 2d6 was what determined if a power went off. Should make my Nids better and my Eldar more friendly.
It also says every faction has their own powers - so...even tau and necrons who don't traditionally have psykers???
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Post by Nick P on Apr 28, 2017 9:12:00 GMT -6
Also it mentions that mortal wounds punch through invuln saves, aka, 8th still has invuln saves even though we didn't see them on the terminator profile earlier this week. Yay!
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Post by Joelercoaster on Apr 28, 2017 9:36:46 GMT -6
Good catch Nick, I didn't even think to check for the Inv on a termie. In my heart of boners, I imagine "invulnerable" will be a rule that says "this unit/model's armor save may not be reduced to less than X+". So effectively the same, just tweaked for the new mechanics.
I hope Mortal Blow (or whatsuch) isn't hugely prevalent... I like Inv saves being a thing (well, my Archon does anyway xD) but I do like the idea of them being in there lightly.
And I really, really like where this Psy phase is going. Eldar could have atypically low casting costs to represent their mastery, shadow could easily give real boons to dispelling powers (Oh hi warriors, I think I'll take you to actually shut down powers now thanks)... sigh.
Okay. I give up. GUYS I"M EXCITED. I am feeling the feelings toward this edition.
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