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Post by Dougtrio on Apr 23, 2017 21:57:49 GMT -6
Also looks like templates are out, retailers got a list of products that aren't for sale anymore and templates are on them. This will be the best part of 8th IMO, large blast causing 2d6 hits or something instead of fiddling with templates!
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Post by jefferestinpeace on Apr 24, 2017 7:10:20 GMT -6
one of the most epic things I've ever seen (despite having absolutely no new content in it). foreshadowing?
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Post by Nick P on Apr 24, 2017 8:34:43 GMT -6
I heard that units, abilities, and psychic powers are replaced with cards, and instead of dice you use counters, and instead of points you have to gather resources each turn to play each "unit", and instead of objectives and kill points you have to take over planets, and instead of a 6x4 with terrain you use a a small gaming matt roughly 3x2, and instead of Warhammer 40k its Conquest.
I miss conquest.
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Deleted
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Post by Deleted on Apr 24, 2017 11:05:50 GMT -6
Livestream was just broadcast on facebook; here's some highlights. - Every unit has been play tested by tournament organizers at the LVO, Adepticon, and Nova Open.
- Armor values are gone. All small arms (boltguns, lasguns, ect) can wound tanks and MCs.
- Armor save modifiers are in the game.
- 90 minutes for a 1500pt game.
- Unbound is not valid in Match Play.
- Vehicles and creatures have variable profiles just like in AoS. As your Rhino takes wounds for example, it will move slower.
- 14 different Force Organization charts.
- Allied detachments are still an option.
- Hero abilities are tied to faction key words, so no more multi-faction deathstars.
- Charging does cause you to swing first.
- You gain command points. These can be used to interrupt enemy actions and to purchase strategems unique to your army.
- More lore advancing the storyline, starting on the day of the launch.
- New armies coming, including one at launch that will surprise people.
- If you bought a rulebook within 8 weeks of announcement last Saturday, you can contact customer support at GW to get a voucher for the value of your purchase.
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Post by rogerspacem on Apr 24, 2017 11:07:00 GMT -6
At this time I'd like to announce that I just picked up a IG codex...... Good job Nathan good job... And no not my blast templates! Hey nathan on the facebook live stream they said if you have proof of purchase of any new book you bought you should be able to a get a voucher for the NEW BOOKS! Well maybe one book, but you should check it out or call them up about it!
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Post by Joelercoaster on Apr 24, 2017 11:26:03 GMT -6
Didn't catch much of the rules talk, but what I did hear (and these round-ups) sound interesting.
Of note being "easier to wound" but having a ton of wounds to chew through... I had the thought some time ago that a system with less emphasis on Toughness values and more emphasis on # of wounds would pan out better.
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jesse
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Post by jesse on Apr 24, 2017 11:36:10 GMT -6
No templates!? How will my flamer squads score forty hits on units going forward?
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Post by Russell on Apr 24, 2017 14:54:17 GMT -6
I'm okay with all of this. If melee is better and vehicles are going to a wound characteristic like AoS I'm all for reviving my Blood Angels.
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Post by Eric formerly Eric on Apr 24, 2017 15:00:29 GMT -6
I don't like having the charging unit strike first. Am I alone on this? What's to stop those firewarriors from attempting a charge my genestealer? An initiative bonus makes sense. But automatically hitting first actually seems to benefit swarms and non-combat oriented units.
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Post by Nick P on Apr 24, 2017 15:21:05 GMT -6
I don't like having the charging unit strike first. Am I alone on this? What's to stop those firewarriors from attempting a charge my genestealer? An initiative bonus makes sense. But automatically hitting first actually seems to benefit swarms and non-combat oriented units. Well if those firewarriors want to charge your genestealers, they're still going to be hitting on 5s and wounding on 5s presumably, meaning you're still SUPER going to destroy them. It makes it more tactical - you have to move your army in such a way that you have counter-attack units ready to charge in in retaliation, so that you avoid your enemy's heaviest hitters until the right moment to strike (ie charge in several melee focused units at once to have them all go first). This is how it is in AoS already, and its actually not what you imagine it to be. You still don't want your non-combat units in combat, because...the enemy is still going to mulch you. Firewarriors still want to sit back and shoot, where, you know, no one else can hit them in their own turn. It just means that your combat units should charge and activate in specific orders in order to maximize your damage output and limit your opponent's.
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Post by Deleted on Apr 24, 2017 15:24:21 GMT -6
I don't like having the charging unit strike first. Am I alone on this? What's to stop those firewarriors from attempting a charge my genestealer? An initiative bonus makes sense. But automatically hitting first actually seems to benefit swarms and non-combat oriented units. I don't think we know enough about the ruleset yet to really give this enough feedback. If this is like AoS, you'll be able to assault directly from reserves (deepstrike, infiltrate, outflank, ect) which will completely change the way the game is played. Yeah, in 7th edition charging giving you the ability to strike first seems pretty powerful. In 8th, who knows how it'll work with the rest of the ruleset. I recommend reserving judgement until it is out. Nick is also right, striking first doesn't mean you become a killing machine. Those firewarriors are still going to be pretty trash in close combat.
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Post by Nick P on Apr 24, 2017 15:24:57 GMT -6
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Post by Deleted on Apr 24, 2017 15:28:18 GMT -6
I don't know if this is entirely true. We don't know yet if Initiative has been removed from the game. If 40k does move to the alternating player selection format, then yes this is totally relevant.
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jesse
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Post by jesse on Apr 24, 2017 17:09:56 GMT -6
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Post by Joelercoaster on Apr 24, 2017 19:17:47 GMT -6
Charging units auto-going first is the most brow-quirking thing I've heard from the list, but I'm with Will on this one - without the full rules to look over, it's really hard to say how things will pan out.
On its own, Fire Warriors charging Genestealers are still going to die horribly. Assault Marines charging Genestealers on the other hand may tip the scales. Genestealers charging either of those are about to have a good day (so let's hope this time around they're a little better at getting that charge off).
A lot of this sounds like it's going in the right direction, and more than anything having major tournament heads playtest games is the best news of the bunch, IMHO. That right there, folks, is basically what we've been asking for. So, I mean, you know. Solid.
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