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Post by Nick P on May 11, 2017 9:52:56 GMT -6
SICK
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Post by Joelercoaster on May 11, 2017 10:17:25 GMT -6
Mixed feelings on the lack of usr. I like having a units rules right on the dataslate, but I also remember the days when "fearless" had 10+ definitions.
Having lots of different units with the same rule under a different name is less efficient, and you can fit all the user's on a single page cheat sheet.
On the whole a minor gripe, and most of us will likely still refer to usr names for ease (rubrics are relentless). Shrug.
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jesse
neophyte
Posts: 732
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Post by jesse on May 11, 2017 14:25:11 GMT -6
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Post by Joelercoaster on May 11, 2017 14:43:18 GMT -6
Nothing like a mortally deathly face mask.
Super-fast banshees sound fun, though... despite the crazy amount of insanely good units Eldar have, there are a still a few that fall short. Granted, it's easy to fall short when you have generally some of the best options around xD
But don't worry, this time around they'll "be good!"
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Post by Eric formerly Eric on May 11, 2017 14:45:48 GMT -6
I think people are misinterpreting these articles. They are using tons of superlatives purposely to psych up fans of the faction. They want to encourage new players to pick up eldar. What do you expect them to say? "Eldar are gonna suck in this edition. We nerfed them so hard"
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jesse
neophyte
Posts: 732
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Post by jesse on May 11, 2017 14:46:44 GMT -6
I remember a time when the Howling Banshee and Dark Reaper instilled more fear in the Astartes than any fancy undead borne flame weapons. It shall be that way once again!
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Post by Nick P on May 11, 2017 15:47:08 GMT -6
I think people are misinterpreting these articles. They are using tons of superlatives purposely to psych up fans of the faction. They want to encourage new players to pick up eldar. What do you expect them to say? "Eldar are gonna suck in this edition. We nerfed them so hard" They are doing these for every faction, already did Astra Militarum and Chaos Space Marines - so its not JUST eldar. Also its not official GW people doing the articles, its the guys from Spikey Bits and Frontling Gaming who did the playtesting going into details about each faction and what is new/shiny about them in the new edition to assuage players' fears.
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Post by Eric formerly Eric on May 11, 2017 15:51:33 GMT -6
I think people are misinterpreting these articles. They are using tons of superlatives purposely to psych up fans of the faction. They want to encourage new players to pick up eldar. What do you expect them to say? "Eldar are gonna suck in this edition. We nerfed them so hard" They are doing these for every faction, already did Astra Militarum and Chaos Space Marines - so its not JUST eldar. Also its not official GW people doing the articles, its the guys from Spikey Bits and Frontling Gaming who did the playtesting going into details about each faction and what is new/shiny about them in the new edition to assuage players' fears. I know that. That's what I'm saying. People on reddit and FLG were shitting bricks about Eldar being OP. But it's just a hype article from reese. I guess they could've kept going with "underpowered" factions first but whatever.
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Post by Nick P on May 11, 2017 18:57:31 GMT -6
Gotcha, yeah you're totally right as far as people freaking our over very little real info on Reddit. Like yes it's cool that under used units will get better but the rest of the article is fraught with hyperbole for sure.
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Post by Russell on May 11, 2017 20:17:29 GMT -6
Now's the time to pick up armies on ebay on the cheap; before everyone comes to their senses.
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Post by Russell on May 11, 2017 20:18:22 GMT -6
I'm one to talk though, I've spent the past week working on Sanguinary Guard and a Libby Dread cause they'll be totally useful.
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Post by Nick P on May 12, 2017 8:45:51 GMT -6
Points and Power Levels - the main event! www.warhammer-community.com/2017/05/12/new-warhammer-40000-points-power-levels-may12gw-homepage-post-4/Like we already knew, power levels are for quick/dirty aproximation of armies to be somewhat balanced for fun and narrative games, and points will be more granular like they are now, for matched play. But what's cool is that some missions for power level-play change up the scenario based on the armies, so that the highest power level army plays a specific role (as the attacker in an attack/defend mission is used as the example). Also the big hammer drop - summoning comes from your points for the game, so no "free" units - you want to play a 2000 point game and summon daemons? Those daemons are paid for. I really like that a lot, and is one of the things from AoS I was hoping would be ported over. It means you have to use your summoning strategically as a form of deployment almost, similar to deep strike or outflank, and can't just get free units because of the faction you chose. Also - points are not on the datasheets, but rather in a table in the battletome equivalent for each army. That means that points can be changed without invalidating the datasheets, should some combos start becoming too powerful or some units not utilized as often as expected, similar to what we're seeing in the AoS points system for Generals Handbook V2. I love this change, it means that if things like wraithknights are still OP, they can just change the points via a digital download and make them 400 points instead of 295, or whatever, without changing the actual profile/rules/options of the model, and without having to actually print a whole new codex.
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Post by Joelercoaster on May 12, 2017 10:44:23 GMT -6
I think my favorite part is that upgrades aren't being 'rounded to the nearest 5'. If math is that hard, use a calculator.
Love the summoning - it stays as an extremely versatile tool, but not something to double your army size with (and it's balanced further by how many things can summon/what's there to protect them).
They're really just scrapping a lot of the worst chaff, streamlining in an incredible way, and making me willing to break out larger armies because it won't take 5 hours to get a game in.
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Post by Russell on May 12, 2017 10:49:18 GMT -6
One of the biggest benefits of summoning, if I'm reading correctly, is that you don't have to specify what you're spending those points on. I assume that you'll just be able to leave stuff in reserves as you see fit and summon it in when you need it?
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Deleted
Deleted Member
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Post by Deleted on May 12, 2017 11:21:43 GMT -6
One of the biggest benefits of summoning, if I'm reading correctly, is that you don't have to specify what you're spending those points on. I assume that you'll just be able to leave stuff in reserves as you see fit and summon it in when you need it? Assuming it works like aos you just have a pool of points you reserve to summon from. For example lets say I hold 400pts of my list for summoning. Over the course of the game I could summon four squads of lesser demons like pink horrors, or a single greater daemon. You can spend your points on any thing over the course of the battle, that is why it is useful. You have flexibility at the cost of having to cast spells to bring the units on.
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