Post by jesse on May 8, 2017 12:33:05 GMT -6
I don't want to be overly negative about the new edition, and I hope I'm wrong. And, yes, Tyranid monsters do need a solid buff, no arguments here. I think the fear is more around the change to vehicles (which essentially are now monsters), since the Sisters' anti-tank capabilities rely on one-shotting tanks (we have meltas with AP1 and we have Excorists with AP1). That's not really going to be as much of an option, and I worry that the models won't have the staying power to do multiple rounds of damage to vehicles, especially considering how short ranged the weapons are. That's why I feel like a lot still rests on the power of the meltagun.
The split fire thing is nice, but for an army that had access to heavily specialized squads, it's not something as direly needed. The only thing I see it drastically helping in my force is Troops squads with two meltas in it, which might be the way the wind is blowing (down with five meltas in one squad, let's share them around). The move and shoot heavy weapons also helps foot equipped multimeltas, but really hurts Sister's tanks, none of which have more than one gun on them (excepting a possible pintle mounted stormbolter added on).
And the flamer thing doesn't sound that great to me compared to the template, which is going away no matter what. It's better against single models, sort of a wash against small squads, and worse against large squads. And if heavy flamers are wounding T3 on a 3+ now, they've really lost a lot of their anti-horde ability (granted, heavy flamers could be S6, do 2D6 hits, or they could do D3 wounds like in Necromunda, who knows). I'm also not a huge fan of how much swing there will be in what a flamer will do. As cool as the Exorcist tank is, the D6 shots is just too unreliable for me to want to take it all time. Sometimes it's amazing, sometimes it's a glorified krak missile: I'd rather have reliability, and that's among the things I fear about flamers (that and not being able to purge an entire squad of cultists with two heavy flamers). Granted, if they do D6 overwatch shots, that will be a consolation.
I hope the full picture makes me more excited. I'm still going to play the Sisters in 8th, no doubt. I love the models and the background. And I realize that this is not really about the new rules per se, but purely about how they affect one, small army: it's just been the lens through which I've been reading everything. Tyranids need more love, so do walkers, so do Orks, and it looks like all of these things will greatly aid them, which is great. These are purely selfish objections based on an incomplete picture, I'm 100% willing to grant that. When they surprise me by having Sisters be the fourth new Battletome (Death Guard, Marines, and New Marines will presumably be before them) accompanied with new plastic kits and new units, all of this will be forgotten.
Some positives, I suppose, are that I have an increased desire to have penitent engines (or would if they weren't metal monstrosities with awkward poses that competed for precious heavy support slots) and Repentia might be better.
The split fire thing is nice, but for an army that had access to heavily specialized squads, it's not something as direly needed. The only thing I see it drastically helping in my force is Troops squads with two meltas in it, which might be the way the wind is blowing (down with five meltas in one squad, let's share them around). The move and shoot heavy weapons also helps foot equipped multimeltas, but really hurts Sister's tanks, none of which have more than one gun on them (excepting a possible pintle mounted stormbolter added on).
And the flamer thing doesn't sound that great to me compared to the template, which is going away no matter what. It's better against single models, sort of a wash against small squads, and worse against large squads. And if heavy flamers are wounding T3 on a 3+ now, they've really lost a lot of their anti-horde ability (granted, heavy flamers could be S6, do 2D6 hits, or they could do D3 wounds like in Necromunda, who knows). I'm also not a huge fan of how much swing there will be in what a flamer will do. As cool as the Exorcist tank is, the D6 shots is just too unreliable for me to want to take it all time. Sometimes it's amazing, sometimes it's a glorified krak missile: I'd rather have reliability, and that's among the things I fear about flamers (that and not being able to purge an entire squad of cultists with two heavy flamers). Granted, if they do D6 overwatch shots, that will be a consolation.
I hope the full picture makes me more excited. I'm still going to play the Sisters in 8th, no doubt. I love the models and the background. And I realize that this is not really about the new rules per se, but purely about how they affect one, small army: it's just been the lens through which I've been reading everything. Tyranids need more love, so do walkers, so do Orks, and it looks like all of these things will greatly aid them, which is great. These are purely selfish objections based on an incomplete picture, I'm 100% willing to grant that. When they surprise me by having Sisters be the fourth new Battletome (Death Guard, Marines, and New Marines will presumably be before them) accompanied with new plastic kits and new units, all of this will be forgotten.
Some positives, I suppose, are that I have an increased desire to have penitent engines (or would if they weren't metal monstrosities with awkward poses that competed for precious heavy support slots) and Repentia might be better.