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Post by Nick P on Feb 16, 2017 13:30:21 GMT -6
I was playing it last night that it was the game turn, but that's a great point Dan! My yncarne almost died in Erics turn 3, because I didn't think I could use the soulburst to charge him into some tacticals. He lost 4 of 5 wounds in like 30 seconds, I was flabbergasted.
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Post by 1D3chan on Feb 16, 2017 13:50:08 GMT -6
I was playing it last night that it was the game turn, but that's a great point Dan! My yncarne almost died in Erics turn 3, because I didn't think I could use the soulburst to charge him into some tacticals. He lost 4 of 5 wounds in like 30 seconds, I was flabbergasted. "30 for 30: When 5 Up's Fail"
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mike
Butts
Posts: 628
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Post by mike on Feb 19, 2017 10:36:44 GMT -6
Has anyone figured out the mechanics of the SfD rule when it comes to transports? I'm unclear about a few instances.
First, can a unit inside a transport use soul burst at all (I'm leaning no)? And second, if a unit is in a transport and it's destroyed... can the unit inside use a soul burst? Third, mirror matches. Who gets to soul burst first of two opposing units both are triggered at the same time?
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Post by 1D3chan on Feb 19, 2017 14:24:08 GMT -6
Has anyone figured out the mechanics of the SfD rule when it comes to transports? I'm unclear about a few instances. First, can a unit inside a transport use soul burst at all (I'm leaning no)? And second, if a unit is in a transport and it's destroyed... can the unit inside use a soul burst? Third, mirror matches. Who gets to soul burst first of two opposing units both are triggered at the same time? I think, RAW, the first two are no. A unit embarked on a transport doesn't count as being on the table for most purposes unless specified. Even when the transport dies, it dies before the unit is technically on the table. You place the unit there afterwards. Of course this could be FAQ'd to be different though. They really need an FAQ with this one. Whenever actions happen at the same time, your part 3, the player whose turn it is gets to decide what happens first. So I think RAW you both get to benefit from it, but the order in which it happens will be decided by the player whose turn it is.
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Post by Nick P on Feb 20, 2017 8:20:03 GMT -6
Has anyone figured out the mechanics of the SfD rule when it comes to transports? I'm unclear about a few instances. First, can a unit inside a transport use soul burst at all (I'm leaning no)? And second, if a unit is in a transport and it's destroyed... can the unit inside use a soul burst? Third, mirror matches. Who gets to soul burst first of two opposing units both are triggered at the same time? For what its worth we played it that the unit in a transport can soulburst from their own transports demise. Units in transports walk a weird line - on the one hand, outside of open topped transports/flamers you can't target them when attacking, but on the other hand, you count warp charges and the like for units "on the table" including those in transports specifically. You also get bonuses for special wargear (kustom force field) etc. even if a model is embarked. So there are a lot of weird interactions that break the FAQ regarding them counting as being off the battlefield. An FAQ certainly wouldn't hurt just to clarify, but if the Ynnari as a whole get to count transports/vehicles as dead units for the purposes of Strength from Death (I suspect that this was not the intention), a unit within its *own* transport should get to use it as well. Hell, they're closer than any other unit on the board, because they're inside it. From a common sense point of view, it makes no sense that they suddenly teleport onto the board and can't get to use it.
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Post by Nilda on Jan 23, 2021 4:36:38 GMT -6
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