Post by OneEyeRob on Feb 11, 2016 17:13:10 GMT -6
All Mounted 1850
Company of the Great Wolf
Chapter tactics: Space Wolves
HQ: Wolf Guard Battle Leader [Relic: Fellclaw's Teeth, Relic: Krakenbone Sword, Runic Armor, Storm Shield, Thunderwolf]
Elite: Iron Priest [Thunder Wolf, 4x Cyberwolf]
Elite: Iron Priest [Thunder Wolf, 4x Cyberwolf]
Fast Attack: Thunderwolf Cavalry [TWC Pack Leader w/ Pair of Wolf Claws, 4x TWC w/ Storm Shield and Wolf Claw]
Ravenwing Strike Force
Chapter Tactics: Dark Angels
HQ: Sammael on Corvex, Warlord
Fast Attack: Ravenwing Black Knights [1x Huntmaster, 4x Black Knights]
Fast Attack: Ravenwing Darkshroud
Combined Arms Detachment:
Chapter Tactics: White Scars
HQ: Chaplain [Space Marine Bike, Relic: Hunter's Eye]
Troop: Bike Squad [1x Biker Sgt, 2x Space Marine Biker, 2x Space Marine Biker w/ Grav-Gun]
Troop: Bike Squad [1x Biker Sgt, 2x Space Marine Biker, 2x Space Marine Biker w/ Grav-Gun]
Fast Attack: Attack Bike [Multi-Melta]
Fast Attack: Attack Bike [Multi-Melta]
+5 points to play with!
Strategy:
The Entire Wolf Company joins into one giant unit, with the Cyberwolves up front to soak, and is joined by Sammael. They rush the front of the enemy, engaging as early as possible, potentially turn one with lucky rolls and positioning with Rapid Maneuver from Sammael, who also provides long range fire on a turn they cannot charge and Hit-and-Run/Scout in the event of bad deployment. When the first target is down, they will either bounce around dealing devastation as a dead 'ard and dead killy unit, or split into the component units, 2x Iron Priest + Cyberwolves mini TWC, TWC+Wolf Guard and Sammael, to engage smaller units or contest/capture objectives.
The WS Libby will join the Ravenwing Black Knights+Darkshroud who will fly around the battlefield with their re-rollable 2+ cover saves and twinlinked, ignore cover AP2, and try to gun enemies off objectives, and or engage/hit-and-run/re-engage to deny or capture objective themselves.
The WS 5 man bike squads do much the same as the Ravenwing but targetting vehicles/MCs with their Grav, and the attack bikes target vehicles and hard targets. Each of these can also race for and contest or capture objectives.
The whole list is mounted and extremely mobile and versatile with Independent characters able to slide into different roles or provide support to other squads. It is weak to flyers potentially but all the targets in the army are very resilient T5 and redundant 3+ or better saves, and I figure fuck-it, this list will be fun.
I am curious about your thoughts or anything you think would greatly improve it.
Company of the Great Wolf
Chapter tactics: Space Wolves
HQ: Wolf Guard Battle Leader [Relic: Fellclaw's Teeth, Relic: Krakenbone Sword, Runic Armor, Storm Shield, Thunderwolf]
Elite: Iron Priest [Thunder Wolf, 4x Cyberwolf]
Elite: Iron Priest [Thunder Wolf, 4x Cyberwolf]
Fast Attack: Thunderwolf Cavalry [TWC Pack Leader w/ Pair of Wolf Claws, 4x TWC w/ Storm Shield and Wolf Claw]
Ravenwing Strike Force
Chapter Tactics: Dark Angels
HQ: Sammael on Corvex, Warlord
Fast Attack: Ravenwing Black Knights [1x Huntmaster, 4x Black Knights]
Fast Attack: Ravenwing Darkshroud
Combined Arms Detachment:
Chapter Tactics: White Scars
HQ: Chaplain [Space Marine Bike, Relic: Hunter's Eye]
Troop: Bike Squad [1x Biker Sgt, 2x Space Marine Biker, 2x Space Marine Biker w/ Grav-Gun]
Troop: Bike Squad [1x Biker Sgt, 2x Space Marine Biker, 2x Space Marine Biker w/ Grav-Gun]
Fast Attack: Attack Bike [Multi-Melta]
Fast Attack: Attack Bike [Multi-Melta]
+5 points to play with!
Strategy:
The Entire Wolf Company joins into one giant unit, with the Cyberwolves up front to soak, and is joined by Sammael. They rush the front of the enemy, engaging as early as possible, potentially turn one with lucky rolls and positioning with Rapid Maneuver from Sammael, who also provides long range fire on a turn they cannot charge and Hit-and-Run/Scout in the event of bad deployment. When the first target is down, they will either bounce around dealing devastation as a dead 'ard and dead killy unit, or split into the component units, 2x Iron Priest + Cyberwolves mini TWC, TWC+Wolf Guard and Sammael, to engage smaller units or contest/capture objectives.
The WS Libby will join the Ravenwing Black Knights+Darkshroud who will fly around the battlefield with their re-rollable 2+ cover saves and twinlinked, ignore cover AP2, and try to gun enemies off objectives, and or engage/hit-and-run/re-engage to deny or capture objective themselves.
The WS 5 man bike squads do much the same as the Ravenwing but targetting vehicles/MCs with their Grav, and the attack bikes target vehicles and hard targets. Each of these can also race for and contest or capture objectives.
The whole list is mounted and extremely mobile and versatile with Independent characters able to slide into different roles or provide support to other squads. It is weak to flyers potentially but all the targets in the army are very resilient T5 and redundant 3+ or better saves, and I figure fuck-it, this list will be fun.
I am curious about your thoughts or anything you think would greatly improve it.