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Post by Asyrean on Feb 3, 2016 13:52:29 GMT -6
Sup folks,
So, I wanted some opinions. In my regular 40k daydreaming, I often find myself pondering what army I should start next. Since I'm new to these boards and most folks may not know, I play Ultramarines as my main army. I actually do have a second army which is about 1500 pts of CSM. However, I dont really want to consider this my 2nd army and put any money into it, at least not until the new codex comes out... whenever that is.
Anyway, I'm nowhere close to actually putting down money on starting a new army. My goal is to have all my Ultramarines painted before I do anything, and that will take a long while.
But, in the mean time, I like trying to figure out where I'll go next. And, the reason I'm asking here, I'm curious what armies are already represented in abundance amongst the Dojo crowd. Are there any armies that are not very common in this group?
In the end, I'll still end up going with whatever I think fits me the best, but I am curious about what the spread of armies looks like amongst the regulars of the Dojo.
Thanks for aiding in my pondering!
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Post by Nick P on Feb 3, 2016 14:09:13 GMT -6
As always I'll recommend the rule of cool- pick something that you won't get tired of painting and modeling, regardless of whether it's competitive or well represented in our group!
To give you an idea of the group:
2 dark eldar 3 eldar 1 daemons 1 daemonkin/csm 7 space marines 3 imperial guard 3 Tyranids 3 tau 2 necron
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Post by Asyrean on Feb 3, 2016 14:39:24 GMT -6
Hey Nick,
Thanks for the input! Definitely, I agree with you and thats why I didnt list the top two armies I'm currently considering. I didn't want to get talked into or out of either one of them. And, regardless of how saturated the group is by a given army, I'll not let that sway me. But, I was curious what the demographics of the group looked like!
Anyway, thanks for listing that out. Very interesting. So far, I think the only armies I'm actively disregarding in my considerations are the ones desperately in need of a new codex. I don't necessarily care about whether an army is hyper competitive, but at the same time I dont want one that is at a disadvantage right out of the gates either. (although the armies that are in need of a new codex, other than CSM aren't really high on my list anyway. )
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Post by 1D3chan on Feb 3, 2016 15:36:06 GMT -6
Hey Nick, Thanks for the input! Definitely, I agree with you and thats why I didnt list the top two armies I'm currently considering. I didn't want to get talked into or out of either one of them. And, regardless of how saturated the group is by a given army, I'll not let that sway me. But, I was curious what the demographics of the group looked like! Anyway, thanks for listing that out. Very interesting. So far, I think the only armies I'm actively disregarding in my considerations are the ones desperately in need of a new codex. I don't necessarily care about whether an army is hyper competitive, but at the same time I dont want one that is at a disadvantage right out of the gates either. (although the armies that are in need of a new codex, other than CSM aren't really high on my list anyway. ) So...Orks it is then. 'Ere we go!
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Post by 1D3chan on Feb 3, 2016 15:45:45 GMT -6
I agree with Nick, as should most people, that first and foremost you should pick an army that you love because you're going to spend a lot of time and money on it.
That being said, just an outsider opinion, Skitarii / Cult Mechanicus or the combination of the 2 (called Ad Mech) would be just incredible to have in our group again. It's unique, very powerful, and it's common for people to combine both codices but not required. You can also ally them in with your Ultramarines with no penalty. We had a very good Ad Mech player who moved to Japan and anyone who played him can attest to their competitive ability.
Harlequins are another army that is mostly unused in the group, mostly because they are 1) extremely hard to win with 2) fairly limited in options. I believe some people do have a few models and squads that ally in with other armies, but none field them exclusively.
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Post by 1D3chan on Feb 3, 2016 15:51:49 GMT -6
Also, too much coffee so I'm going to take a crack at actually combing out the Space Marine Armies because I hate working.
2 Dark Angels - Roger + CJ 2 Ravenguard (Tactics-wise) - Will and Jeff (RIP Jeff) 1 Space Wolves - Tim 1 Thousand Sons 30k - Nick 1 Black Templar - CJ 1 Ultramarine - Asyrean 1 Iron Hands - Dan 1 1 White Scars - Dan 2 1 Imperial Fists - Russell 1 Grey Knights (Tactics wise) - Steve but I think he's selling / discontinuing his army
So no Blood Angels currently but their codex is in the same boat as the CSM and Orks, which is a shame because they are space vampires.
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Post by Asyrean on Feb 3, 2016 16:59:28 GMT -6
Hey Madison,
Thanks for the input as well. Actually, its funny you mentioned Orks. I was surprised to see that no one has them. I always assumed they were one of the more popular armies. Maybe that's WHFB? Anyway, Orks aren't a big contender for me because I'm not overly into the horde army thing. So the space bugs are out as well.
But, that's interesting about the Skitarii / Cult Mechanicus... Especially since I have an IK and that would work well with either army... Do you have any idea how they play? Are they smaller, elite style armies? Horde? Somewhere in the middle? I really dont know much about them.
But I do have to say that any army with big robots in it gets extra credit! So, the Skitarii definitely fit that bill. Same as Grey Knights, although I think they are suffering from an older codex, right? Anyway, the more robots the better!
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Post by 1D3chan on Feb 3, 2016 17:15:38 GMT -6
No problem! In my opinion, Grey Knights aren't suffering from a bad codex, they have a codex this is very capable. Orks on the other hand, well, they are suffering from a bad codex and that's one of the reasons you don't see them here, which is a shame because they are one of the oldest staples of the 40k universe. Ad Mech are enjoying very capable and competitive codices at the moment, with the cherry on top being "The War Convocation" formation, that essentially allows all of your (ALL) of your upgraded weapons, special weapons, vehicle upgrades, heavy weapons...to be taken for free!
In the bigger picture, Ad Mech lean more towards smaller armies that are specialized and elite, especially the Cult Mechanicus side of it. Their troops are massive, 2-Wound tank-centaurs that can take devastating weapons. In my opinion and experience, they are amongst the most powerful shooting armies in the Imperium and can give Eldar and Tau a very competitive shoot-out. One of their troop choices, the above mentioned robot centaurs, can take a Heavy Grav Cannon that gets something like 6 shots each at AP2 and I think a 30" range. Their HQ choice is also kind of a tank of an infantry model, with a 2+ Armor Save, an Invul and FNP. Another highly competitive unit is the Kastellan Robots, which are the full on 80's looking robo-dudes with the megaman helmets. They are Monstrous Creatures with Power Fists, so most of their attacks in CC are S10 AP2, and they have Toughness 7. Cult Mechanicus are very durable, pack a huge punch, but their weakness is mobility. I'd venture to say they are easily the slowest army in the game. No Transports.
Skitarii on the other hand are a bit more mobile - they have some very quick units on the ground that get things like a 3" bonus to their runs/charges and many things also have Scout/Infiltrate. They also have a pretty solid set of ground Anti-Air options, which is good because I don't believe either army has any flyers. Again, no transports though.
The biggest bonus for both armies is they have comparable rules to the Space Marine Doctrines, where you simply declare you're using "Protocol X" or whatever they are called and your army gets HUGE buffs for a turn, like everything shooting at BS5 or everything getting Shrouded.
Most people combine the two for a yin yang to make up for the other one's weakness and in reports I've seen, it can be quite devastating.
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Deleted
Deleted Member
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Post by Deleted on Feb 3, 2016 17:16:01 GMT -6
The Skitarii are a middle of the road force, the are composed primarily of light infantry and fast moving elite units. The Mechanicus is the reverse, all of their units are very elite and hard hitting. Together they make a very powerful force. They have access to many strange weapons and upgrades that allow them to do really unique things, such as reduce the toughness of an enemy model temporarily. Haywire is widespread throughout the force and most units have Feel no Pain for free. They also have a set of "powers" similar to the space marine doctrines that allow them to significantly boost their survivability or offensive power each turn. The are considered a top contender army and have very capable codex. The models also look fantastic. Also of note is that point for point their HQ, the Tech Priest Dominus, it the best HQ option in the game.
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Post by Russell on Feb 3, 2016 18:19:53 GMT -6
Plus their models are fucking dope
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Post by jefferestinpeace on Feb 3, 2016 23:01:05 GMT -6
and I think the FW stuff is going to be 40k ported, so make sure no one's home, grab some tissues, and take a look at what they've got. One of the coolest armies in the game right now, hands down.
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Post by Dougtrio on Feb 4, 2016 9:09:04 GMT -6
Adeptus mechanicus/skitari are probably the only army I've never played with or against, if you're trying to bring something unique. Plus, I'm pretty sure they're 'battle brothers' with your ultramarines. Just my two cents!
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cj
neophyte
Posts: 734
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Post by cj on Feb 4, 2016 9:50:25 GMT -6
So what army speaks to you? Are you looking to make something you can put on your shelf and think "this is awesome!" or are you looking to have something on the table and think "this is fun" or "this wins me games"
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Post by Nick P on Feb 4, 2016 10:56:27 GMT -6
Are you looking to make something you can put on your shelf Pshh, everyone knows you can't put models on a shelf - they all have to be stored securely in shoe boxes in the dark, away from company, so that the model troll doesn't get them. ........ Right guys? Guys??
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Andy
initiate
Posts: 219
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Post by Andy on Feb 4, 2016 11:48:34 GMT -6
Pshh, everyone knows you can't put models on a shelf - they all have to be stored securely in shoe boxes in the dark, away from company, so that the model troll doesn't get them. ........ Right guys? Guys?? It it best if you leave them on the sprue... ...in the box... ...still in the shrink wrap.
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