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Post by Nick P on Jan 27, 2016 8:52:20 GMT -6
Looks like the 13th Company are back! Translation (from reddit): 150 punktes - WS4 BS2 S3 T4 W2 I5 A3 (4 for sarge) LD8 (9 for sarge) SV4+ Wargear: -Close Combat Weapon Special RulesRage And They Shall Know No Fear Curse of the Wulfen (p26, i.e. new rule) Counter-attack Bulky Acute Senses Feel no Pain "Death Fury" (At the end of any initiative step in which a model of this unit died that model may pile in and make a full attack, even if it already attacked this turn.) "Far Leaps" (Unit can run and charge in the same turn. In addition it may re-roll failed charge rolls. [Not too sure about german 40k vocabulary, that could also mean failed "attack rolls", but charge seems more likely])
Wargear Options: May take up to five additional Wulfen (30pts each) Every model may take a "Stormsplinter Salvo Grenade Launcher" (2pts each) Every model may take one of the following: -Two-handed Frostaxe (8pts each; p27, i.e. new wargear) -Two Frostclaws (12pts each; p27, i.e. new wargear) -Thunder Hammer and Stormshield (20pts each) One Wulfen may be upgraded to a Wulfen Pack Leader with two Frostclaws (20pts) Soooo these guys are pretty nuts right? Running and charging, and can reroll charge? Might take a unit of these dudes and use them with my Thousand Sons as "flesh change" models, these are great!
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cj
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Post by cj on Jan 27, 2016 9:01:15 GMT -6
Looks like 2 wounds apiece. Solid.
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T1m
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Post by T1m on Jan 27, 2016 9:04:36 GMT -6
These seem pretty great. Maybe a little costly points-wise, but putting a bunch of them into a stormwolf and watching them delete whatever unit they fight will be fun.
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Deleted
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Post by Deleted on Jan 27, 2016 9:31:18 GMT -6
Dayum those are great rules, and cool models. The deathfury rule makes those Thunder hammers a much better choice.
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Post by Nick P on Jan 27, 2016 9:34:50 GMT -6
I edited the post bc I realized A) I forgot to put down they were 2 wounds (thanks CJ!) and B) they definitely look S3, not S5. But yes will I think you hit the nail on the head - if you're guaranteed to fight even if you're dead, just take the biggest baddest weapon you can and guarantee that whatever you hit is deleted.
Although I think there's something to be said for keeping higher Initiative too, because it says you get to attack when you die even if you already attacked - so going first, hitting a bunch, then getting hit back and maybe losing a few models means you're effectively attacking twice with those 2-3 dead guys. Really makes it easy to get their points back.
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Deleted
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Post by Deleted on Jan 27, 2016 9:41:13 GMT -6
I edited the post bc I realized A) I forgot to put down they were 2 wounds (thanks CJ!) and B) they definitely look S3, not S5. But yes will I think you hit the nail on the head - if you're guaranteed to fight even if you're dead, just take the biggest baddest weapon you can and guarantee that whatever you hit is deleted. Although I think there's something to be said for keeping higher Initiative too, because it says you get to attack when you die even if you already attacked - so going first, hitting a bunch, then getting hit back and maybe losing a few models means you're effectively attacking twice with those 2-3 dead guys. Really makes it easy to get their points back. For sure, I think a mixed squad with a couple stock guys, some Thunder Hammers and some claws will be able to do a lot of work. Delivery will still be a problem though unless they get a T1 charge formation. Which also brings up that fact that we can't really gauge there effectiveness until we see the Curse of the Wulfen formations/detachment. So often these days a solid nested detachment can turn an ok unit into a monster.
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Post by Nick P on Jan 27, 2016 11:01:36 GMT -6
True, true. I like the idea of 5 of these dudes all TH/SS in a landraider, rushing forward for a turn 2 charge with 10 FNP 4+ 3++ wounds. It should just delete super heavies off the board with that many S10 AP2 attacks, holy shit. This is the answer to every LoW in the game for imperial armies I feel like.
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cj
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Post by cj on Jan 27, 2016 11:23:51 GMT -6
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Deleted
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Post by Deleted on Jan 27, 2016 11:27:09 GMT -6
True, true. I like the idea of 5 of these dudes all TH/SS in a landraider, rushing forward for a turn 2 charge with 10 FNP 4+ 3++ wounds. It should just delete super heavies off the board with that many S10 AP2 attacks, holy shit. This is the answer to every LoW in the game for imperial armies I feel like. Yeah, that will just eradicate super heavies and gargants. I still think its worth leaving the TH/SS off of two guys just too have someone to soak up overwatch hits. I really considering nabbing a box to ally in sometime as its a pretty cool kit/rules. Its probably going to cost $60-$80 for the box though going by recent trends.
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Post by OneEyeRob on Jan 27, 2016 14:10:25 GMT -6
The only drawback here is that their strength is only 3, so wouldn't that mean the Thunderhammers would only be Str 6?
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Post by Nick P on Jan 27, 2016 14:12:27 GMT -6
The only drawback here is that their strength is only 3, so wouldn't that mean the Thunderhammers would only be Str 6? Yes you're right, they'd be S6 not S10 - still super useful, but not quite the titan-killers I was envisioning. REALLY hoping that that's actually a 5 and not a 3, but it certainly looks like a 3...womp womp
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Deleted
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Post by Deleted on Jan 27, 2016 14:15:20 GMT -6
The only drawback here is that their strength is only 3, so wouldn't that mean the Thunderhammers would only be Str 6? Yes you're right, they'd be S6 not S10 - still super useful, but not quite the titan-killers I was envisioning. REALLY hoping that that's actually a 5 and not a 3, but it certainly looks like a 3...womp womp That does explain why they have such cheap hammers though. I was initially quite surprised to see it was only 20pts for a TH/SS combo. Str 6 on the hammers is a lot less impressive.
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T1m
new guy
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Post by T1m on Jan 27, 2016 14:22:05 GMT -6
Strength 3 doesn't even make sense. Why would werewolf versions of space marines get weaker?
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Post by Nick P on Jan 27, 2016 14:33:00 GMT -6
Idk man, but when has GW ever made sense?
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Post by OneEyeRob on Jan 27, 2016 15:56:23 GMT -6
Btw, found the rules elsewhere on the internet and the Wulfen are Str 5. These rules are making me think about running a counts as Spacewolves Ork Freebooterz army, with boar riders instead of Wolf riders, and some Orks for wulfen, to run alongside my Orkified definitely renegade Space Marines.
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