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Post by jefferestinpeace on Oct 13, 2015 12:04:25 GMT -6
Love the Rippers. Rending is great. They were always lacking the thing that made them worth it as swarms (Nurglings have Shrouding, Scarabs their thing); Rending is not only fluffy, but not overpowered either.
Good to see Scuttling return. However, I will say, 30 pts to Infiltrate 90 S4 shots on 30 wounds (w/ Devs) is really, really strong.
Stealers are great.
Still think the Haru is too expensive.
Why the points hike on Zoans? Also, I'd rather have cheap Venoms than T5 Venoms. There's little wrong with them as they are, except they are too expensive.
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Post by Joelercoaster on Oct 13, 2015 12:40:21 GMT -6
Scuttling on a big blob of Devilgaunts is going to be pretty nasty... but is it really more nasty than the 1st turn drop other armies are capable of putting out there these days? It's something to keep an eye on for sure.
Haruspex is definitely something I was back and forth on... at first I had made it a little better, then toned it back down.. I really think Leaping is a subtle yet potent change to the combat platform in terms of "simply getting there". Plus the essential base S8... I wanted to be careful to not completely overshadow the idea of a combat Fex (although simple price may be enough there). It's a bug I don't have experience with running, only a lot of looking at it on paper.
Zoey's saw a small hike primarily from Warp Blast. Plus having a primaris power that will now regenerate wounds means a lot more staying power with the 3++ platform. Long story short, the codex needs a way to deal with Titans now, and I want to make it accessible without just flooding the board with D, because we're not Eldar. Maybe I'm being too reserved because of GW's past mistakes, but I'd rather pay 10 points more for a D power than to undercost it, ya know?
And Venomthropes, I think T5 is basically mandatory to get them to compete with Malanthropes at all. Granted, that bug is super cheap for what it brings to the board, but the biggest thing by far is its much harder to one-shot with a conveniently cover-ignoring weapon. As to the other buffs, I essentially followed GW's "make rules for what it has". It definitely has feeder tendrils on the model, as well as two sets of lash whips (altogether making it far more decent in combat than it currently is). Toxic Miasma is likewise a potent ability... all told, that's worth more than 40 pts. It's still a pretty cheap shrouding bubble, but you get a lot more bang for your buck in combat to boot for a few more points. It's not a combat shred-monster, but it can really help out vs the right type of enemies, keeping it in a general support role where I think it belongs.
The whole general idea with Elites is to give them each a specific role (hurr, that's a unique idea, right?). Hive Guard are extremely efficient at taking down light to medium armor, Lictors are mini-assassins and reserves manipulation, Venoms are defense and some CC crowd control/support, Pyrovores burninate (functionally this time), Zoans are super blasty but at the cost of sucking Psy Dice that you'll usually really like to use on buffs. The Haruspex is, hopefully, a combat shred-monster, but we'll see. For the most part (MC's aside, and I guess I'll have to add the two new ones, too) they're relatively similar in price, so it's more about what role you want to fill in your list.
General thoughts, anyways.
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Post by Joelercoaster on Oct 18, 2015 14:53:22 GMT -6
HQ's added to post on first page. One day I'll get these all in proper order.
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Post by Joelercoaster on Aug 31, 2016 9:29:41 GMT -6
Heyoo, looks like I'm thinking about this again, in between thinking about DE, and Corsairs, and things not-40k-related (those things exist?)
Anyway. Was toying around with the idea of a rule - Bodies over Bullets - for gaunt-types. Basically to represent their completely disposable nature, make them not worth VP's (similar to spore mines). However, that could potentially just be too good of a thing.
Also, in an effort to make ScyTals do something, will probably adjust profiles and have ScyTals give +1 WS (stackable). Thought on Gaunts - have unit upgrades be priced "per 10 or fraction of", with a built-in discount (to encourage large broods). Upgrades would cost X/Y points, where X/ is the "for every X or fraction thereof", and Y is the cost for each of those clumps. Something like 10/7 for what is currently a 1 point upgrade (so for every 10, you pay 7 points, saving 3 on each block). It'd have to be looked at, because it can cause some awkward math where if you take 20 you save points, but 21 doesn't (and 22+ does again)... but the idea would be to offer bulk discounts on gaunt upgrades, basically. May be easier to say "the first 10 gaunts get it for 10 points, next 10 7, and next 10 5" or something. But you get what I'm trying to do... overly complicated, or worth it?
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Post by Nick P on Aug 31, 2016 11:25:34 GMT -6
Might be easier to say "upgrade costs 2ppm" or whatever no matter what, but get a discount on the bodies; 10 models = 40 points, first 10 after that cost 3ppm, second 10 after that cost 2ppm. Or just 40 for the base 10, then all additional models are 3, or whatever - basically give you the discount on the bodies, but keep the upgrades flat. It encourages people to take bodies, and upgrades with the saved points. Suddenly a 30 man unit with 15 devourers doesn't cost 180, but instead costs 150. So you might be more inclined to take that 30 point savings and invest more devourers into the unit, or into upgrades on hormies, or whatever.
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Post by Joelercoaster on Aug 31, 2016 13:46:53 GMT -6
Yeah, that was another thought I had... and really works better than cheapening upgrades (as the idea is to value-fy hordes, not value-fy upgraded gaunts).
As is, gaunts are pretty dirty cheap, and 2/3 strands are generally effective as is. May be unnecessary to give further cost savings... but it also depends what "level" we're going for here, which is part of the issue.
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