Post by Joelercoaster on Sept 28, 2015 22:38:31 GMT -6
I suppose you really only lose one turn of Stomping, as you can simply declare that during your movement phase (after being charged) you retract your anchors. The writing was tiny and I was on my phone (more tiny), but I didn't see anything that would disallow that.
So you can bog it down for slightly longer than you otherwise would, but it's not like the thing isn't still going to be able to eat through enemy units. WS2? Yeah, that "matters".
It does, though, seem semi-on par with a Knight, though, but far more shooty-oriented (go figure).
CJ is absolutely right, though... while we've had peaks and valleys, we've never had a time (since very early 3rd, when I started) that every army was well and good balanced against every other army. I've been toying with doing a re-write of the Nid book, mainly because I haven't been able to game at all lately and I want some connection to the hobby, and also as general rules-writing practice, and also just because I want to... but one of the hardest things to do is decide "Where does this need to be?" in terms of power.
We have noticeable tiers in the game - Eldar, Necron Decurion, and SM turn-1 Drop pods all being insanely good, while a lot of other things are actually pretty on par (DE, Nids, a lot of IG/Chaos/SM things)... but it's at a lower level. And then we have things like the Pyrovore and Maleceptor that are just downright terrible. I mean, laughably bad. Not trying to overly-bag on Nids here, but as the rules stand, these are simply bad units.
Long story short, that's why I tend to stay away from tournaments. I've done a handful of small ones, but never had the itch to try any of the big events because the system isn't built for it. Fun game and amazing mini's, though.
Also I think the missile-arms are hilarious. Who needs arms? Add more missiles.
So you can bog it down for slightly longer than you otherwise would, but it's not like the thing isn't still going to be able to eat through enemy units. WS2? Yeah, that "matters".
It does, though, seem semi-on par with a Knight, though, but far more shooty-oriented (go figure).
CJ is absolutely right, though... while we've had peaks and valleys, we've never had a time (since very early 3rd, when I started) that every army was well and good balanced against every other army. I've been toying with doing a re-write of the Nid book, mainly because I haven't been able to game at all lately and I want some connection to the hobby, and also as general rules-writing practice, and also just because I want to... but one of the hardest things to do is decide "Where does this need to be?" in terms of power.
We have noticeable tiers in the game - Eldar, Necron Decurion, and SM turn-1 Drop pods all being insanely good, while a lot of other things are actually pretty on par (DE, Nids, a lot of IG/Chaos/SM things)... but it's at a lower level. And then we have things like the Pyrovore and Maleceptor that are just downright terrible. I mean, laughably bad. Not trying to overly-bag on Nids here, but as the rules stand, these are simply bad units.
Long story short, that's why I tend to stay away from tournaments. I've done a handful of small ones, but never had the itch to try any of the big events because the system isn't built for it. Fun game and amazing mini's, though.
Also I think the missile-arms are hilarious. Who needs arms? Add more missiles.