Post by jefferestinpeace on Jan 17, 2014 12:45:20 GMT -6
Alright ladies, I gotta start thinking a little hard about an Adepticon list for my Nidlies. As we all know, the Tyranid codex is challenging, specifically in regards to maintaining Synapse. We have some fun rules to play with, some cool units, and I am greatly looking forward to the utility found in this book. Here's what I'm looking at for 1850:
Keep in mind, I hate spamming units. I just don't really want to do it.
HQ
Flyrant w/ 2x Brainleech Devs - 230
Flyrant w/ LW, BS, TS, Shreddershard thorax biomorph -240
Troops
30 Termagants - 120
Tervigon - 195
3 Warriors w/ VC - 100
Elites
3 Hive Guard - 165
1 Zoanthropes - 50
1 Zoanthrope - 50
Fast Attack
Hive Crone w/ AG - 170
Harpy w/ HVC - 140
Heavy Support
Exocrine - 170
2 Biovores - 80
Mawloc - 140
Total 1850
HQ: Pretty basic. I didn't go 2 Dakkaflyrants because I like the ID ability of the CC Flyrant for other MCs, and with the Template and Vector Strike, it still retains its ability to put out significant firepower, especially if it can nab Warp Lance.
Troops: I like the small unit of Warriors for backfield scoring Synapse just because they would be easy to hide and easy to ignore, but vital to maintaining at least a catch-all for any broken units and scoring, while being able to put out effective firepower with the Venom Cannon. At only 100 points, it seems like a worthwhile investment. However, 100 points could also get me 20 Hormogaunts. First decision.
Elites: Nothing surprising here. Zoeys can be split for better Synapse coverage. If I were to go with the Hormogaunts instead of the Warriors, one or both could do the backfield thing.
Fast Attack: I love both these units. The twin-linked HVC of the Harpy should be able to knock out armor and threaten all infantry, plus everyone loves more Spore Mines. For the Crone, here's why its good with Fleet: re-rolling a 2D6 run move can be essential to always getting the drop on opposing Flyers, which is vital for the Crone's survivability. Being an FMC allows the Crone to start on the table; if you get first turn, there's a great chance you can fly off the board with re-rolling a run move, entering Ongoing Reserves and eliminating the need to roll to see if your Flyer killer comes on to take out a flyer. If you're going second, just do the same thing. You also might be able to get a Vector Strike off on someone during that first turn AND fly off the board. Rolling Onslaught on a caster combined with this yields pretty fantastic results as well.
Heavy Support: Combined with Hive Guard and Zoanthropes, the Exocrine really allows for you to control the middle of the table and all the objectives you placed. Biovores are amazing of course; I feel that two min/maxes the unit the best way, since not every missed blast drops spores, only the first missed blast. With two, it really seems like you'll be able to hit the unit you're firing at AND drop Spore Mines for the subsequent assault. 3 is overkill here. Mawloc is there because it's not terrible, cheap, and can't be ignored. I don't think it's amazing, but with so little Deep Striking adaptability with Nids, it seems like the best option.
What do you think? I think it's weakish on scoring potential but offers a lot of threats that an opponent just might not be able to handle before it's too late. Much of my focus is on eliminating the opponent's Troops while mine hide until the end of the game, which I don't think is an unrealistic expectation of how this list should perform. I'm working on another list that maximizes a Gargoyle/Venomthrope screen, laying down with Carnifexes and a Tyrannofex, perhaps with Fleet and Regen all around. Still tweaking that one.
Keep in mind, I hate spamming units. I just don't really want to do it.
HQ
Flyrant w/ 2x Brainleech Devs - 230
Flyrant w/ LW, BS, TS, Shreddershard thorax biomorph -240
Troops
30 Termagants - 120
Tervigon - 195
3 Warriors w/ VC - 100
Elites
3 Hive Guard - 165
1 Zoanthropes - 50
1 Zoanthrope - 50
Fast Attack
Hive Crone w/ AG - 170
Harpy w/ HVC - 140
Heavy Support
Exocrine - 170
2 Biovores - 80
Mawloc - 140
Total 1850
HQ: Pretty basic. I didn't go 2 Dakkaflyrants because I like the ID ability of the CC Flyrant for other MCs, and with the Template and Vector Strike, it still retains its ability to put out significant firepower, especially if it can nab Warp Lance.
Troops: I like the small unit of Warriors for backfield scoring Synapse just because they would be easy to hide and easy to ignore, but vital to maintaining at least a catch-all for any broken units and scoring, while being able to put out effective firepower with the Venom Cannon. At only 100 points, it seems like a worthwhile investment. However, 100 points could also get me 20 Hormogaunts. First decision.
Elites: Nothing surprising here. Zoeys can be split for better Synapse coverage. If I were to go with the Hormogaunts instead of the Warriors, one or both could do the backfield thing.
Fast Attack: I love both these units. The twin-linked HVC of the Harpy should be able to knock out armor and threaten all infantry, plus everyone loves more Spore Mines. For the Crone, here's why its good with Fleet: re-rolling a 2D6 run move can be essential to always getting the drop on opposing Flyers, which is vital for the Crone's survivability. Being an FMC allows the Crone to start on the table; if you get first turn, there's a great chance you can fly off the board with re-rolling a run move, entering Ongoing Reserves and eliminating the need to roll to see if your Flyer killer comes on to take out a flyer. If you're going second, just do the same thing. You also might be able to get a Vector Strike off on someone during that first turn AND fly off the board. Rolling Onslaught on a caster combined with this yields pretty fantastic results as well.
Heavy Support: Combined with Hive Guard and Zoanthropes, the Exocrine really allows for you to control the middle of the table and all the objectives you placed. Biovores are amazing of course; I feel that two min/maxes the unit the best way, since not every missed blast drops spores, only the first missed blast. With two, it really seems like you'll be able to hit the unit you're firing at AND drop Spore Mines for the subsequent assault. 3 is overkill here. Mawloc is there because it's not terrible, cheap, and can't be ignored. I don't think it's amazing, but with so little Deep Striking adaptability with Nids, it seems like the best option.
What do you think? I think it's weakish on scoring potential but offers a lot of threats that an opponent just might not be able to handle before it's too late. Much of my focus is on eliminating the opponent's Troops while mine hide until the end of the game, which I don't think is an unrealistic expectation of how this list should perform. I'm working on another list that maximizes a Gargoyle/Venomthrope screen, laying down with Carnifexes and a Tyrannofex, perhaps with Fleet and Regen all around. Still tweaking that one.