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Post by Nick P on Jul 4, 2015 14:15:07 GMT -6
Russell...Age of Sigmar on wednesday? I'll bring lizzies.
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Post by Russell on Jul 4, 2015 14:55:34 GMT -6
sure why not let's give it a shot
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Post by Joelercoaster on Jul 4, 2015 15:15:23 GMT -6
Can we house rule that my drinking horn counts as a goblet for the purposes of making a fool of myself in public?
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Post by Russell on Jul 4, 2015 16:46:47 GMT -6
...i'll bring beastmans
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cj
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Post by cj on Jul 4, 2015 16:54:27 GMT -6
Some of the rules I like, such as movement, charging, and what the generals can do. I also like the set rule for each unit to hit on a specific roll of the dice and the wounds of each character. I'm curious to see how this works, and if it's crap, I can see a decent blend of this with 8th being very enjoyable.
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Post by Russell on Jul 4, 2015 17:03:39 GMT -6
It also might be worth looking into Kings of War.
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Deleted
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Post by Deleted on Jul 4, 2015 17:24:53 GMT -6
I'd likewise be down to try it out on Wednesday.
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Post by Nick P on Jul 4, 2015 21:08:52 GMT -6
I'd likewise be down to try it out on Wednesday. Hey guys Will had an Age of Sigmar daemon army this whole time
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Deleted
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Post by Deleted on Jul 4, 2015 21:13:01 GMT -6
I just want to mention that I worked for GW when Battlefleet Gothic came out.
The rules clearly stated that when you chose the Order, "BRACE FOR IMPACT!", that it needed to be shouted at the top of you lungs and if you did not that you did not get the benefit of the Order.
When running demos we enforced this rule, and as a result when we played our own games in off hours, we did it as well. This sort of "mechanic" existed in GW games long before Age of Sigmar, and in a much beloved game.
You're worried about making fools of yourselves? I just want to remind you all that we're grown adults who take toy soldiers wayyyyyyyyyy seriously.
I've been following what a lot of people are saying on FB Groups like Corehammer and a lot of people are digging it. BUTTTT, a lot of those guys are 40K guys that admittedly stopped playing WFB a decade ago because painting 100+ rank and file troops wasn't fun. They are loving the ease and looseness of the new game.
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dex
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Post by dex on Jul 4, 2015 21:20:32 GMT -6
Im sort of digging it except the points. I like most of what I have seen but fights are going to be really one sided. I will bring some Orcs and Gobbos wednesday
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dex
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Post by dex on Jul 4, 2015 21:35:53 GMT -6
I am super divided about this as I read it. There is no competitive game anymore its just a sandbox. So no more showing up to the shop with x number of points and playing...
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Post by jefferestinpeace on Jul 4, 2015 22:07:53 GMT -6
My apprehension stems from the incongruity between the price point, time investment, and charade-like nature of this new stuff. If I want to play a goofy acting game, I can buy a small box card game for $10 and have a shitload more fun than unnecessarily pretending to be a dwarf for 2 seconds while I toss a few dice. I play a ton of games and find a lot of fun in every kind of game, and am certainly not afraid of looking like a fool (I do wake up me every day after all); from a game design and business standpoint, this approach simply does not make sense.
I just find it super problematic that they create all this hype, spend a whole year dismantling WHFB with rules and fluff, and then dump some half-baked high school drama club icebreaker game to go with our $1000 painstakingly painted minis collections. Can that shit be fun? Of course. And you can have a ton more of that type of fun with a better designed game for 1% of the price. It doesn't add up.
Gah, the more I think about it, the more I get all ragey. Such a dick punch.
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Deleted
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Post by Deleted on Jul 5, 2015 0:09:04 GMT -6
To understand this move you need to understand TGD.
When I worked for GW the corporate slogan was Total Global Domination, or TGD when referenced in paperwork. TGD would be achieved when GW had reached the point where every 12 year old boy around the world wanted Warhammer under the tree at X-Mas.
WFB was absolutely beloved by the management of GW. It was considered the "adult" game. If you said your favorite game was 40K the decision makers scoffed. But does that mentality coincide with TGD at all? No.
Why is TGD so important? Market analysis shows consistently that boys 12-15 are the lifeblood of the company - not us. After 15 most kids disappear until their early 20's when they sometimes rekindle interest. Though we imagine that adults spend more on the game, it is the initial investment paid by parents of kids in that 12-15 group that fill the coffers.
WFB had clear barriers to entry thato come up all the time: 1) size of army 2) complicated rules 3) rank and file is tedious to build and paint 4) movement in blocks is a turn off for many. They've been spelled out in dozens of BoLS articles over the last few years trying to understand why WFB only makes a fraction of the sales of 40K.
If you love WFB none of this is what you want to hear, but in context of the mission: TGD, they created a system and setting that alleviated those barriers to entry and strived toward the goal. I have 3 WFB armies and I can't fault them. I've added one unit in 5 years? But that's part of why TGD is so important. They need new blood to drive the machine.
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Post by Nick P on Jul 5, 2015 7:43:34 GMT -6
I guess to expand on Nicks post too - I think we all understand exactly why GW made this move, and for the sake of the company staying alive and continuing to pump out minis I hope it sells well.
I think what bugs me the most is that they could have created this game AND kept traditional fantasy, yet they chose to tear it down from a fluff perspective instead and discontinue the army and rule books.
The same models are used in AoS, so shelf space and manufacture costs are moot. They could have easily just left 8th as is and said "hey here's another way to use those minis and have a wackier time!" while introducing new AoS minis down the line that tie in to the factions in 8th Edition as well.
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Post by Deleted on Jul 5, 2015 12:02:27 GMT -6
Here's the problem with "keeping" WFB.
When GW kept the Specialist Games their fanbase constantly clamoured for support/new content. They had their own special division, living rulebooks to be maintained, new models that needed to be sculpted, etc. WFB, unlike any of the various Specialist Games, is a BEHEMOTH of content. If Specialist Games was a drain on resources for no real gain, think about the scale of WFB. It's a single system, sure... With what? 15 armies even before The End Times?
They want and need to put everything they can into this new system. If you play WFB and you want to revert the new AoS stuff that comes along to suit your needs, 8th is still there for you. But GW can't continue to support it. It's not only too large to support, but it's against their own interests. Add in the fact that it is built on IP they can't even protect, and it's even less worth maintaining.
Now we can all go back to our favorite edition and play that, or co-opt and build upon 8th, or switch to Kings of War. Which you know, with Ronnie Renton and Alessio both being former GW and Mantic being in Nottingham, I'm sure both GW and Mantic knew exactly what the other was doing. KoW came out almost exactly alongside AoS. I actually see it as GW grudgingly throwing Mantic a bone.
But yeah. I stand by my feeling that I can't be mad about this. If someone asking me to play 2nd Ed 40K for shits and giggles tomorrow I could pull my Angels of Death book off the shelf and write a list. Unfortunately, with my move I threw out all of my big books for old editions of WFB thinking I'd never want them and no one would buy them. Whoops.
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