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Post by Ah crap it's him on Dec 7, 2013 15:02:00 GMT -6
So, in the wave of the soon to be release of Empire - Vampire campaign book CJ and I are going to play out the campaign. But I thought now would be an appropriate time to bust out that Mighty Empires Set I purchased and see if anyone was up for a campaign?
I'd be building a rule set (had half of it written before) which is mostly experimental and utilizing "small" game rules. Mostly to speed up early campaign play. I can post a general description if people are interested.
Otherwise, I'd be down for playing a 1 v 1 with someone on the map... I want to use this map.
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Post by Nick P on Dec 8, 2013 14:44:03 GMT -6
I would love to get a campaign going!
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cj
neophyte
Posts: 734
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Post by cj on Dec 9, 2013 10:34:55 GMT -6
So in. Maybe we can work in some triumph and treachery games. I would love to use 4k of dark elves and throw in 1k of vampires. Or more.
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Post by jefferestinpeace on Dec 9, 2013 10:45:04 GMT -6
Definitely in.
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Post by Ah crap it's him on Dec 10, 2013 0:19:27 GMT -6
Since I have recently found myself with no girlfriend (that's right, I don't have to pretend) I have a surprising amount of time to think it through and will post "my rules" here. I can accept up to 6 players maximum, I think. It'll be tough to make it run with so many but I am sure I could do it.
Things to keep in mind: this map-based campaign will have an element of builder league to it. Additionally this will be strongly "fluff" based. Match ups will not always be even, and hero break downs/points will be clear as mud.
The theme will be set around Ostland post chaos invasion (see brb for the fluff).
Each participant will select a "main" army. Initial games will be played with a modified "regiments of renown" scenario as each hero stakes their claim.
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Post by Ah crap it's him on Dec 10, 2013 1:03:20 GMT -6
What I am thinking is. We will match players in a tournament style for the first round, regiments of renown style. And use this as the basis to grow and solidify your "Hero's" holdings.
Certain rules will be familiar, for instance, below 1200pts magic will be run on the d3 system.
What you need to begin. Who is your hero? (Pick a hero to rule you force).
Say "lord dandy pants of the woodland elves" pick a lord goal point for your hero. "I want the leader to a wizard!"
Your hero will "evolve" through combat to become said hero. The system for doing so will be simple. This hero is in addition to your army. Will never count towards your total points. However, should this character ever be slain, you will only ever be able to tie the scenario.
Initially your hero will begin the game in a seriously F'd up nerfed position: All non-casters begin with the basic "warrior" stats of ANY core/special champion. They may receive any upgrades. They may NOT be mounted (initially). Max points: 25. (Not including champion upgrades) Restrictions: lf you purchase a mounted unit, you retain the stats and gear of the rider, NOT mount. Special rules: all special rules are LOST, excepting those naturally affecting your race/army. (ASF, Hatred ___, etc) Example: Empire Knight (22pts) upgrade to inner circle (25). You get all the gear but not the mount of that selection.
Is 35 pts enough? If you are selecting a CASTER. Then they take on the basic stats of any CORE rank and file, may not select a mounted unit. The character is a level 0 caster, will only know one signature spell.
Your "hero" will gain +1W, and will be your general for the first few games.
Unique Rules: (such as vampires, priests, tombkings etc) In some instances there are armies with very large gaps between their Heros and their rank and file. In these instances you will STILL follow the rules above, but retain the special rules needed. (AKA vampire, crumble rules or what ever vampires need to keep their army afloat). Vampires may choose to use core unit stats, and retain caster level 0, or special stats for caster level - (not a caster, but may upgrade into one one day) same for priests or such.
Example: a fledgling vampire is born adept from a frail caster or with no natural attunenment from a brawler.
3 examples from the empire: Priest: uses swordsman basic stats, caster lvl 0 Mage: uses free company basic stats, caster lvl 0 Captain: uses knight/outrider stats.
Chaos? Champion: probably uses chaos knight champion stats Sorc: uses basic chaos warrior stat.
Questions about the start? There will then be an "upgrade" for armory and for gifts/special rules" posted later.
The remainder of your "starting" warband of followers will be an additional 100 pts. (25% core, 50% special, 25% rare)
The first round will be played per the RoR rules. (More details to follow) This will be the ONLY round requiring RoR rules. So those of you not keen on skirmish, don't worry you won't have to put up with it for long.
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Post by Nick P on Dec 10, 2013 8:27:32 GMT -6
That sounds awesome Kyle! I like the feel of it being similar to the builder league we had going for a while last year. I might have to use this opportunity to expand my Chaos Dwarf army...any objections?
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Post by Ah crap it's him on Dec 10, 2013 11:37:47 GMT -6
no objections, it's basically running along the same lines of the builder in the beginning, but will use map - campaign resources to increase both army and "characters"
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Post by Ah crap it's him on Dec 10, 2013 16:21:17 GMT -6
Round 1.
Once everyone has decided if they are signing up. We will take turns placing capitols on the map. Each player then will select 2 other territories, again in turn. Finally the remaining territories will be labeled, and each player will "bid" for territory in secret. IF a territory is bid upon by only one player, they will automatically gait hat territory. If more than one player has bid, a game of RoR will be played out to determine who takes home the territory. (This represents your warlord making quick grabs for territory early, staking their claim)
Each warlord will receive something like 600 points. And can assign between 50 and 250 to each territory they decide to claim. Those points, in addition to your warlord will be used to play out any match you are forced to fight. (So if you bid 250 on a territory, and your foe only bid 100, chance is on your side.
Tile will be divided into 4 categories. Capitols, special, racial and blank.
6 specials will be placed before the game begins. (Mines, towns etc) Then capitols will be placed, not on a special tile Players will then go through tile selections (as stated above) and territory will be divided. Finally each player will receive one "racial" tile type to place on any of their controlled spaces, except capitols or specials.
More on all of this later.
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Post by Ah crap it's him on Dec 10, 2013 16:22:07 GMT -6
RoR is being used as it is likely the only way to get all those games we need to during the first session.
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Post by jefferestinpeace on Dec 10, 2013 16:29:19 GMT -6
This is great. I have a couple questions about the hero dude. How exactly are the points for the hero allocated? It's outside the army points limit, but you can take upgrades that are outside the max 25 points. Are the upgrades added into the army then? Or is this just about picking the best unit in your book/the one with the most available upgrades? Or is that where the 35 points limit comes in? Where do magic items fit in? Are they available? Sorry I'm so helpless. Also, for all those interested, here are the RoR rules. You're welcome, Russell.
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Post by Ah crap it's him on Dec 10, 2013 18:14:45 GMT -6
No it's okay, I ramble as I type so it gets confusing. The hero is COMPLETELY independent from your army points wise. He will NEVER come into play when detaining army size. You have your ____ point army, PLUS your character. Always keep him/her separate.
The 35 points is to allow you to select the best possible match. Also accounts for allowing best possible stats for a non caster, and netting the casters stats to make up for having magic...
Any upgrades you want MUST be pain for out of the 35 points, exception is that you get a champion upgrade and +1 wound for free with a non caster. So as a dark elf, you could make a witch elf, shade or knight etc. as long it fits points wise. (Restrictions above still in existence) Note: the upgrade points may be used to purchase equipment (great weapons, shields etc) as available to the unit/champion. No magic items at this time.
Once you select a hero, they DO NOT CHANGE. This individual (while they will get upgrades) will always be your factions LEADER (does not meat general) this individual represents your faction, and will take part in specific battles. While on the field, they will have to be protected, as their death will have repercussions.
For instance, I will be running an empire army. The "character" I will be using will represent a lord making the claim to the position of elector count of ostland. What I am thinking is: either an inner circle knight, maybe with a great weapon, or an outrider, upgrading perhaps to carry a sniper rifle.
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Post by jefferestinpeace on Dec 10, 2013 20:41:08 GMT -6
Gotcha! Thanks for the clarification.
Hard to say no to a Bloodshade with a GW...
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