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New Guy
May 7, 2015 5:55:53 GMT -6
via mobile
Post by Nick P on May 7, 2015 5:55:53 GMT -6
Also, Triarch Stalkers. And destroyer lords. 'Nuff said.
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Post by OneEyeRob on May 7, 2015 8:01:28 GMT -6
Torrenting the codex is also a good way to test and see if you like the feel Seriously? What the hell is going on on this forum I'm not saying he should never buy the Codex, or support the FLGS, but dropping $60+ on the book before having at least some of the army could be a huge waste. Mini's never lose all their value, but if you never play them the book essentially becomes a heavy, well decorated, paperweight and dust collector, and completely worthless once the next codex comes out 2-3 years from now. I am also a big fan of ebooks, because I don't have the shoulders of a high school math nerd any more to carry 6 textbooks to and from playing. So, I can't even buy the books from the FLGS. Just my $.02 rebuttal. Also I'm cheap.
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dex
neophyte
STATUS
Posts: 739
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Post by dex on May 7, 2015 8:37:57 GMT -6
Poor man's battle tech? I could buy a cluster of Heavy and Assault mechs for 1 Riptide.
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Post by Nick P on May 7, 2015 9:01:00 GMT -6
Seriously? What the hell is going on on this forum I'm not saying he should never buy the Codex, or support the FLGS, but dropping $60+ on the book before having at least some of the army could be a huge waste. Mini's never lose all their value, but if you never play them the book essentially becomes a heavy, well decorated, paperweight and dust collector, and completely worthless once the next codex comes out 2-3 years from now. I am also a big fan of ebooks, because I don't have the shoulders of a high school math nerd any more to carry 6 textbooks to and from playing. So, I can't even buy the books from the FLGS. Just my $.02 rebuttal. Also I'm cheap. Hey man, I dig. No rebuttal necessary - what people decide to do, that's on them; I get that its an expensive hobby, and some of us have to take short cuts to stay involved. I'm also not saying that I've never downloaded a codex off 4chan to get a sneak peek a week early, or back in highschool/college because I was poor and Land Raiders had just gone from $50 to $67, and damnit if my Blood Angels didn't need DSing tanks full of terminators - I just always felt like in this community as a whole (in which many of you are brand new, mind), its sort of an unwritten rule not to openly encourage people to do it, especially when starting the hobby.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on May 7, 2015 9:30:08 GMT -6
I bought the codex so we can put that particular issue to bed.
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Post by clint on May 7, 2015 10:59:35 GMT -6
Poor man's battle tech? I could buy a cluster of Heavy and Assault mechs for 1 Riptide. To be clear: I was referring to their respective sci-fi universes, not physical cost. I mean, GW has that cornered...
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on May 7, 2015 13:02:27 GMT -6
So I've settled on Necrons, figured out what models I need straight off (still way open to suggestions there), and am looking at supplies to paint/assemble.
Is there like a PDF, or website or cards that gives quick reference to character stats? I can see myself being a really annoying holdup to games as I keep thumbing through the codex for ballistic skill or toughness stats.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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New Guy
May 7, 2015 13:07:15 GMT -6
via mobile
Post by doubleback on May 7, 2015 13:07:15 GMT -6
Actually, in that vein, is there anything you guys (or girls) wish you had known, or wish you had, or just any advice to make this easier I general?
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Post by jefferestinpeace on May 7, 2015 13:26:24 GMT -6
Every book has a comprehensive statline thing in the back for quick number checks.
And that's an awesome question that's super hard to answer. The only stuff I wish I had know earlier is how the WS and S&T grids work. It just makes for much faster play.
Like with Necrons, I don't know the book, but I'm willing to bet 90% of your units are BS 4, and that the ones that aren't are Scarabs and maybe Spiders. That's just an educated guess based on what I know about the game.
Rule of thumb: The number you need to hit on a die for BS rolls is 7 minus your score. Necrons at BS 4 need 3s.
The WS table is a little trickier, but keep in mind nothing ever goes above 5 or below 3. Generally, if you're beating your opponent's WS, you need 3s. If you match or are lower, you need 4s. And if your opponent's WS is more than twice yours, you need 5s. I think most Necrons have WS 4.
The SvT goes from 2 up to 6. If your strength is 2 or greater than your opponent's, you need 2s. 1 greater, you need 3s. Matched, you need 4's. 1 less, you need 5s, and 2+, you need 6s. However, if your opponent's T is twice your S or more, you can't hurt them at all.
All that information is super organic to me right now and speeds up the game considerably, when you just know where your number is at. Also, toss your dice before you look up a number.
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New Guy
May 7, 2015 13:56:04 GMT -6
Post by littlekyle on May 7, 2015 13:56:04 GMT -6
If you get the opportunity, after you've done one or 2 test models to get a feel for how things go together and what's the most visible (And thus should probably get most attention), paint stuff while it's still on the sprues. Especially for models where the unit is holding something with both hands or otherwise obscuring part of itself, it's just SO MUCH easier to paint the stuff then assemble it. God knows I've lost a lot of time trying to feed a paintbrush through an armpit to reach a chest-piece, and then it still looks mediocre at best.
Only downside is you can't use the GW plastic glue to much effect once you've painted over the stuff, but there's a dozen other ways to actually affix the model (for starters, regular super glue) and the plastic glue is kind of a pain to repair if stuff breaks so you might not even want to use it anyway.
Just some relatively small things I wish I'd known a lot sooner.
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dex
neophyte
STATUS
Posts: 739
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Post by dex on May 7, 2015 14:07:49 GMT -6
use high quality primer and use it sparingly
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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New Guy
May 7, 2015 14:09:06 GMT -6
via mobile
Post by doubleback on May 7, 2015 14:09:06 GMT -6
Good to know (albeit partial gibberish to me at this point)...what about magnatization? Sounds like witchcraft, but I can see the appeal if you are switching load outs
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New Guy
May 7, 2015 14:12:24 GMT -6
Post by jefferestinpeace on May 7, 2015 14:12:24 GMT -6
I got real into magnets for a bit, but I've found they're really only worth it for packing and moving unwieldy models, not for weapon swaps.
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New Guy
May 7, 2015 14:16:53 GMT -6
Post by Nick P on May 7, 2015 14:16:53 GMT -6
Good to know (albeit partial gibberish to me at this point)...what about magnatization? Sounds like witchcraft, but I can see the appeal if you are switching load outs Magnets are actually not too hard to use, but you'll want to get used to standard modeling first before you're likely ready (or have the tools available) to properly magnetize. That being said, after my first initial foray into magnetization back when I first started Tyranids in like 2003, I realized quickly that I was only ever using one loadout for each unit, because over time it just becomes clear which weapon options are better for your army/playstyle. For necrons, for example, you'll find that most units either don't have options to magnetize (warriors, ghost arks), or the kits fit well enough that you don't need to magnetize if you build them correctly - you can just switch them out as needed (triarch stalker, tomb blades). But, for the most part, you'll play a few games and realize quickly that "I'm always going to use Gauss on my immortals" or "I'm only ever going to take Whips on my Wraiths, because the other weapon options either don't get used or make them too big of a points sink", etc.
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New Guy
May 7, 2015 14:21:02 GMT -6
Post by Nick P on May 7, 2015 14:21:02 GMT -6
Oh, and as far as quick-cheat sheet type things to help with learning the game, I think the best thing you can do is to play a few small games and get used to the rhythm and your units' stats. Most of us have been around long enough, played enough different armies, that we can help you along in which rules you're forgetting, strategy elements, just remembering the To Hit and To Wound charts, stats of your guys, ranges, etc.
We've all been there, so we're all happy to help! Also, there's a neat little link I submitted to the Potent Potables section that deals with a 40k reference guide. Its basically the entirety of the rulebook, boiled down to 8 pages of computer paper. So its much easier to use when flipping to look for a rule and to reference than a 500 page tome of a rulebook!
Oh, and one more thing! Little Kyle mentioned painting on sprue - that can be super helpful for some, but its important to try out a few painting styles and see what works for you. I prefer to build my models in sub-assemblies, paint each assembly, then complete the model. Some prefer to build the whole model, figuring if it creates a spot thats tough to paint, then it'll be tough to see as well! Others prefer to paint on the sprue, and then glue together, and then touch up where the mold lines and sprue marks are. Just go with what works for you man.
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