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Post by jefferestinpeace on Nov 11, 2014 8:42:37 GMT -6
There isn't anything substantial out there right now about this, but the 11th Company GT this weekend was won by Tyranids with a no-shit Lictor list. He went 6-0.
This is what he brought: X2 flyrants
X3 lictors
3 ripper swarms
3x5 genestealers
2x5 spore mines
X3 mawloc
Baston, comms relay
Death leaper assassin formation
Death leaper
X5 lictors
I think it was pretty much an anti-Invisibility list that just denied the opponent anything to really shoot at, but I'm eagerly awaiting the 11th Company podcast to hear how the hell this was possible. How do you kill Knights??
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Post by Nick P on Nov 11, 2014 10:29:57 GMT -6
Knights? Rending - lictors, deathleaper, and stealers all have it. Or smash from mawlocs.
Super fun list - how does the comms relay work again? I'm assuming he just put down lictors and homing beaconed mawlocs to murder everything.
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Post by Joelercoaster on Nov 11, 2014 10:38:34 GMT -6
Going to ground with a 2+ on 90% of your units is a thing, apparently.
If all of those Lictors are independent (is the formation 5 individual guys?), then anything like a Knight is going to be just overkill wherever it goes. Its shooting is largely negated by targeting a single model that will go to ground, and in combat it's going to wipe.... one model. Congrats.
That many Lictors saturates the board with homers for the 3 Mawlocs, which are nigh-guaranteed to come in turn 2, and then pop up every turn after that, on target. It's limited still, as you can (fairly easily) pick off Lictors around you to clear the area (how fluffy is that??!!) but of course the Homers are just a bonus... you can always try for a non-perfect DS (shady).
Still sports 4 small, easy-to-hide super-scoring units, and nothing that heavily requires Synapse (taking away a potentially self-mutilating rule from the equation).
All that said... I can't see how this could have possibly done so well, outside of people just not realizing how it works, and getting surprised by it (which could have been the case). Even GW doesn't know how Nids function, so how should the players?
Technically Lictors are S6, with a rend allowing a potential Pen on AV14. Their anti-tank is often overlooked, for... reasons. Sigh. They should really be at least shrouded... and with the way cover-ignoring weapons are, I also think that they and Venomthropes (and Shrikes, for the love of everything holy!) should have a 4+.
I think a lot of things about Lictors, really... granted, I want them to be closer to 100 a piece and actually be scary, but... that's just me. I'd rather them be better in an all-comers list, instead of built for this style of list and little else. Shrug. It's a specialized tool, and it's just too specialized for my purposes, no matter how much I love the model/fluff.
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Post by Nick P on Nov 11, 2014 11:03:30 GMT -6
fuck man I love the model. I'm crossing my fingers for a lictor plastic kit, with a possible death leaper upgrade, and a magical new lictor-type model as a 2nd build option. Obviously with WD rules, duh.
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Post by jefferestinpeace on Nov 11, 2014 11:53:06 GMT -6
Yeah, I still can't find any specifics anywhere. And S6 with rending is good and all, but man, I just don't see them ever killing a Knight like that.
Hopefully we can get some info soon.
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Post by Joelercoaster on Nov 11, 2014 12:34:23 GMT -6
Well, my thought is that this list can ignore the Knight more readily than others. Its shooting is near negligible vs 2+ cover, and then its massive assault potential is wasted in only being able to target 1 Lictor at a time (largely).
It's not about killing the Knight, it's about having already neutered it's insane potential by just not having any targets that are actually worth its attention.
That said, a Lictor has about a 50/50 (assuming it gets charged) of causing 1 HP before getting swatted away. If you manage to get a few in combat at the same time, you can split the Knight's attacks, and at least give one a legit chance for survival (basically a 50/50 to get missed). That combined with both Flyrants could eventually drag down a Knight...
So basically the same thing any other Nid army does. Focus EVERYTHING on it for 3 turns and hopes it's enough.
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Post by jefferestinpeace on Nov 11, 2014 13:26:22 GMT -6
From FTGTEvan: "From the discussions I've seen it benefited from the mission pack, which had no Kill Point missions and all objective games, some of which had options for progressive scoring or end of game scoring. Essentially the list was able to get to or contest every objective while also minimize the usefulness of any nasty unit because the squads are generally tiny and inconsequential. Been told he used spore mines to surround knights to restrict their movement. Sean is a really good player, so it definitely took a lot of finesse and cleverness. Congrats to him." Baller.
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Post by jefferestinpeace on Nov 11, 2014 13:56:05 GMT -6
From the winner, OrdoSean wrote: Hey Yall, thanks for all the love. With the removal of Vect I needed a break from dark eldar so I broke out my tyranid models and decided to give it a whirl. It was a great joy to play and win with my Bugs.
First I want to answer the questions on wave serpents and Adamantine Lance that seem to be heavy on here. I didnt play against either at the tournament. But practiced heavily against waveserpents and was not worried about them in the slightest... in fact was hoping to play them as I was most confident in that matchup versus some others. And also had some specific plans for the lance that I thought I was on a collision to face in the last round but it was knocked out, so sadly was not able to implement those strategies.
What I did face:
Round one: Chaos Space Marines: Abbadon, 8 khorne bezerkers in a landraider, 2x 10 chaos marines in rhinos, 7 plague marines in a rhino, 2 nurgle oblits, 3 nurgle oblits.
Round 2: Clan Rauuken: Chapter master on bike with shield, 5 bikes with grav and multimelta, 10 marines in pod melta, 10 marines in rhino plasma, 5 scouts in storm, 5 scouts in storm, thunderfire, predator 3 lascannons, stalker? 4 shots str 7 skyfire, Imperial knight ally
Round 3: Tau: Buff commander 2 marker drones drone controller, ethereal, 10 kroot, 10 kroot, 3 suits with 2 missile pods target lock and 6 marker drones, 2 suits dual fusion, 2 suits dual fusion, Skyray, Skyray, Firebase Support Cadre formation - Riptide ion intercept skyfire, 3 broadsides missiles target lock 6 missile drones, 3 broadsides missiles target lock 6 missile drones
Round 4: Space wolve/IG: 2 rune priests, 2 Iron priests on wolves, 2 5 man grey hunters in pods with melta, 3 empty pods, company command with 4 melta plasma pistol, priest, 2 psykers, platoon command with flamers, 3 platoons with lascannons in 3 chimeras, special weapons team with 3 melta flamer plasma pistol, 50 consripts, squad of 2 wyvrens.
Round 5: White Scars/Space wolves detachment thingy: Khan, 5 bike squads some melta some grav, scout bikers, 2 storm talons, 2 wolf guard battle leaders on thunder wolves, 2 iron priests on wolves, 2 servitors
Round 6: Dark Eldar: Urien and 2 4 man grotesques in raiders from the coven book, Succubus, 2 units of trueborn with 4 blasters in venoms, 4 units of warriors with blaster and haywire sergeant in venoms, 2 Ravagers
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Post by Nick P on Nov 11, 2014 14:32:57 GMT -6
I think the toughest matchup there would be the Tau, but with all the targets he presented, he probably just overwhelmed the opponent. Doesn't want to put too many markerlights on a single model, doesn't want to fire too many missiles at a single model, etc. Probably played a little too passive, didn't want to commit too much to killing a single lictor, etc. Nice play.
Remember kids, always build your lists for the MISSIONS you'll be playing, not for flat-out killing the enemy. TRUUUU
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dex
neophyte
STATUS
Posts: 739
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Post by dex on Nov 11, 2014 17:16:40 GMT -6
Oof good on the nids. That tau could have been dangerous if it got rid of some of the extra bullshit and slimlined. Also if it was a farsite enclave list. I have no idea what the duck all the missile drones or ethereal are supposed to do.
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Post by jefferestinpeace on Nov 12, 2014 17:42:18 GMT -6
More from Ordosean
"Sorry fellas, been at work all day so trying to catch up now.
Well something that you need to know about me is I hate to be boring. Most of my list design process starts with me deciding either a theme or a group of units that I want to use. So for example Beast Star Dark Eldar for me was born out of my desire to win games with close combat and use the special character VECT, now that list paradigm certainly evolved into the hated beast star style list that exemplified everything that people hated about 6th edition... but it was not born out of the desire to create an all encompassing unbeatable list.
So backtrack and forward. Ive had tyranids since 5th edition. Bought built a list with lictors, genestealers, a flyrant and some mawlocs, had a lot of fun. All reserves style stuff. 6th edition comes out and you cant put more than 50% in reserves list is dead for that edition. 7th edition its up to you now what and how much... just have to not get tabled, so Lictor/mawloc stuff can work again. Dark eldar get a new book and my assault stuff sucks and Vect is gone so need to make some changes, for kicks and giggles use death leaper formation with old dark eldar in a tournament go 5-1 and really like what the lictors do. So start thinking about playing bugs again.
So with that in mind the list starts to develop, obviously the theme is once again surprise were here so death leaper formation is in, to augment that push as many other lictors as I can in so we end up with 8. From there 3 mawlocs are an easy addition, I already had 2 and so spent a lot of discussion and introspection whether to add a 3rd or go with something else like a carnifex or tyranofex as I had some in boxes I had won in the intervening years... but the 3rd mawloc was a better fit in every way so conceded to the better choice there. I already had one flyrant built and ready(sexy forgeworld one) so thats easy and again I conceded that in this instance its probably not necessary to try and reinvent the wheel, double flyrant is pretty darn solid and nothing else in the slot is fast enough or fits into the list as well. In some test ideas I had ravenors and shrikes in the fast slot and liked them as light lictors... but that involved buying and painting the models so I looked at my case and said well genestealers are kinda like that too.... plus they are already painted. The bastion is just so useful for the comms and line of sight blocking that its an auto take, because you never know if the tournament you are going to will have enough good terrain.
From there you have to start looking at a little psychology too... the whole list is crazy and its nickname is #LictorShame... mainly as a goof ball idea that people would be ashamed to admit defeat to not only Tyranids but also these tyranid models in particular. So my friend suggested that since I had a few points to spare I might as well toss in some spore mines because it was just one more hilarious unit to add to that psyche out moment when opponents read your list at the table. Then once we got the list on the table we quickly realized that the crazy theme and list was actually gelling together even better then I had expected... I had ideas that it should work, but to see it not only work but really work well gave me a lot of confidence to bring it to 11th company. SO much confidence that I was telling a lot of people that I was going to win the event, and even stealth posted the list on here to kinda put it out there before the event so that when I did win I could point back and say I warned people it was coming.
But the overriding idea of the list is to push the boundaries of competitive 40k. Because I feel that a lot of times there isnt enough belief in some forgotten units... but the right combos and outside the box thinking can create powerful builds that dont strictly come out of analyzing the most points efficient models and highest math hammer based attrition.
So after that little rambling introspection into how and why the list came into existence... hopefully not too boring Ill go back to searching through the thread to try and answer question."
p.s. I'm fucking obsessed with this right now
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Post by jefferestinpeace on Nov 16, 2014 20:20:19 GMT -6
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Post by Deleted on Nov 16, 2014 21:32:43 GMT -6
So, many, lictors. That is a seriously cool list though.
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Post by Deleted on Nov 21, 2014 13:27:02 GMT -6
Thanks guys for following the list. I finished all 6 game reports in that link you already posted and hope you enjoyed them.
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Post by Nick P on Nov 21, 2014 14:45:00 GMT -6
Awesome Sean, thanks for pointing us towards the write ups! I'm obsessed with lictors after seeing your list...have loved the models since the aesthetic change in 4th ed, and seeing how cool the deathleaper formation actually can be, I'm inspired to add some to my ever-growing swarm. Good work dude!
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