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Post by Nick P on Nov 11, 2013 11:03:58 GMT -6
I'm getting too anxious for the new tyranid codex, so I wrote a list using the current one, just to get my mind thinking in terms of bugs for the upcoming release. Obviously a lot of this will change with the new book and models, but at least I can get my head working right in terms of strategy since some of these things will likely remain unchanged.
HQ Hive Tyrant, wings, 2 powers (biomancy), 2x TL devourers Hive Tyrant, wings, 2 powers (biomancy), 2x TL devourers
Elite 3 hive guard 3 hive guard 3 zoanthropes, stock powers, spore pod
Troops 10x termagants 10 x termagants 10x termagants Tervigon, toxin sacs, adrenal glands, 1 power (biomancy) Tervigon, toxin sacs, adrenal glands, 1 power (biomancy) Tervigon, toxin sacs, adrenal glands, 1 power (biomancy)
Fast Attack 20 gargoyles
Total - 1850 on the nose.
Gargs act as a screen for my tyrants, and just mob things since they won't flee due to fearless. Zoans drop in and try to snipe heavy tanks/heavy infantry. Hive guard take over light armor duty, instant death on T4 duty. Tyrants take care of flyers, and generally act as a nuisance. Tervigons and gants to take objectives, and basically be immovable objects and unending swarms.
Thoughts?
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