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Post by Matt W. on Oct 12, 2014 16:51:58 GMT -6
HQ
Company Command Squad Astropath Officer of the Fleet Master of Ordnance Meltagun Vox-caster Regimental Standard Medi-pack Chimera Storm Bolter 265
Leman Russ Tank Commander Leman Russ Tank Heavy Bolter Sponsons Heavy Stubber Leman Russ Vanquisher Lascannon Multi-Melta Sponsons Leman Russ Punisher Heavy Stubber Heavy Bolter Sponsons 540
Troops
Infantry Platoon Command Squad Platoon Standard Vox-caster Medipack Grenade Launcher Power-fist Chimera Storm Bolter Heavy Bolter Heavy Flamer
Infantry Squad Flamer Vox-caster
Infantry Squad Grendae Launcher Voxcaster Melta bombs
Heavy Weapons 3x Autocannons
Heavy Weapons 3x Lascannons 465
Veteran Squad Heavy Flamer Flamer Flamer Power Fist Plasma Pistol Vox-caster Foward Sentries 135
Elites
Wyrdvane Pyskers 60
Fast Attack
Vendetta Heavy Bolters 190
Heavy Support
Wyern Battery x3 195
Just a little list I wrote up. I wrote this with smashing some Dark Elder in mind. With that I'm calling you out Nick, and then we can really see how long it takes to beat me.
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Post by Joelercoaster on Oct 12, 2014 17:47:38 GMT -6
I give it til turn 2.
Caveat, there are a lot of upgrades that, since the new book, I'm just not sure what they do/how they work. So that's a thing.
I think there are a number of things that could be streamlined. Example - unless the tank command squad can fire at separate targets, you're mixing weapons that really want to be firing at different enemies. When you have plenty of HS slots open to throw in the specialist Russ, it seems a waste to not go that route.
Personally I think the multi-laser > Heavy Bolter. Gaining AP4 will help you in far less situations than S6. Also, heavy stubbers. I'd cut the points and put them into a more useful upgrade. IG have some sick camo options available.
The Vet squad seems a little awkward. All the flamers, and then a Sgt geared to fight Marines. Multi-tasking is rarely worth doing with a unit in 40k.
Is Forward Sentries = Infiltrate/Scout? I like that your troops (aside from the weapons teams) are fairly mobile. Especially with Maelstrom you need to have a way to get around the board.
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Post by Matt W. on Oct 12, 2014 18:00:46 GMT -6
The tank Squadron is multipurpose. Plus with the tank commanders orders it's not as a big a problem to mix them as you might initially expect. The heavy bolter on the Chimera does a different task, That command squad moves forward a lot more and ends up having to take on hoards, especially with the whole platoon, which is admittedly not present. Stubbers are a choice to deal with weapon destroyed results. And I love this vet squad. Their one and only purpose is to grab an objective and then hold it against all comers. Should the objective be in cover then they do a fantastic job at this. Forward Sentries gives them defensive grenades.
Normally the list is a lot more specialized. Especially because the army was built to function against imperial armies and in larger games. (Nothing makes me happier than a 3000 point game.) This is more of a one off list.
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Post by Ah crap it's him on Oct 13, 2014 1:58:59 GMT -6
IG more than every other army needs to focus on ever unit has a job and how do they fill that roll.
Tank commander helps but isn't 100% reliable at splitting shots. what is 100% is bringing them as seperate units. Mix and match isn't horrid but I'd go for more overlap. Like punisher and vanilla in one squad and the vanq seperate. That way if you fail to split fire at least they have similar target profiles. But the range restrictions would always make me want to keep the punisher seperate.
Wyverns are gold against DE. And most anyone. But why not throw a mantacore in for turn one transport shredding fun?
Your company command is fluffy, but not bad, I'm still not a big fan of the banners, but if you keep your formations close together it works.
Why the psyker pack over a primaris?
Vet upgrades are amazing in this book, but combat upgrades are still not worth it. If you want hitting power, take a priest, almost the same cost as a power fist, comes with smash, rerolls and gives the squad fearless. Unless you are loving the fisty look, go priest.
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Post by Nick P on Oct 13, 2014 6:38:30 GMT -6
I like Kyles advice - I obviously don't play AM, but from what I understand the tenants Kyle espoused tend to be solid advice. Either way, my DE will take you on gladly!
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Post by Matt W. on Oct 13, 2014 9:00:44 GMT -6
I can get away with the tank split. The entire army is supposed to be fluffy. If I really wanted to optimize the list I would drop both banners and add in more weapons. I'd also drop the Master of Ordnance. But since my armies are by and large fluffy over being tourney lists. No excuse with the priest.
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Post by Nick P on Oct 13, 2014 9:54:21 GMT -6
I can get away with the tank split. The entire army is supposed to be fluffy LOSE GAMES. If I really wanted to optimize the list I would drop both banners and add in more weapons PLAY ELDAR. I'd also drop the Master of Ordnance. But since my armies are by and large fluffy TERRIBLE over being tourney lists ANY GOOD AT ALL. No excuse with the priest. PENIS.Got 'im
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Post by Matt W. on Oct 13, 2014 11:47:46 GMT -6
I can get away with the tank split. The entire army is supposed to be fluffy LOSE GAMES. If I really wanted to optimize the list I would drop both banners and add in more weapons PLAY ELDAR. I'd also drop the Master of Ordnance. But since my armies are by and large fluffy TERRIBLE over being tourney lists ANY GOOD AT ALL. No excuse with the priest. PENIS.Got 'im I want him.Sounds about right.
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Post by Joelercoaster on Oct 14, 2014 18:26:29 GMT -6
Can I watch?
... the... uh... game.
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