mike
Butts
Posts: 628
|
Post by mike on Oct 7, 2014 13:11:57 GMT -6
So I'm trying to decide between the CAD and Real Space Raiders. They're both pretty similar, just a slight trade off between AA and objective secured really. If I switch to RSR, I can add a second razorwing over the dissie ravager. I could also drop the second scourge unit for another razor, but scourges are going to be so hard to protect and so high on everyone's priority list that I'm thinking redundancy is key for them.
Everyone is shitting on the archon, but I still think he's cool. The shadowfield buff makes tanking a large volume of small arms fire possible. The agonizer is poison so if you get a soul trap and Furious Charge, you're rerolling wounds in most cases.
Grotesques - They've got 5 attacks on the charge with instant death. It's insane. Well worth not having a liquifier anymore imo. You're not tempted to shoot yourself out of assault or engage 2+ armor targets. That's what dissies are for anyways.
Strengths: Very well saturated with AP2/AT weaponry Still got 4 venoms/48 splinter cannon shots at range. Archon/grots/razorwing will wade through meq and medium armor infantry/MC's pretty well. Still mobile as fuck. Haywire is cheating.
Weaknesses:
Too light on troops. Maybe that's a sixth edition mindset, but 25 warriors is low at 2000 points. No psychic defense to speak of unless I take the helm of spite. Dissies are crap AA. Might have to upgrade those to lances. Deep Strike is a variable piece of crap. - Maybe play a real army like eldar instead.
---------------------------------------------------------------------------------
CAD
Archon - Venom, Agonizer, Shadowfield, HWG, Soul Trap
Grotesques (4) - Dissie Raider, Aberration
Trueborn (5) - 4 Blasters, Dissie Raider
Trueborn (5) - 4 Blasters, Dissie Raider
Warriors (5) - Blaster, Venom
Warriors (5) - Blaster, Venom
Warriors (5) - Blaster, Venom
Warriors (10) - Dissie Raider, Splinter Racks
Ravager - DL's
Ravager - DL's
Ravager - Dissies
Scourges (5) - HW's
Scourges (5) - HW's
Razorwing - Stock
|
|
|
Post by Nick P on Oct 7, 2014 13:33:38 GMT -6
Love the list. Frankly, with the points being somewhat similar, I'm leaning more towards the RSR detachment to grab 2 units of scourges and 2 razorwings with lances. Frankly, they're just so much better AA than a ravager. And you can upgrade to necrotoxin missiles fo freeee which can be good.
Despite that it went up in cost by 5 points, I still think Night Shields are mandatory on ravagers, razorwings, and raiders...3+ jink is just too good.
I'm excited to get myself some grots. Ebaying some Island of Blood rat ogres and some talos parts as we speak to convert me up 4 of them. Not sure I'd bring along the aberration though, seems unnecessary since you want your archon in challenges to grab souls for his trap.
Overall, looks good. I think we're going to see a lot of VERY similar lists to yours on the net...and even worse with Eldar allies (I mean, an allied archon with WWP, 5 warriors in a venom, and a raider for your firedragons is like...300 points, even with upgrades. SO WORTH IT).
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 7, 2014 15:24:38 GMT -6
Overall, looks good. I think we're going to see a lot of VERY similar lists to yours on the net...and even worse with Eldar allies (I mean, an allied archon with WWP, 5 warriors in a venom, and a raider for your firedragons is like...300 points, even with upgrades. SO WORTH IT). And for that reason alone I will be taking a Coteaz counts as every time I suspect I might play against DE or Eldar with DE allies for the foreseeable future.
|
|
|
Post by Nick P on Oct 7, 2014 15:27:41 GMT -6
What does Coteaz do? Screw with reserves?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 7, 2014 15:41:04 GMT -6
What does Coteaz do? Screw with reserves? He does a few handy things. Namely if an enemy unit arrives from reserve within 12" of him, he and his unit can shoot at it, even if it's not his turn, and he can force either player to re-roll to seize the initiative. Basically, that just allows me to project a 12" bubble that things don't want to deep strike into. Put my exorcists against the table edge behind Coteaz and they should be fairly safe from being webway melta-striked.
|
|
|
Post by Nick P on Oct 7, 2014 15:45:19 GMT -6
That's super fancy and legit, I like that mechanic a lot! So he basically has interceptor? And that's interesting about the initiative seizing...one of the new DE warlord traits is to re-roll to seize, would be fun to have both on the table and have a regular ol' roll-off.
|
|
|
Post by Joelercoaster on Oct 7, 2014 17:16:25 GMT -6
I think the Archon is potentially still awesome, what with the Poison Agoniser and new Soul Trap, he's just awesome at different things. And it does rely on your opponent accepting the challenge, which is... questionable? Still. Potential is there.
The more I think about it, the more I'm wondering if Night Shields will be a good upgrade on *certain* vehicles. Ravagers would really rather not jink. I mean, obviously a 3+ is great... but Ravagers without Aerial Assault really want to hunker down behind cover and shoot anyway. NS on them may be worth it just to increase the cover anyway, though.
I'm looking at Aether Sails and liking the +6" for a unit that wants to get close (read; Incubi). But.. at that point, is it even necessary? I should probably try it stock and see if I even care. Shock prows for a S7 hit are pretty solid, especially if you leave the Dissie on. Gives you some weapon options, essentially.
Sigh. So many good units, although I probably still need to work in 2 Ravagers. With NS they're just so expensive though. We'll see. We'll see indeed.
As to the list... basically yes. Lots of poison, lots of dark light. I do think you could do well to look at some of the other new units... I am thinking Mandrakes will be dirty, and Reavers offer a lot of options these days too. But this is a very tried and true DE Kabalite strikeforce.
|
|
mike
Butts
Posts: 628
|
Post by mike on Oct 7, 2014 20:50:01 GMT -6
I totally agree, Joel. Reavers are awesome and if I had twelve, I'd find room for them.
What I like about the soul trap is that the sgt either accepts the challenge and gets punked or they refuse and any benefit the unit had from their sgt is removed from the combat. This pairs pretty nicely with the Scary Armor which could lead to a -3 swing in leadership. Maybe even more for guard etc.
And the aberration might be pointless. I still need to think about it. Like maybe if I gave him an agonizer as well? That'd be 6 attacks on the charge with rerolls to wound. Super nasty. He could also eat the odd challenge I don't want to accept.
Oh, and Nick, if you're making grotesques, did you consider using wraithguard and the talos kit? Just so it's consistent with your talos. I've thought about going that direction myself.
As for vehicle upgrades, I try to avoid them. 4 night shields is a venom, yadda yadda, you've heard this before. I barely convinced myself to take the splinter racks. I do like the option for sails as well, but the 30' move turn 1 usually puts me where I need to be.
And Will, I feel like deep striking next to your army is a huge mistake. Too many flamers. I'm uncomfortable thinking about it.
|
|
|
Post by Nick P on Oct 7, 2014 21:59:04 GMT -6
Oh, and Nick, if you're making grotesques, did you consider using wraithguard and the talos kit? Just so it's consistent with your talos. I've thought about going that direction myself.
|
|
mike
Butts
Posts: 628
|
Post by mike on Oct 7, 2014 22:17:13 GMT -6
|
|
|
Post by Joelercoaster on Oct 8, 2014 6:46:36 GMT -6
Oh, nifty. I already have two Rat Ogres, I just need to get my hands on some Talos bits to finish them off. And then a third Rat Ogre.
So as far as the Abberation...
I don't feel that upgrading his weapon is worth it. A basic squad of three is expecting to put out about 12 wounds on the charge (this is vs T4 infantry, 5+ models... so 80% of things). The Ld boost is (if I recall) still "add a character or bust". If you really, really, really like the idea of some AP3, then sure... but I just don't think the unit needs it. Note I also plan to use a Scissorhanded Haemy as their keeper, which adds a touch of Rending into the mix.
So, as far as challenges, it does give you a little wiggle room. Say they have a sgt and super-character, they can challenge your Haemy (if he's the only character) with whichever they choose. It also allows you to play CC Sniper with the Haemy's Rending, for example, as you have to roll his attacks separately (different profile) and start removing models near him first. If he's stuck in a challenge, obviously his attacks go into that. Etc Etc.
So there is some utility. To me... probably not worth the cost. But that's just my initial feeling on it.
And I get where you're coming from on the Upgrades, especially as flimsy as our boats are. I really should try a few games stock and then see how I feel about the necessity of more points spent. Splinter Racks, though... the new damage output is... oof. I think 12 wounds from a 10-man squad with Cannon? At 12". At least it's an offensive upgrade... I bet 4 Splinter Racks equal more damage (of course, shorter range) than that Venom would put out on its own.
|
|
|
Post by Nick P on Oct 8, 2014 7:13:38 GMT -6
See my only hesitation with the grotesques as wraithguard is that, now that I actually have eldar allies, and the allies rules exist, the "talos" I converted can just be what it is...a (dark) wraithlord. Like his big brother (dark) wraithknight.
I'd probably rather make a unit of (dark) wriathguard AND a unit of aesthetically distinct grotesques, using the commmonly seen IoB rat ogre conversion. That way, if I ever try to expand my coven forces, or take Eldar Allies, there will be 0 confusion on the table top.
"Oh that wraithknight that's barely converted with spikes and chains? Yeah no, that's actually a heirophant" - some tool, probably.
|
|
mike
Butts
Posts: 628
|
Post by mike on Oct 8, 2014 11:31:30 GMT -6
That's a good point. I forgot about the eldar allies.
|
|
|
Post by Joelercoaster on Oct 8, 2014 18:28:03 GMT -6
Wraithguard as Castigators (apparently those are a thing from a rather popular DE series) will likely be a popular "conversion" in the near future. In no small part due to either Wraithguard being stupidly good at short range, and WWP's making short range largely moot.
A lot of DE players are upset because, in their opinion, Eldar things are better. Or "it's better to just ally in DE to Eldar for a few tricks" or whatever else. In the end, I think the two armies really just function exceptionally well together. I can't remember how many points a Fire Dragon is, but it's comparable to a Blasterborn I should think (each with pro's/con's). Either in a Venom is a pretty solid mobile anti-tank unit. Banshees obviously appreciate the open-topped access, and even Dark Reapers would have a field day with a DE boat.
Of course, Guardians don't throw out 3 S4 attacks on the charge in the late-game, either. Seriously... I may start taking multiple Splinter-Rack Raiders in order to have more large(ish) units of Warriors on the field. Turn 4 push onto objectives and have a surprisingly strong combat presence to shift the enemy. Turn 5 you gain Fearless in order to hold it (with ObSec) to a man. A Feel-no-paining main that is (hopefully) in cover.
Eldar sure can't do that with an 8-point troop.
Shrug. I'm super excited. There are certainly things I don't love about this book, and I'm sure there will be more that pop up as I play... but there are definitely a lot that I really, really, really like. The people who are moaning and already trying to build a home-brew "fix" of the codex need to play Tyranids for a few years.
But I digress.
To the (original?) point of Wraithgaurd/Grotesques... I think the biggest key is weapon options. The picture above isn't likely to be confused with a regular Wraithguard unit, if you were really in love with the idea of converting them (some, or all) to Grotesques. But of course the Rat Ogres are about perfect for the job as well.
Must. Get. Bits.
|
|
|
Post by Nick P on Oct 9, 2014 7:45:54 GMT -6
I agree that the opponent wouldn't be confused if I used appropriate conversions, I think more for my own sanity, and for my love of unique units with a similar aesthetic, I would have to have very clearly different grotesques/wraithguard. Luckily for me, I won several auctions for IoB rat ogres last night, while I lost the 2 auctions for wraith guard bits - so the decision has been made for me
|
|