Post by Nick P on Oct 2, 2014 14:37:56 GMT -6
Obviously I'm an expert on the new dark eldar, since I've read exactly enough rumors from the internet to qualify me as such (which is 1. 1 rumor = expert).
No but seriously, there are a few different scans of the points values floating around german and spanish sites, and I've begun to build my new list based off of these. Overall I think the army will play very similarly to how it does now; lots of transports, lots of warriors, and just enough tank busting to be dangerous.
*Note: This is based off the assumption that Archons didn't get more expensive in terms of base points, and that Medusae are 10 points as rumored.*
Primary Detachment - Kabalite Realspace Raider Detachment (the DE specific one, that allows 6 FA slots)
-Grants 5+ cover to all troop choices in turn 1, and 6+ cover to everything else. Archon also lets the unit he joins count the turn for PfP as 1 better for duration of game.
HQ:
Archon - blaster, shadow field, webway portal - 140
Court of Archon - 4 medusae, venom, 2x splinter cannons - 105
Elite:
5 trueborn, 4 blasters, venom, 2x splinter cannons - 180
5 trueborn, 4 blasters, venom, 2x splinter cannons - 180
Troops:
5 warriors, blaster, venom, 2x splinter cannons - 120
5 warriors, blaster, venom, 2x splinter cannons - 120
10 warriors, splinter cannon, raider, night shields, dark lance, splinter racks - 175
Fast Attack:
5 Scourges, 4 haywire blasters - 120
5 Scourges, 4 haywire blasters - 120
Razorwing, splinter cannon, night shields - 160
Razorwing, splinter cannon, night shields - 160
Heavy:
Ravager, 3 dark lances, night shields - 135
Ravager, 3 dark lances, night shields - 135
Total: 1850
Since haywyches are gone (and rightfully so), I've added in the actually cheaper Scourges to take over their tank cracking duty. They are actually better at it than wyches, since they don't need to get into combat to do their damage, so this works out beautifully.
Now that razorwings are FA, I can take them without displacing ravagers - so I have some dedicated anti air as well as 8 S6 large blasts to tackle blob squads.
Ravagers are more expensive and can no longer take flickerfields, c'est la vie. I still think that every list has a use for them, even at 135 for 3 dark lances and a 3+ jink I think its a bargain.
The troops and elites are the same as always - trueborn have to be min sized 5 now, so no more character + trueborn in venom, but that's fine because the unit still ends up cheaper than 4 in the old book thanks to the points drop. Warrior points dropped as well, so booyah.
The court of the archon is the bees knees. Can have up to 12 models in it, of any type, rather than minimum one of each to start. Meduase have S4 AP3 flame templates, so 4 of them in a venom with the archon lets them deep strike, without scatter, onto the board and unload their flame templates from the hull of the venom, roasting a key enemy unit with armor 3 or less. Shadowfield for survivability, and a blaster so he can take part in the fun and target tanks as well.
No but seriously, there are a few different scans of the points values floating around german and spanish sites, and I've begun to build my new list based off of these. Overall I think the army will play very similarly to how it does now; lots of transports, lots of warriors, and just enough tank busting to be dangerous.
*Note: This is based off the assumption that Archons didn't get more expensive in terms of base points, and that Medusae are 10 points as rumored.*
Primary Detachment - Kabalite Realspace Raider Detachment (the DE specific one, that allows 6 FA slots)
-Grants 5+ cover to all troop choices in turn 1, and 6+ cover to everything else. Archon also lets the unit he joins count the turn for PfP as 1 better for duration of game.
HQ:
Archon - blaster, shadow field, webway portal - 140
Court of Archon - 4 medusae, venom, 2x splinter cannons - 105
Elite:
5 trueborn, 4 blasters, venom, 2x splinter cannons - 180
5 trueborn, 4 blasters, venom, 2x splinter cannons - 180
Troops:
5 warriors, blaster, venom, 2x splinter cannons - 120
5 warriors, blaster, venom, 2x splinter cannons - 120
10 warriors, splinter cannon, raider, night shields, dark lance, splinter racks - 175
Fast Attack:
5 Scourges, 4 haywire blasters - 120
5 Scourges, 4 haywire blasters - 120
Razorwing, splinter cannon, night shields - 160
Razorwing, splinter cannon, night shields - 160
Heavy:
Ravager, 3 dark lances, night shields - 135
Ravager, 3 dark lances, night shields - 135
Total: 1850
Since haywyches are gone (and rightfully so), I've added in the actually cheaper Scourges to take over their tank cracking duty. They are actually better at it than wyches, since they don't need to get into combat to do their damage, so this works out beautifully.
Now that razorwings are FA, I can take them without displacing ravagers - so I have some dedicated anti air as well as 8 S6 large blasts to tackle blob squads.
Ravagers are more expensive and can no longer take flickerfields, c'est la vie. I still think that every list has a use for them, even at 135 for 3 dark lances and a 3+ jink I think its a bargain.
The troops and elites are the same as always - trueborn have to be min sized 5 now, so no more character + trueborn in venom, but that's fine because the unit still ends up cheaper than 4 in the old book thanks to the points drop. Warrior points dropped as well, so booyah.
The court of the archon is the bees knees. Can have up to 12 models in it, of any type, rather than minimum one of each to start. Meduase have S4 AP3 flame templates, so 4 of them in a venom with the archon lets them deep strike, without scatter, onto the board and unload their flame templates from the hull of the venom, roasting a key enemy unit with armor 3 or less. Shadowfield for survivability, and a blaster so he can take part in the fun and target tanks as well.