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Post by Nick P on Jul 20, 2014 15:06:45 GMT -6
A guy on Faeit who has a friend at GW, who has nailed the last 6-7 releases, said that dark eldar are 100% next for 40k after space wolves.
Since this is obviously true and in no way refutable, let the rampant speculation commense.
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Post by jefferestinpeace on Jul 20, 2014 16:36:26 GMT -6
Splinter guns will go to a 5+ poison, Venoms will drop to 1 HP but go up 15 points, The Baron will have a special rules that forbids him from allying with Eldar, Wyches will triple in points, but Incubi will get grenades.
I know it sounds like wishlisting, but I think I'm spot on.
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Post by Russell on Jul 20, 2014 16:45:20 GMT -6
They definitely need more low ap weapons. And dildos.
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Post by Nick P on Jul 20, 2014 16:57:00 GMT -6
I think, truthfully:
Ancient Doom and a form of battle focus will be introduced.
Drug types will change, mechanic will remain the same.
Vehicles will stay the same, possibly get 5-10 points more expensive, fewer options though and flicker fields and night shields might change in mechanic.
I don't honestly see the units themselves really changing that much. Just adding new unit(s) and fixing point values - I see trueborn getting a point or two more expensive, incubi becoming a point or two cheaper.
We'll lose most of our fun haemie weapons, probably get a list of 6ish relics per 6th/7th ed books. As long as we keep huskblade/soultrap in the armory I'm cool with it.
I think its going to be hard to mess up, and I doubt much will change overall. Probably fix some ally shenanigans, possibly get a new force org chart, and probably cast off some of the special characters.
My guess for kits: Plastic archon clamshell Plastic succubus clamshell Platic incubi/trueborn box (includes option for Drazhar model) Plastic voidraven with new flyer
And either.... Plastic wracks/new haemi unit (includes option for plastic haemi) OR new big kit, mega raider or big monstrosity for haemie armies
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Post by Joelercoaster on Jul 20, 2014 17:37:00 GMT -6
Huskblade and various (current) Heamy wargear will become Relics. Fun fact, back in early 3rd we had an Arcane Wargear section before everyone else. Yeah, we're pretty much the master race. Here's hoping that Succubi get a few more weapon options. As solid as the poison blade is for a super-cheap wound-bot HQ, some variety would not be remiss.
Drugs may see a slight alteration. They're really very similar to what we had from the start. I would be very surprised to see Night Shields change (after 2 books and 4 editions, it becomes a standard). I think if the Klaivex could purchase a PGL, then people would start taking them (and running Incubi as just Incubi). I would love to see Tormentor Helms going back to doing something beyond the assumed stat boost (ie, grenade effect, etc).
I would love to see our flyers get Vector Dancer. We're Eldar, yo. Also, I wonder if the Void Raven will go away completely as it still has no kit. I give it 50/50 at this point, either it gets released, or it gets dropped. GW has made that the standard. Razorwing could pretty easily fall into Fast Attack as well, which would also open things up for my Force Org.
Mandrakes... need some serious luvin'. They suffer from the same problems as any other walking assault unit that doesn't have a 3++. At least they have a 5++ and S4... they have the potential to be a *lot* of fun... but they need a better starting point. I love their baleflame mechanic, but getting that first token is too hard without relying on a synergy system, which isn't how they're supposed to work.
Soul Trap I think will open up a bit. I'd love to see something like "kill a character, gain +1S. Kill an IC, gain +1S and regain a wound lost earlier in the battle". In challenges, of course, because that's what 40k is about.
I'm not (yet) sold that we'll get the same rules as Eldar. Mind, I would splooge if we got battle focus. It'd be sick. Foot DE may actually be a thing at that point. Except that they wouldn't. Which brings me to vehicles... I honestly expected Raiders to go down in cost with the last codex. Rhinos went from 50-odd to like 35 or something, I think Chimera's saw some small drops... granted, we're toting proper AT weapons as our base gun, but still, Raiders were about the only option to stay the same cost (or even go up 5 points maybe? Can't remember).
Some other gun options would be nice. Unless you count allies, which is definitely a thing, we really lack when it comes to dakka options. We have poison, we have lances. Dissies are a thing, and scourges/reavers actually have a decent variety... but beyond that, we have nothing in the S6-7 range. Awkward.
Speaking of weapons, I would like to see Dark Matter weapons go down 5 points across the board. Blasters on par with the cost of a Melta, Lances with a Missile launcher (especially if these stay our only options). Shredders go up 5 points (to 10, matching Blasters) and gain Monofilament (this I can't see not happening, they're fluff'd as monofilament weapons). Maybe go up to 18" too... this way it's 10 point seither for the anti-tank, or the anti-infantry, and both are solid options. Go figure.
That's it for now, kiddos.
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mike
Butts
Posts: 628
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Post by mike on Jul 20, 2014 20:04:27 GMT -6
The big things I expect to see are for the Khymerae demon save to be changed to a 5+ and for the Baron and the Duke to vanish.
I think shredders as template weapons would be a nice change of pace. Give us something that ignores cover and is mid strength. I'd also love the option to take dissies in squads where the DL is an option. Maybe even a blaster equivalent (18" Str 5 Ass 2 etc).
Wyches trading haywire for rending feels right. Then you could pass haywire duties off to scourges with a grenade pack a la swooping hawks and maybe trueborn.
I expect a formation that will allow us to take 3 ravagers or jets outside of our CAD.
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Post by Nick P on Jul 21, 2014 8:49:24 GMT -6
Shredders as template weapons would be great, but I don't think that'd go hand-in-hand with monofilament, so I think its one or the other. Personally, I'd prefer the template option, to give our warriors a little added Umph in overwatch. It would also give 20 man blob squads, with 4 shredders inside, some much needed staying power on backfield objectives.
I hope the duke and baron stay, just because they are so fun to play with and incredibly fluffy - but they'd need models, so I won't be surprised if they go the way of the dodo (ie, killed for their tender delicious breast meats). Their only saving grace is that there aren't any 3rd party options available, and kitbashing them from current DE kits is SO easy to do. Even just changing the instruction booklet for the hellions box to add a "to build the baron use these pieces" page would be a fix.
In my head I keep applying the same rules-relations between High/Dark/Wood elves to Eldar/Dark eldar, since they are the most directly-linked armies across both game systems. In wych case (pun) wyches getting rending wouldn't be amiss. Having the option for haywire grenades still makes sense though, I don't know why they wouldn't keep it. And since they have models for wych weapons, those won't be going anywhere.
I think overall they have (another) opportunity to take an army that thrived on 5th editions combat system, and bring it up to speed for 6th/7th to once again thrive in combat. They didn't take the measures needed to help the Nids, the other combat-effective army in the game, but I'm hopeful that the DE get the love to make pure combat armies a viable option in the age of overwatch. If Phil Kelly is at all involved, this might be a thing. He fucking loves dark eldar.
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Post by jefferestinpeace on Jul 21, 2014 9:41:23 GMT -6
Do Wyches have the option for Poison? It seems more likely they'd get that over Rending, maybe a 3+ or re-roll or something, on par with the DE attrition tradition. If anything's going to get Rending it's probably going to be Mandrakes, as they need a reason to exist right now. Elite CC Assassins would be a good niche for them, falling between the overwhelming Wych and expensive beatstick Incubi.
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Post by Nick P on Jul 21, 2014 10:20:55 GMT -6
Yeah you're absolutely right - poison would be a thing, especially since its LITERALLY on everything that isn't a death-laser.
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Post by Joelercoaster on Jul 21, 2014 16:41:31 GMT -6
Well, Wracks are already our poison-in-CC option. Giving it to Wyches may be too much of an overlap.
I would love to see Wyches get their dodge save vs Overwatch, diving prudently into combat and what all.
Mandrakes just need a better delivery system. If they started with a pain token default, they'd probably actually be okay. 5++ with FnP, infiltrating, decent in combat (fair amount of WS4 S4 attacks). Give them a grenade-esque option and they'd be a nice little forward unit, I would think.
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