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Post by ocotako7 on Mar 12, 2019 8:19:38 GMT -6
Do you enjoy spreadsheets, crunching numbers, and a "sitting still, writing down numbers, paying attention, science has it all!" Deviation is a concept poorly understood by tabletop gamers, everyone always talks about averages. I've been working on some guides and was looking for some feedback on them. I'm also sure there are errors in there I could use some help finding. Heres a quick rundown on deviation. Let me know if anything doesn't make sense or is unclear. docs.google.com/document/d/1bqR6N2CWcL4Be5_exUnqDsgASjxicp0wlr082af74KI/editHeres a combat calculator that lets you see the chance of having a certain number of successes. Just put in if number of attacks, if you have rerolls (0 for none, 1 for rerolling 1, 2 for rerolling all), your to hit value, to wound value, and the save an opponent would get (7 is no save). Then it will show you how likely it is to get so many successes. docs.google.com/spreadsheets/d/1B5sMxfzKSYaozc_eKknPp7tvfnKsOkxbngoWBRTmPTI/edit?usp=sharingYou can setup various scenarios such as intercessors shooting at guardsmen or a tank and use it to get a sense of the range of possible damage you could do. Soon youll be able to ballpark these things more accurately in your game!
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Post by ocotako7 on Mar 15, 2019 17:08:50 GMT -6
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