doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 22, 2019 7:39:55 GMT -6
In your experience, have you found more use in the rapid fire portion of the battle forged trait or the assault / heavy portion? And what would you like in its place? Rapid fire on troops, weirdly enough DG don't really have heavy infantry weapons. That is really only useful if I happen to have a helbrute that happens to be a melee/heavy weapon mix. To replace it I would say either make disgustingly resilient army wide, or Inexorable Advance army wide.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 22, 2019 7:40:51 GMT -6
More than bolters I’ve found quite a benefit of running two blight launchers in a squad and being able to advance and shoot them with no penalty. 18” rapid fire is nice, but I haven’t relied on it a ton. Mostly inexorable advance keeps my marines walking forward, and now the beta rule may cause them to stay put on objectives since they’ll rapid fir at the full 24, but I’m not sure it will actually change my playstyle. Blight Launchers are Assault, not Heavy. Inexorable Advance does nothing for them
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cj
neophyte
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Post by cj on Jan 22, 2019 8:40:17 GMT -6
More than bolters I’ve found quite a benefit of running two blight launchers in a squad and being able to advance and shoot them with no penalty. 18” rapid fire is nice, but I haven’t relied on it a ton. Mostly inexorable advance keeps my marines walking forward, and now the beta rule may cause them to stay put on objectives since they’ll rapid fir at the full 24, but I’m not sure it will actually change my playstyle. Blight Launchers are Assault, not Heavy. Inexorable Advance does nothing for them As assault weapons they suffer no penalty to advance and fire, so it lets me get my marines forward a little faster and still put out some shots.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 22, 2019 11:04:39 GMT -6
Fair point, and one I didn't think of, as my marines are usually rhino'd up too their objectives. If you foot slog that is an undeniable advantage...I'm just not sure it's enough of one anymore considering that every other Marine force just got stronger
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Post by Nick P on Jan 22, 2019 11:49:35 GMT -6
I mean don't DG get the same buff, from 18" to 24" rapid fire? Sure its the same as every other heretic astartes, but its still *better* than what you had right?
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 22, 2019 13:46:06 GMT -6
Think of it this in terms of necrons -
If every troop in the game gets the ability to roll for reanimation, but also keeps their original unique bonuses as well, Necrons are weaker relative to their opponents. Other marines aren't losing their unique bonuses, they are just gaining a big part of ours.
Inexorable advance is the reason to keep a DG battle forged army. Now that the vast majority of our troops get a built in longer rapid fire, why have a battle forged DG army in the first place? I might as well throw any chaos unit I want in, because at most I am losing the ability to move and rapid fire at 18 inches, which is pretty damn circumstantial.
You don't have to give the Death Guard something unique, plenty of chapters don't have anything, but if you don't, then you basically take away any point of DG as a unique faction. Just call them a part of Chaos Undivided and give us back access to all the other units we lost (which you are kind of doing by default anyway by removing any meaningful penalty for taking them).
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 22, 2019 13:47:46 GMT -6
Upside...it's a hell of a lot easier to give Morty Warp Time now....
The unintended consequence of this is that it might make a "Death Guard" core chaos soup more powerful, because we can now take the units we lost access to with a very minimal penalty
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Post by Nick P on Jan 22, 2019 14:24:19 GMT -6
Hopefully DG get a better version that lets them move and still fire rapid fire at 24", kind of a combo of the 2. That would be pretty substantial
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Post by ocotako7 on Jan 23, 2019 7:42:52 GMT -6
I feel like GW has been leap frogging the revamps, which is good and bad. Nice to do things in chunks, but it leaves some units behind while the revamp happens. Think of the beta deep strike and GSC, removal of fly from charging etc. With the bolter change there is almost no reason to take fragstorm grenade launchers on primaris vehicles over storm bolters.
A year from now I think the game will be in a better place and more balanced. Bolters will feel more lethal on marines, and hopefully things made superfluous or unecessary by the change will have been addressed.
I think overall its great forward progress, but a bit slow since its only for chunks of the game/units at a time.
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