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Post by kingwalnut on Jan 21, 2019 8:51:09 GMT -6
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Post by Nick P on Jan 21, 2019 10:27:56 GMT -6
I think this is awesome - it doesn't do anything to help the durability of a space marine or terminator, which tends to be the big draw back, but being able to do on average TWICE as much damage before they die is going to be huge - and lists that abuse reroll auras or banners to shoot when they die, or Deathwatch with their special ammo, are going to see a huge boost from this.
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zyggy
initiate
Posts: 242
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Post by zyggy on Jan 21, 2019 10:38:01 GMT -6
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Post by ocotako7 on Jan 21, 2019 10:49:36 GMT -6
At a glance I like it. We will of course have to see how the fine balance works out by playing with it.
But it seems like a buff to the more shooty SM armies, which was needed, and feels very fluffy.
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cj
neophyte
Posts: 734
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Post by cj on Jan 21, 2019 10:58:11 GMT -6
I’m a bit confused. Does this mean that you double your shots (four shots in rapid fire range for a bolter) or just two shots at long range if you are stationary? I’m just confused what it means by doubling the attacks.
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Post by kingwalnut on Jan 21, 2019 11:04:00 GMT -6
I’m a bit confused. Does this mean that you double your shots (four shots in rapid fire range for a bolter) or just two shots at long range if you are stationary? I’m just confused what it means by doubling the attacks. It just gives you more ways to get rapid fire. It doubles the shots so a Rapid Fire 1 would become a Rapid Fire 2 under the listed conditions instead of just half range. It just gives marines the ability to fire with Rapid Fire at max range in various situations.
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Post by Nick P on Jan 21, 2019 11:34:54 GMT -6
Normal rapid fire rule states that a rapid fire weapon doubles its shots if firing at an enemy within half range (so rapid fire 1 becomes rapid fire 2). This just adds 2 other conditions for when the shots are doubled - so it isn't 4 shots at half range for a rapid fire 1 weapon, its just rapid fire 2 more often.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 21, 2019 15:55:14 GMT -6
Death Guard better get a little love now, that kinda takes a lot of the punch out of "Inexorable Advance"
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Post by Russell on Jan 21, 2019 18:09:10 GMT -6
As a side note, kind of another slap in the face for Sisters of Battle after their underwhelming beta codex. Care to elaborate? I didn’t have the chance to check out the codex.
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Post by Russell on Jan 21, 2019 18:10:13 GMT -6
Death Guard better get a little love now, that kinda takes a lot of the punch out of "Inexorable Advance" Does it though? Chaos also gets this new bonus, unless I’m mistaken.
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zyggy
initiate
Posts: 242
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Post by zyggy on Jan 21, 2019 20:36:19 GMT -6
As a side note, kind of another slap in the face for Sisters of Battle after their underwhelming beta codex. Care to elaborate? I didn’t have the chance to check out the codex. Lot of people consider the new Act of Faith system a step down due to it being turned into a redundant set of not-CP to further keep track of with a chance of failure and not terribly fantastic effects, with a lot of their chapter tactics and stratagems devoted to incorporating or improving said AoF system with ho-hum results. Add in some Celestine nerfs and little else besides some points drops, and the reaction didn't exactly wow people. Now the fact that SM and CSM get their bolters improved while Sisters, who also make heavy use of bolters don't, just seems like salt in the wound.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 21, 2019 21:21:58 GMT -6
Death Guard better get a little love now, that kinda takes a lot of the punch out of "Inexorable Advance" Does it though? Chaos also gets this new bonus, unless I’m mistaken. Yes, because our specific advantage is the ability to rapid fire at a longer range. By giving that to every Marine standard without giving something else the Death Guard you've made them realitively weaker. What is the advantage in making my Death Guard Battle Forged now?
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jan 21, 2019 21:25:15 GMT -6
I'm not saying this isn't a necessary upgrade for marines, I'm just saying Death Guard need a new Battle Forged trait to replace their no longer unique one.
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Post by Russell on Jan 21, 2019 23:38:30 GMT -6
In your experience, have you found more use in the rapid fire portion of the battle forged trait or the assault / heavy portion? And what would you like in its place?
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cj
neophyte
Posts: 734
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Post by cj on Jan 22, 2019 5:21:37 GMT -6
More than bolters I’ve found quite a benefit of running two blight launchers in a squad and being able to advance and shoot them with no penalty. 18” rapid fire is nice, but I haven’t relied on it a ton. Mostly inexorable advance keeps my marines walking forward, and now the beta rule may cause them to stay put on objectives since they’ll rapid fir at the full 24, but I’m not sure it will actually change my playstyle.
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