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Post by kingwalnut on Dec 8, 2018 16:54:31 GMT -6
My fellow bug lord, the Acid Spray TFex is your friend. It's the only way I run it. Rupture Cannon is great, but you're only going to get 3 hits, likely 2 wounds, and then they may be able to invuln past it. No one looks down 4d6 auto hits on overwatch and shrugs. It is so scary! Throw Pathogenic Slime on it and your auto hits are dealing d3+1 damage I love acid spray
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Post by ocotako7 on Dec 8, 2018 23:53:43 GMT -6
www.youtube.com/watch?v=IJFlozvV8K0&t=572sMost exciting thing is the new missions. I've always liked AOS missions much more than 40k, looks like they took some notes from the Generals Handbook 2018 in designing Chapter Approved.
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Post by Joelercoaster on Dec 9, 2018 16:41:11 GMT -6
My fellow bug lord, the Acid Spray TFex is your friend. It's the only way I run it. Rupture Cannon is great, but you're only going to get 3 hits, likely 2 wounds, and then they may be able to invuln past it. No one looks down 4d6 auto hits on overwatch and shrugs. It is so scary! Throw Pathogenic Slime on it and your auto hits are dealing d3+1 damage I love acid spray You are so not wrong. I'm just about to work through a new list to see how easy it is to fit in a Sprayfex. They're definitely a solid double-move T1 to sit and hold a midfield presence. Lose one turn of shooting, but an 18" bubble (plus base diameter) of "come closer" that degrades *very* generously (not something that can be said for many of our MC's) is... definitely a legit thing.
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Post by kingwalnut on Dec 9, 2018 17:15:55 GMT -6
Additionally, it really doesn't care if it's BS degrades. Worst case scenario, bottom bracket strength still wounds infantry on 3s. I have murdered the following with one spout of 4d6 acid.
A darkshroud, a rhino (on overwatch), a unit of deffkoptas, many Primaris marines, and a Ghostkeel. Among other less notable casualties.
Acid Spray is Best Spray
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Post by Joelercoaster on Dec 10, 2018 8:24:53 GMT -6
Exactly, the only thing you care about degrading is the str, and even then vs most infantry it's moot. I guess for flyers you really want to hit them earlier, but as much as anything it's board control.
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Post by Nick P on Dec 10, 2018 9:13:36 GMT -6
My necron list dropped 176 points. *nice* Do you think it was enough? I'm not sure yet - I really wish that scythe guard went down more than 2 points, because they're still 28 ppm and they still die like space marines ie way too easily, but in general the points drops just mean that instead of taking an odd number of warriors (like 11 or 13) just to fill points, it will always be a full squad of 20. Deciding whether to bring 5 or 10 man immortal units won't be an issue, it will always be 10. Taking 5 destroyers to save points instead of 6, again no longer a question. So for my list I think it just rounds all my units up to a full size squad or at least an "even" sized squad, more than actually changing much about my list. Though with the drops to the FW stuff too, I could just plug and play a tomb stalker or a couple of sentry pylons without changing anything, so I definitely have more options as far as using more models from my collection which seems to be the overall theme of CA from what I can tell - most armies are going to be able to bring more of their collections.
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Post by Eric formerly Eric on Dec 10, 2018 9:39:15 GMT -6
I feel like melee wargear costs for crons are always high. It makes sense for a space marine power fist to cost 12 cause i can hide it in a big tactical squad. But cron squads all have to take the same weapon, so you are losing a 28 pt model to every wound rather than having meat shields.
Having said that, T5 2W reanimation protocols is much harder to kill than a space marine.
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Post by Nick P on Dec 10, 2018 12:01:54 GMT -6
I feel like melee wargear costs for crons are always high. It makes sense for a space marine power fist to cost 12 cause i can hide it in a big tactical squad. But cron squads all have to take the same weapon, so you are losing a 28 pt model to every wound rather than having meat shields. Having said that, T5 2W reanimation protocols is much harder to kill than a space marine. I'll be totally honest, I haven't played my necrons much lately - I actually forgot they were T5 and had 2W. So that actually is way better than I was thinking in my head, though I still don't think 28 points is the right cost. They have the same issues terminators have, in that multiple damage are just so easy to come by in this edition, that the 2W hardly ever comes into play as the durability boost that it should be.
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Post by Eric formerly Eric on Dec 10, 2018 12:39:39 GMT -6
Ok so i see this all the time, but it honestly just depends on your army comp. Ill say what i say about Tyranid Warriors: if your army has tons of little bugs, the warriors are gonna get one-shotted by a missile launcher. If you have lots of monsters taking those missile shots, your warriors will instead be tanking small arms fire and will be durable. Same with terminators. (My main terminator issue is that theyre slow actually)
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Dec 10, 2018 13:01:35 GMT -6
Do you think it was enough? I'm not sure yet - I really wish that scythe guard went down more than 2 points, because they're still 28 ppm and they still die like space marines ie way too easily, but in general the points drops just mean that instead of taking an odd number of warriors (like 11 or 13) just to fill points, it will always be a full squad of 20. Deciding whether to bring 5 or 10 man immortal units won't be an issue, it will always be 10. Taking 5 destroyers to save points instead of 6, again no longer a question. So for my list I think it just rounds all my units up to a full size squad or at least an "even" sized squad, more than actually changing much about my list. Though with the drops to the FW stuff too, I could just plug and play a tomb stalker or a couple of sentry pylons without changing anything, so I definitely have more options as far as using more models from my collection which seems to be the overall theme of CA from what I can tell - most armies are going to be able to bring more of their collections. Just casually browsing the point drops I think Necrons needed more of a drop than they got, but time will tell
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Post by Eric formerly Eric on Dec 10, 2018 13:50:55 GMT -6
I'm not sure yet - I really wish that scythe guard went down more than 2 points, because they're still 28 ppm and they still die like space marines ie way too easily, but in general the points drops just mean that instead of taking an odd number of warriors (like 11 or 13) just to fill points, it will always be a full squad of 20. Deciding whether to bring 5 or 10 man immortal units won't be an issue, it will always be 10. Taking 5 destroyers to save points instead of 6, again no longer a question. So for my list I think it just rounds all my units up to a full size squad or at least an "even" sized squad, more than actually changing much about my list. Though with the drops to the FW stuff too, I could just plug and play a tomb stalker or a couple of sentry pylons without changing anything, so I definitely have more options as far as using more models from my collection which seems to be the overall theme of CA from what I can tell - most armies are going to be able to bring more of their collections. Just casually browsing the point drops I think Necrons needed more of a drop than they got, but time will tell Well thats because everyone got a ton of points drops. My nids list is 200 points cheaper! (However im still salty that the Hierodules didnt get a buff in this post-knight codex world)
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Dec 10, 2018 13:55:54 GMT -6
Oh for sure, buffing a weak codex just as much as you buff a strong one doesn't do it any favors
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Post by Nick P on Dec 10, 2018 14:48:26 GMT -6
I think 2 exocrines are a suitable mini-knight for nids now - 340 points, T8, 24 wounds, 3+ save, and 24 S7 AP-3 D2 shots if they don't move. Not so shabby, the points drop there is really interesting!
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Post by Eric formerly Eric on Dec 10, 2018 15:37:44 GMT -6
I think 2 exocrines are a suitable mini-knight for nids now - 340 points, T8, 24 wounds, 3+ save, and 24 S7 AP-3 D2 shots if they don't move. Not so shabby, the points drop there is really interesting! Yeah, plus you can space them out in order to see a larger portion of the board. I cant believe they got a 46 point drop. They were already good!
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Post by Nick P on Dec 11, 2018 8:11:57 GMT -6
I think 2 exocrines are a suitable mini-knight for nids now - 340 points, T8, 24 wounds, 3+ save, and 24 S7 AP-3 D2 shots if they don't move. Not so shabby, the points drop there is really interesting! Yeah, plus you can space them out in order to see a larger portion of the board. I cant believe they got a 46 point drop. They were already good! dude totally agree! I've always had mine in every list I've played with nids in 8th, its so damn fun. I might have to get an artillery list together with 6 hive guard, 2 exocrine, and a tfex babysat by a malanthrope, and see how that goes. Also really eager to try out the new cheaper broodlord at the head of a huge horde of genestealers. Nids came out way on top from CA in my opinion
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