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Post by Nathan on Sept 28, 2018 22:31:33 GMT -6
Did Greyknights just get better by everything else getting brought down a peg!
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Post by Russell on Sept 28, 2018 22:51:44 GMT -6
Oh god I miss scatter dice, that shit was so often hilarious. fuckin nero over here
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Sept 29, 2018 4:57:43 GMT -6
Oh god I miss scatter dice, that shit was so often hilarious. fuckin nero over here Some men just want to watch the world burn It's why I play Orcs
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Post by Nick P on Sept 29, 2018 21:03:56 GMT -6
Although I'm mad GW still refuses to fix soups for some unfathomable reason, the CP battery relics/abilities now only ever refunding 1 cp a battle round does go a long way to help with the infinite CP armies that have been cropping up. The tactical reserves rule is interesting, means I can make my orks getting in turn one count a lot more if they can do it. Sad to hear about GSCs, but I'm sure their codex will negate this rule in some fashion. Also, Don't forget to check your Individual army's faq pages as well as the main rulebook, a lot of them have been updated. (Fortifications can capture objectives now!?) It's because soup isn't a bug it's a feature- 8th edition is all about freedom and choice and open ended army lists so people buy more models. GW isn't ever going to remove it or limit it I imagine, rather they'll continue targeted FaQs to get rid of the most obvious meta busting combos and go from there. So far I think they've done a good job of that in the 2 FAQs, looking forward to see what chapter approved brings to the table.
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Post by Joelercoaster on Sept 30, 2018 10:40:11 GMT -6
Although I'm mad GW still refuses to fix soups for some unfathomable reason, the CP battery relics/abilities now only ever refunding 1 cp a battle round does go a long way to help with the infinite CP armies that have been cropping up. The tactical reserves rule is interesting, means I can make my orks getting in turn one count a lot more if they can do it. Sad to hear about GSCs, but I'm sure their codex will negate this rule in some fashion. Also, Don't forget to check your Individual army's faq pages as well as the main rulebook, a lot of them have been updated. (Fortifications can capture objectives now!?) It's because soup isn't a bug it's a feature- 8th edition is all about freedom and choice and open ended army lists so people buy more models. GW isn't ever going to remove it or limit it I imagine, rather they'll continue targeted FaQs to get rid of the most obvious meta busting combos and go from there. So far I think they've done a good job of that in the 2 FAQs, looking forward to see what chapter approved brings to the table. I ... half agree. I think GW's (dare I say, honest) ideal would be to allow the flavor/fluff of an allied Imperial or Eldar-faction army, while keeping the power of that version comparable. Being able to ally isn't in and of itself a bad thing, but the current (even still) implementation leads to way more unbalanced/favorable combo's - when you can splash a 200 pt battallion (or probably less?) for near-infinite command points into any Imperial army, that's A Bad Thing (tm). But now you can't. So there's that. Personally I'd like to see more limits around mixing not only factions, but traits - only one trait per army (rather than detachment) in matched play. I've heard the idea of CP pools being faction specific (so if I splash GSC, they can only use the CP generated by the GSC detachment, or the +3 from being battle forged in general). Using allies to shore up weaknesses has no real downside, and IMHO needs something to balance it out. It should be a trade-off. Just my ramblings, though.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Sept 30, 2018 15:20:00 GMT -6
I actually assumed they were going to make CPs faction specific, and an a little surprised they didn't.
I think larger soup armies still need some kind of nerf to balance out against single force xeno armies who just don't have access to the same depth of tools.
I also think that a lot of the mixable factions have been watered down as a result, which doesn't really benefit those who want to make a single army force out of something like just space Marines
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Post by Eric formerly Eric on Oct 1, 2018 20:30:01 GMT -6
Yeah i think there are two flaws here: 1. Command points seem like an obvious way to balance single faction vs soup. More points for using less detachments. 2. The 2 faq, 1 CA points adjustment is flawed. Points are the most basic way to balance a game. So its crazy that, rather than simply adjusting points values regularly, GW would rather change massive game rules. I get the idea of a living ruleset, but many of the changes (like deep strike, command points, character targeting), make it seem like a completely different game since the start of 8th.
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