|
Post by Nick P on May 29, 2018 7:25:42 GMT -6
For those of you who missed it over the weekend - GW announced the knew imperial knight codex is coming up for preorder June 2, released June 9. www.warhammer-community.com/2018/05/27/all-knights-great-and-small/In addition to updated rules they're getting 9 Household traits which seems like a lot considering GW only ever shows them in like 2 or 3 schemes, so that's really exciting - and they are getting 2 new models to boot - giant knights in the form of the the Knight Valiant (spear/megaflamer) and Knight Castellan (mega plasma and volcano cannon): They're also getting a new version of the Armigers from forgebane - the Armiger Helverin which look to be armed with some kind of autocannon: And they're even getting their own special character, Sir Hekhtur the Chainbreaker: And on top of this, Imperial Knight: Renegade is getting a re-release, so I'll be buying that. $195 US for 2 knights and a set of the mechanicus terrain, solid deal - either just for lords of war for your imperial armies in general, or for starting a knight army! Looks like the big knight Valiant/Castellan is $170 USD, the armigers come in pairs for $75 (pretty good deal if you ask me), and the character and new IK fortification will be previewed next week and are apparently pretty reasonable (I think someone said the new character is the same price as a normal knight, and the terrai is only $40)
|
|
|
Post by kingwalnut on May 29, 2018 7:40:54 GMT -6
As much as I dread the idea of fighting a Knight army, fielding a super low model, very elite force sounds really cool.
In terms of fighting it, I just need to make sure I have plenty of anti-armor on hand.
|
|
|
Post by Nick P on May 29, 2018 8:00:31 GMT -6
Yeah I mean the knights in general aren't that good - they're a gatekeeper army, meaning if you don't know how to play against them or if you don't bring enough anti armor or mortal wound dealers, they can be tough.
But they suck at objective games and are pretty expensive, both points and money wise, and despite their looks they aren't putting out that much pain. Only a handful of attacks in combat and a handful of high strength long range shots and a handful of medium strength medium range shots. Good for popping transports and tanks, smaller units, characters if they're close, but not great vs hordes.
|
|
|
Post by kingwalnut on May 29, 2018 8:08:08 GMT -6
I've never played against one so I guess I lack context there for sure.
The objective game definitely is against them. I think they will be fine. Even if someone mixes them into an AdMech or other Imperium army, that is a lot of point cost tied up. Just means I need to run my Rupture Cannon Fex and Venom Cannons if I see one
|
|
|
Post by Nick P on May 29, 2018 8:20:17 GMT -6
Yeah the main reason I'm grabbing the Renegade set, and one of the new big knights, is to have a smallish ~1400/1500 point force of knights and just more options for my imperium and chaos armies to ally in LoW models. Seems like a win win
|
|
zyggy
initiate
Posts: 242
|
Post by zyggy on May 29, 2018 9:08:22 GMT -6
Ugh, I'm really dreading this. As an ork player unless half my army is tankbustas or mek gunz, I cannot beat them. Haven't fought them as necrons yet, but I'm similarly not excited to start seeing more of these monstrosities.
|
|
doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
|
Post by doubleback on May 29, 2018 10:40:12 GMT -6
Necrons can offer some hilarity with scarabs, which for "reasons" cannot be stepped over by a knight
As for Orks, last Apoc game I was in, a Gargantuan Squigoth full of Tank Bustas could maul a Knight in a turn. Outside of the GS you are pretty much boned if your opponent has any concept of priority targeting. A Stompa, in its current iteration, isn't a match for a land raider, let alone a Knight. I have dangerously high hopes for June though....and Knight sized Ghazghkull
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on May 29, 2018 15:54:33 GMT -6
After being underwhelmed by the rules for the armigers with melta and chainsword, let's see if the autocannon ones are impressive (and cheap) enough to end up devoted to the Ecclesiarchy.
I would also agree with some of the above voices that I don't relish the idea of playing against an all knight army. Even if I could pull out a Win in an objective game, it would probably end up a game of hiding and hoping to not be tabled. They're just far too tough for small arms fire and I don't have enough high damage, high strength weapons to kill four of them (especially given range considerations).
|
|
|
Post by Eric formerly Eric on May 30, 2018 8:47:13 GMT -6
So I get the concern about knight armies being somewhat invincible, and my index nids couldn't bring down a single knight. But that's why we play the missions, and I've won plenty of games where I had no chance of tabling my opponent. I don't think it'll be that bad. Plus, the armigers are super light and the dominus only has a few extra wounds over a standard knight.
Btw, if anyone wants to split renegade box set, I'm down. Or I'll split the armigers if they have decent rules.
|
|
|
Post by Joelercoaster on May 30, 2018 14:08:41 GMT -6
So I get the concern about knight armies being somewhat invincible, and my index nids couldn't bring down a single knight. But that's why we play the missions, and I've won plenty of games where I had no chance of tabling my opponent. I don't think it'll be that bad. Plus, the armigers are super light and the dominus only has a few extra wounds over a standard knight. Btw, if anyone wants to split renegade box set, I'm down. Or I'll split the armigers if they have decent rules. I agree with this, up until the mission becomes kill points. And there is a big difference between a winnable game, and a fun game imho.
|
|
|
Post by Nick P on May 30, 2018 14:29:30 GMT -6
I think the fact that the new big knights are only 4 more wounds than a normal knight (so on average take 1 more shot with a lascannon or darklance to kill) and almost double the points cost will help balance them out tremendously. Apparently they're almost 800 points, so you're not going to see many of them on the board according to rumors.
What I'm hearing here is a lot of uneasiness about the new codex - I for one will definitely be taking that into account when building my knight army, keeping it fluffy and fun and not just going for power combos. I just want to build big robots and roll dice babies!
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on May 30, 2018 18:18:52 GMT -6
I mean, don't worry too much about it, Nick, I'm down to get stomped by knights every now and then. It's not the end of the world. I'd prefer not to have to take the Metra out to Glenview just to have my dick kicked off, though. At least be courteous enough to table me without losing a model within a comfortable distance to my home. It'll make it easier to slink home and lick my sounds/cry myself to sleep.
|
|
|
Post by Nick P on May 30, 2018 21:35:52 GMT -6
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on Jun 3, 2018 9:08:20 GMT -6
Btw, if anyone wants to split renegade box set, I'm down. Or I'll split the armigers if they have decent rules. I'd be down to split a box of Armigers.
|
|
|
Post by rogerspacem on Jun 8, 2018 19:08:49 GMT -6
Got the codex and yeah I'm digging the new book. The relics are pretty good and does help have the knights survive a lot better. The only real point drops are the crusader and the smaller bots
Heliverns: 174 (weapons a two predator autocannons) War glaives: 168 (around there) so it's a lot cheaper now.
|
|