|
Post by Eric formerly Eric on Mar 12, 2018 11:16:28 GMT -6
|
|
|
Post by Nick P on Mar 12, 2018 14:25:29 GMT -6
People on reddit are complaining (shocker) but I think a 30" melta gun is fucking terrifying, especially considering these things are going to come in swarms of 2 or 3 and on a tyrannofex-style chassis. I'm definitely getting a forgebane box for the added necrons and then some sweet sweet mini-knight space marine allies.
|
|
|
Post by Eric formerly Eric on Mar 12, 2018 14:52:05 GMT -6
Ok so 30" d3 melta is great. 14" move is great. BUT, T7 12w and the close combat weapon are mediocre. I was hoping for T8 and a d6 D ccw. Honestly this isn't that much better than a contemptor dreadnought.
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on Mar 12, 2018 14:53:38 GMT -6
Meltaguns are one of those things that are super swingy. Like, one shot with 3s to hit, 3s or 4s to wound, invul saves if there are any, and anywhere from 1 to 6 damage is just all over the place in damage output. Meltaguns have really gone from a sure thing if you could get them into position to a sort of hopeful optimism (at least against medium/heavy armour, against medium organics they're better). When you put on top of that a random number of shots, again, it's all over the place.
That said, if the points are right, I think it'll be a solid enough gun. Points (and eBay prices) allowing, I'll try to grab three for some Ecclesiarchy knights.
|
|
|
Post by Eric formerly Eric on Mar 12, 2018 14:54:42 GMT -6
I was also hoping there would be more options/customization.
|
|
|
Post by rogerspacem on Mar 12, 2018 15:09:39 GMT -6
I was also hoping there would be more options/customization. I'm pretty there will be more options later on. When them little knights gets their own box. It's what they did for the plague drones. Otherwise... These mini knight can do the damage and be a great distraction. Its a solid build. I'm just curious for cost. Because if 1-3 minis can fill in one LOW slot then if you do I imagine them to be comparable in price to a fully decked out knight. Which can be around 600 points...so maybe 200 points apiece?
|
|
|
Post by Nick P on Mar 12, 2018 15:14:57 GMT -6
I was also hoping there would be more options/customization. I'm pretty there will be more options later on. When them little knights gets their own box. It's what they did for the plague drones. Otherwise... These mini knight can do the damage and be a great distraction. Its a solid build. I'm just curious for cost. Because if 1-3 minis can fill in one LOW slot then if you do I imagine them to be comparable in price to a fully decked out knight. Which can be around 600 points...so maybe 200 points apiece? This. I'm thinking 150-200 is about right for each one, it would also put them into the realm of contemptor dreadnoughts for points which, as Eriq point out, is about where they fall usefulness wise as well.
|
|
|
Post by Eric formerly Eric on Mar 12, 2018 15:26:22 GMT -6
Assuming they can move and fire heavy weapons without penalty (maybe also advance and charge?!?), they should be at least 200. Gw contemptor is 167 pts, redemptor is like 202. I just wish they were slightly tougher and cost 250.
(I imagined it being super fast/strong (like T/S8) but few wounds so a sharp degrade scale)
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on Mar 12, 2018 15:40:11 GMT -6
I don't think they'll be able to move and fire heavy weapons without penalty given that the melta cannon is an assault weapon, but it could just be an assault weapon so that they can advance and shoot it. S7 would have been nice so that they could wound T7 on 2s.
If we're talking about durability, I think T7 is the right call, so that it's not that tough, but more wounds (16 maybe?) would be a better way to show a baby knight than T8, which can just be so hard to hurt for a lot of factions that have nothing over S8 (though, maybe that's just an issue I have).
|
|
|
Post by Eric formerly Eric on Mar 12, 2018 15:45:22 GMT -6
Oh yeah jesse I forgot that weapon is assault, which is def a nice advantage. I just thought T8 10-12W would be a fun way to represent something that is tough to wound but goes down quickly. More wounds could've helped too. It's just weird that a redemptor dreadnought has equal toughness and more wounds.
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on Mar 12, 2018 16:18:22 GMT -6
Yeah, it is odd that it's easier to bring down than a redemptor dread. That said, it does have an invuln save, so depending on what that is, it might be more durable. Though, it probably won't be a super reliable defense the way toughness and wounds (more or less) are.
|
|
|
Post by rogerspacem on Mar 12, 2018 17:38:25 GMT -6
I'll say this... A devil fish having T7 and W12 is actually pretty hard to take down and it's just a transport.
T7 and w12 is nothing to sneeze at. True heavy weapons can take it down fast... But if they are focusing everything on that... Then it's doing it's job.
|
|
|
Post by OliverY on Mar 13, 2018 18:08:37 GMT -6
I'll say this... A devil fish having T7 and W12 is actually pretty hard to take down and it's just a transport. T7 and w12 is nothing to sneeze at. True heavy weapons can take it down fast... But if they are focusing everything on that... Then it's doing it's job. That depends on what, if any, kinds of brackets they have. A transport doesn't care as much about being knocked down brackets if it can still deliver its cargo. A units that is supposed to deal damage very much will.
|
|
|
Post by rogerspacem on Mar 13, 2018 19:14:12 GMT -6
I'll say this... A devil fish having T7 and W12 is actually pretty hard to take down and it's just a transport. T7 and w12 is nothing to sneeze at. True heavy weapons can take it down fast... But if they are focusing everything on that... Then it's doing it's job. That depends on what, if any, kinds of brackets they have. A transport doesn't care as much about being knocked down brackets if it can still deliver its cargo. A units that is supposed to deal damage very much will. I think a good comparison would be a knight itself. I believe movement, WS, and BS would degrade. Probably in the scaling Full: 3+ Half: 4+ Near death: 5+ Even a crippled if it hits it will kill. Still it comes down to point cost. Also we aren't even sure if it has any other rules.
|
|
jesse
neophyte
Posts: 732
|
Post by jesse on Mar 20, 2018 9:57:15 GMT -6
So, here's some more bits about the rules for the Warglaives. 240 points seems like a bit much for them.
|
|