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Post by OneEyeRob on Nov 14, 2017 13:09:18 GMT -6
hey guys,
I was just curious if any of you have seen anything being done to balance the absence of additional rules for index armies to balance them with Codex armies, or is it even neccessary?
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Post by Nick P on Nov 14, 2017 13:15:33 GMT -6
Well the Chapter Approved book being released next month covers that - from what I understand it gives some abilities and relics and fluffy warlord traits to the non-codex armies to help hold them over, in addition to covering sweeping updates to the points costs of models and equipment across the entire game. Its basically the 40k version of the Generals Handbook for AoS, which will be a yearly release to sort of "soft reset" the game as it starts to swing out of balance over time.
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Post by OneEyeRob on Nov 14, 2017 13:19:00 GMT -6
cool. I had some friends questioning that, as I was putting together a home campaign for us. i'd love to get y'alls feedback and potential interest for 2018 too. You could check it out at warhammerchicago.wordpress.com Be gentle, it's [m]y first attempt.
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Post by Eric formerly Eric on Nov 14, 2017 13:21:01 GMT -6
But short answer - no, they are certainly not balanced. There are a few ways to help mitigate that though in casual games. I don't bring relics and limit my use of strategems to a couple that I mention before the game. If I know I'm playing an index army beforehand, i sometimes bring weirder/less optimal units too.
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Post by Joelercoaster on Nov 14, 2017 13:24:42 GMT -6
Same... reducing the "codex extras" - relics, traits, etc, is probably the best way to keep from just overpowering an index list due to simply having more toys.
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jesse
neophyte
Posts: 732
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Post by jesse on Nov 14, 2017 13:32:22 GMT -6
You could also just really encourage people to self-regulate. The index buffs are good, but don't seem generally game breaking unless someone is trying to create the most utterly powerful build possible.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Nov 15, 2017 8:19:36 GMT -6
Rob! Where you been? Stop making new rules and finish your Orks.
Together we will bury this group in plastic boyz.
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Nov 15, 2017 8:28:38 GMT -6
You could also just really encourage people to self-regulate. The index buffs are good, but don't seem generally game breaking unless someone is trying to create the most utterly powerful build possible. I’ve been operating my Death Guard with a “no primarch” rule until everything settles and other armies have realistic options to deal with those big bastards . Tyler has suggested a “no lord of war” rule as well that I think goes a long way to making the games more balanced. You could also ban battle forged armies. I think playing a single faction army force cuts out a lot of the abuses open to Chaos, the imperium, and to a degree Tyranids. Death Guard get a lot scarier with warp time, which is why GW took that particular toy away from us. These are just suggestions if a problem even arises. One of the things I like about this group is that 90% of the people playing here seem to be looking to have a good game, not find overpowered loopholes.
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Post by Nick P on Nov 15, 2017 9:26:35 GMT -6
You could also just really encourage people to self-regulate. The index buffs are good, but don't seem generally game breaking unless someone is trying to create the most utterly powerful build possible. I’ve been operating my Death Guard with a “no primarch” rule until everything settles and other armies have realistic options to deal with those big bastards . Tyler has suggested a “no lord of war” rule as well that I think goes a long way to making the games more balanced. You could also ban battle forged armies. I think playing a single faction army force cuts out a lot of the abuses open to Chaos, the imperium, and to a degree Tyranids. Death Guard get a lot scarier with warp time, which is why GW took that particular toy away from us. These are just suggestions if a problem even arises. One of the things I like about this group is that 90% of the people playing here seem to be looking to have a good game, not find overpowered loopholes. Banning battle forged armies just means you can only play unbound, which means instead of using detachments you just bring whatever you want without any regard to the keyword system. I think what you mean is to only take single detachments? Or single faction keyword across all detachments?
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Nov 15, 2017 9:56:11 GMT -6
Single faction keyword is definitely the wording I was looking for there
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