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Post by Nick P on Oct 17, 2017 13:49:38 GMT -6
That's adorable. What is it, like a mini-dreadnought? No new hulking beasts of Nurgle? Sad. Yeah its basically Nurgles version of a venomthrope - gives everything within 7" +1 to saves as if in cover, and carries some dope heavy weapons like a missile launcher and multi-melta. And since opponents are -1 to hit against it in combat, and because it ignores the movement penalty for heavy weapons, its surprisingly fast and combat effective as well. Can come in units of up to 3, and rock about 150ish points if I recall. Not too bad!
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doubleback
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Post by doubleback on Oct 17, 2017 14:19:09 GMT -6
Plus if you field it in a unit of 3, it gains +1 to hit on all its weapons
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Post by Russell on Oct 17, 2017 15:07:53 GMT -6
gives everything within 7" +1 to saves as if in cover Unfortunately the unit has to be wholly within 7". Still not bad considering you don't have to space units out to avoid dumb templates.
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cj
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Post by cj on Oct 17, 2017 15:26:02 GMT -6
Movement trays?
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Post by Nick P on Oct 18, 2017 7:31:48 GMT -6
Oh shoot, that's a really important distinction, good catch Russell
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Post by Russell on Oct 18, 2017 8:18:29 GMT -6
Yeah kinda ruins the to hit bonus benefit to me since bringing them all in one unit reduces your ability to spread the cover saves around.
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doubleback
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Post by doubleback on Oct 18, 2017 9:06:17 GMT -6
It definitely does, and my plan is to take three and split them up (I've been playing Orks, a 4+ to hit still seems amazing to me) but it is worth noting that if you do want to run them as a small anti armor unit, they will get that bonus.
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doubleback
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Post by doubleback on Oct 18, 2017 10:15:53 GMT -6
Totally new direction here, but I am getting itchy for some more DG hardware....what are people liking from Forge World for the Death Guard. I can see the Fire Raptor, as well as the Drop Pod being a great way to compensate for the slow movement and another option to get distraction units into the enemy ranks. I was also looking at some of those upgraded dreadnoughts.....because they look awesome. The thing is, looking at the few lists I have put together, I do not really feel that i am lacking for anti armor or the ability to put long-ish range hurt on an opponent.
Granted I have not play tested any of this yet (still waiting on a few models to get in) but what are you guys seeing that you like, or what are your impressions of any glaring deficiencies?
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Post by Joelercoaster on Oct 18, 2017 10:23:08 GMT -6
That's the big benefit of Niddly-thropes... much shorter range, but you only need to touch one gribbly (or gribbous?) for the bonus to kick in. Of course, Nids aren't usually known for small units that fit within 7" of any one thing xD
If venomthropes had guns, though, I'd put them down a lot more
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cj
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Post by cj on Oct 18, 2017 10:39:04 GMT -6
I personally like the slow roll of mortal wounds the army puts out every turn. As for glaring deficiencies, I think it depends on the list you build. The biggest problem is that most of everything is going to be high points, so you need to know what it's doing and why. Also, I think the defiler is one of the best options for this army. That thing can lay out some hurt.
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doubleback
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Post by doubleback on Oct 18, 2017 10:43:08 GMT -6
Really? Care to expand on that? I am new to Chaos, but I love the way the thing looks. My major reservation is that it does not get inexorable advance, like the HelBrutes do, so I guess I figured they could do about the same job, only better. I can see the value of leaving it in the back field, however. The list I am favoring right now dropped the plague crawlers, so I do not really have much in the way of back field objective grabbers
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cj
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Post by cj on Oct 18, 2017 10:47:39 GMT -6
As an initial matter, it's a daemon and gets an invul. Next, it's better in close combat than a hellbrute as a function of attacks, and if I remember correctly, it's actually faster than a hellbrute as well. Finally, the battle cannon is always a scary thing at any range, and it can take additional weapons, like heavy flamers. One of them is a nice way to crack armour at any range.
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doubleback
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Post by doubleback on Oct 18, 2017 10:53:17 GMT -6
So would you charge it forward, Or leave it back to guard your backfield? It would hit on a 5+ after moving, correct?
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Post by rogerspacem on Oct 18, 2017 10:58:48 GMT -6
Question:defilers, do they have a 5+ to ignore wounds? I'm looking through their stat line on battlescribe but I'm seeing no major difference. The points on the death guard defiler is more than a CS one?
Regardless if the dg defiler had 5+ ignore wounds then I say it's worth to have. Maybe in the back field a turn or two (depending how you kit it out and if your opponent has reserves). After turn 2 (or turn 1) have that sucker run up the field. If you have scourges attached even more so to have it run up and Smash faces in. Otherwise defliers are just.... Okay. Having it to be nurgle daemons is pretty kick butt, since you can heal it with two different sources (pyshic and warpsmith). Otherwise they are good to defend against drops or tie up a unit or two... But not as gun lines. In your case Eric having the mark of nurgle on them makes them super durable but they can still die to a few die rolls.
In short: if 5+ ignore wounds take 1 or 2, but 3 is silly. Good back line defense better as a distraction. Hard to kill if support by Smith and/or Herald of nurgle.
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doubleback
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Post by doubleback on Oct 18, 2017 11:43:06 GMT -6
They do not have disgustingly resilient, unfortunately (thought neither do the Helbrutes). A distraction I have in the form of a lumbering wave of zombies screened by cultists that grows with each cultist you murder.....that said the whole reason I picked up Chaos is for variety of play (Orks are pretty one note at the moment) so having something like the defiler would definitely be a down the road purchase. At this point I am just looking to get a bare bones 2k points on the table so I can start figuring out where I want to go wit this army.
Trying to find deficiencies in something I have never played is probably silly, but I think I am looking for either something to guard my rear, or get troops in the enemies face quickly.
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