|
Post by daniel, why on Jul 18, 2017 11:54:50 GMT -6
You guys seeing these Chapter Tactics on the community site?
Ravenguard get -1 to be hit when further than 12" away; White Scars get +2" to Advances and can charge after falling back; Ultramarines all get +1 Ld and can shoot after falling back at -1 to hit. They're all pretty significant, I gotta say.
Looking forward to the Iron Hands reveal. Probably a 6+ to ignore damage/mortal wounds, would be my guess.
Anyone else excited about their Chapter? About the new Primaris stuff?
|
|
cj
neophyte
Posts: 734
|
Post by cj on Jul 18, 2017 12:02:56 GMT -6
And the Iron Hands bikes are back en vogue. . .
|
|
|
Post by daniel, why on Jul 18, 2017 12:10:05 GMT -6
You think so? Bikes got real expensive, even with the extra wound. I'll have to give them a go to see.
I still haven't assembled my Command Squad on bikes, and now that the Apothecary, Champion, and Ancient are Characters, my old idea of a Techmarine retinue is very weird, and very pricey. I mean, you can take a 2-man Command Squad now, how crazy is that?
|
|
|
Post by Nick P on Jul 18, 2017 14:56:05 GMT -6
They revealed all the chapter tactics on warhammer community today - indeed, Iron Hands have 6+ FNP (or at least the equivalent).
|
|
|
Post by rogerspacem on Jul 18, 2017 16:16:43 GMT -6
Damn those tactics are pretty game changing
|
|
|
Post by Russell on Jul 18, 2017 16:53:55 GMT -6
Ignoring cover saves for IF seems pretty pretty pretty....pretty goood
Nothing tops Salamanders though. Woof.
|
|