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Post by mcsardo on Jun 20, 2017 15:18:04 GMT -6
Harlequins - 1999pts. 2 Detachments, 7 CPs, 7 Minimum Drops
Battalion Detachment
Troupe Master (1) - 78pts 1 Troupe Master: Neuro disruptor,Harlequin's caress
Shadowseer (1) - 144pts 1 Shadowseer: Neuro disruptor,Miststave,Hallucinogen grenade launcher
Shadowseer (1) - 144pts 1 Shadowseer: Neuro disruptor,Miststave,Hallucinogen grenade launcher
Troupe (8) - 177pts 3 Player: Shuriken pistol,Harlequin's kiss 2 Player: Shuriken pistol,Harlequin's embrace 3 Player: Shuriken pistol,Harlequin's blade
Troupe (5) - 150pts 1 Player: Neuro disruptor,Harlequin's caress 4 Player: Shuriken pistol,Harlequin's kiss
Starweaver (1) - 99pts 1 Starweaver: 2 Shuriken cannons
Troupe (5) - 154pts 1 Player: Neuro disruptor,Harlequin's caress 4 Player: Fusion pistol,Harlequin's embrace
Starweaver (1) - 99pts 1 Starweaver: 2 Shuriken cannons
Skyweavers (6) - 336pts 6 Skyweaver: Shuriken cannon,Zephyrglaive
Voidweaver (1) - 108pts 1 Voidweaver: 2 Shuriken cannons,Prismatic cannon
Vanguard Detachment
Shadowseer (1) - 144pts 1 Shadowseer: Neuro disruptor,Miststave,Hallucinogen grenade launcher
Solitaire (1) - 117pts 1 Solitaire: Harlequin's kiss,Harlequin's caress
Death Jester (1) - 75pts 1 Death Jester: Shrieker cannon
Death Jester (1) - 75pts 1 Death Jester: Shrieker cannon
Starweaver (1) - 99pts 1 Starweaver: 2 Shuriken cannons
Basically the list is designed to rush forward fast. The melta/embrace clown car goes after vehicles, while the kiss car goes after multi-wound models. The larger unmechanized troupe can be used to bubble wrap if needed. The solitaire, a shadowseer, and the deathjesters, hop in a car and snipe some buffing characters and get the solitaire into combat. The jetbikes also rush forward pumping out 18 S6 shots and 18 S4 Ap-2 D2 attacks on the charge, even after advancing. The voidweaver might be out of place, but I have the model and could fit it in.
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Post by rogerspacem on Jun 20, 2017 16:02:18 GMT -6
What's your total unit drop?
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Post by mcsardo on Jun 20, 2017 16:03:36 GMT -6
What's your total unit drop? If I pack in the extra clown car, 7.
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Post by rogerspacem on Jun 20, 2017 16:10:33 GMT -6
Pretty dang good I'll say. It is a rushing list. If I'm right your jet bikes advance 22 inches right? If so 1st turn charges for sure. What's good about the prismatic cannon on the void weaver?
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Post by mcsardo on Jun 20, 2017 16:26:38 GMT -6
The Starweavers and Skyweavers can move + advance 22", shoot, and charge turn 1. Prismatic cannon shoots in 3 different ways The list isn't quite optimized. The death jesters aren't that great at sniping characters, and should be subbed out, and do all MSU troupes in cars, but I don't have the models for that list. I think it will have trouble with knights though, since Knights will still go first and army wide 4+ invuls are good but not outstanding. But I think that harlies can hang pretty well this edition.
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Post by mcsardo on Jun 20, 2017 16:27:30 GMT -6
I also will have trouble against the Girlyman gunline, especially if it's bubble wrapped with conscripts since all my weapons are short range. Flip belts can help, but I still have to get in quick.
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Post by rogerspacem on Jun 20, 2017 18:00:38 GMT -6
I think you'll be able to plow into the girlyman gunline fine. Granted you probably won't scare them off from morale too much, but I think with the attacks you can pull off you'll do some damage. For knights it depends what kind of knight you face. If it is the avenger gatling cannon one with two of them...then yes you got problems. Otherwise I think if you get fusion pistols that might be enough hurt on a knight to cripple him from being too effective. All your vehicles are open top yes? and what is the profile for a fusion pistol?
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Post by rogerspacem on Jun 20, 2017 18:03:01 GMT -6
Yeah...that prismatic cannon isn't that great. Feels kinda out of sync with the rest of the army considering it's logging around a heavy weapon. I guess it can still advance, and charge. Any thing good with voidweaver, or is the cannon the only thing it has?
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Post by mcsardo on Jun 20, 2017 20:55:26 GMT -6
Yeah, the prismatic cannon would only be good in a unit of multiple voidweavers. Voidweavers also have 2 shuriken cannons, which is nice, but suffer from short range. It's the 3 knight crusader + conscript blob list that I'd be worried about: Fusion pistols are 6" range melta guns, so they can put some hurt on knights before charging in. The problem is Kisses do D3 damage, but are only S4 AP-1; Embraces are S4 AP-3 D1, and Caresses are S5 AP-2 D1, so there are some tradeoffs there for stripping off wounds in close combat before the titanic feet put the hurt on them.
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Post by Nick P on Jun 21, 2017 8:17:07 GMT -6
Good news is, since they're all aeldari, there's nothing stopping you from grabbing a wraithknight or a couple wraithlords at some point and painting them up in jesters clothing to help with taking out heavy armor units like knights and the like!
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Post by rogerspacem on Jun 21, 2017 8:45:12 GMT -6
I forgot about that. Nick you are totally right! Drop that lousy voidweaver and throw in a wraith knight or something better!
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Post by mcsardo on Jun 21, 2017 8:58:56 GMT -6
Good news is, since they're all aeldari, there's nothing stopping you from grabbing a wraithknight or a couple wraithlords at some point and painting them up in jesters clothing to help with taking out heavy armor units like knights and the like! Yeah, I was trying to start with lists I could use with models I've already bought. But a wraithknight or even some ravagers with dark lances would be helpful. From what I've heard, though, wraithknights aren't what they used to be.
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Post by Nick P on Jun 21, 2017 9:15:23 GMT -6
They're still phenomenal at clearing out large armored targets and monsters, they're just not dirt cheap anymore. If you ask me, they're very well priced for what they do, and can do some serious heavy lifting when it comes to removing knights and things like that. 4 S10 AP-4 D6 wound shots per turn is no freaking joke man. Throw a couple of star cannons on there too for another 4 S6 AP-3 D:3 shots, and you can realistically peal off 9-10 wounds per shooting phase off whatever you're aiming at. And it can flee from combat, but still shoot and charge back in on your turn. Its super versatile.
Another option to consider would be some units of wraithguard with d-scythes.
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Post by mcsardo on Jun 21, 2017 10:18:00 GMT -6
Streamlined to squeeze in a wraithknight: Battalion Detachment
Troupe Master (1) - 78pts 1 Troupe Master: Neuro disruptor,Harlequin's caress
Shadowseer (1) - 144pts 1 Shadowseer: Neuro disruptor,Miststave,Hallucinogen grenade launcher
Shadowseer (1) - 144pts 1 Shadowseer: Neuro disruptor,Miststave,Hallucinogen grenade launcher
Troupe (8) - 177pts 3 Player: Shuriken pistol,Harlequin's kiss 2 Player: Shuriken pistol,Harlequin's embrace 3 Player: Shuriken pistol,Harlequin's blade
Troupe (5) - 150pts 1 Player: Neuro disruptor,Harlequin's caress 4 Player: Shuriken pistol,Harlequin's kiss
Starweaver (1) - 99pts 1 Starweaver: 2 Shuriken cannons
Troupe (5) - 154pts 1 Player: Neuro disruptor,Harlequin's caress 4 Player: Fusion pistol,Harlequin's embrace
Starweaver (1) - 99pts 1 Starweaver: 2 Shuriken cannons
Skyweavers (6) - 336pts 6 Skyweaver: Shuriken cannon,Zephyrglaive
Solitaire (1) - 117pts 1 Solitaire: Harlequin's kiss,Harlequin's caress
Super-Heavy Auxiliary Detachment
Wraithknight (1) - 502pts 1 Wraithknight: Two heavy wraithcannons,Titanic wraithbone fists,Titanic feet
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