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Post by Deleted on Jun 29, 2017 12:13:01 GMT -6
will don't worry good sir. If nothing is viable now for gsc then odds are the codex release will help tremendously. In the mean time I'll help you build a list out. Maybe we can hammer something out. I don't want this to turn into something where I just lament the army, so I'm going to stay positive. Getting more games in will really help out in figuring out what the army can do, and there are several parts of general gameplay tactics I can improve on. Only time will truly tell.
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Post by Eric formerly Eric on Jun 29, 2017 13:30:59 GMT -6
I feel like tau are just a bad matchup for you. Lots of rending attacks should do a good amount of damage and you will be able to tie up a ton of non-flying units. But certainly, lots of units got hit with the nerf-bat. Metamorphs are way more expensive and their bioweapons are separate from rending claws, genestealers are way more expensive than tyranid stealers, and aberrants still suck.
But how have chimeras and other transports faired now that you can charge out of them? How have the acolyte heavy weapons been? On paper, both acolytes and neophytes seem fairly effective to me.
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Post by Deleted on Jun 29, 2017 13:43:49 GMT -6
Acolyte Heavy Weapons are very good, in every game they have been the best performing thing in the list. Problem I'm having is "delivering" them. Acolytes are slow at 6", so you need a transport, but that is pricey. I only just got the Chimera's, so I've played one game with them it was hard to tell their usefullness. Tau had so many high damage/high ap weapons that when they wanted to, they just tore a tank apart. The double heavy flamers seemed effective, but he had mostly suits with 2+ or 3+ saves and 4+ invulnerables, so it was hard to measure the effectiveness.
I make the one negative comment about GSC that is eating away at me for now, and that is they lost both Return to the Shadows and the ability to reinforce units. Those were my two favorite rules in all of 40k, and the army just doesn't feel the same without them.
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Post by Eric formerly Eric on Jun 29, 2017 14:03:23 GMT -6
I think at least return to the Shadows shouldn't have been canned. I can see how reinforcements can be abused but being able to leave and show up anywhere is quintessential to the cult identity
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Post by rogerspacem on Jun 29, 2017 14:06:07 GMT -6
To be fair it's quite possible the tactics or dynamic of your army has changed. I know in the games I had with tau, tau changed a quite a bit, so it took a couple of games before we found something that will work. As you mentioned, you only had a few games in and from what I heard you fought some hard counters. Return to shadows is a big lost, but I think that might come out (or something similar) when your codex is out
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Post by Deleted on Jul 2, 2017 19:11:16 GMT -6
Purestrain Genestealers just got a huge boost. The cost per model dropped from 18 PPM to 10 PPM. Additionally the talons are now free as opposed to the 3 pts upgrade they used to be. Wow, thats just a crazy decrease in cost.
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Post by rogerspacem on Jul 2, 2017 22:10:16 GMT -6
Will I think gw/celestial beings heard your prayers.
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Post by Eric formerly Eric on Jul 7, 2017 13:54:13 GMT -6
GSC players: have you been using large or small squad sizes? How has it worked for you? I'm thinking of using some acolytes and neophytes to fill out a 2000 pt nidzilla list, mostly to act as distraction units with cult ambush. Not sure on squad sizes or load-outs, but I have 15 acolytes and 26 Neophytes (plus magus/primus) to fill out a 300-500 point battalion.
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