Deleted
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Post by Deleted on Jun 17, 2017 3:07:52 GMT -6
This is what I've come up with as the first list I'd like to try for my GSC in 8th:
Battalion Detachment Alpha Patriarch (HQ) Primus (HQ) Purestrain Genestealers (Elites) [x20 Genestealers] Acolytes (Troops) [x10 Acolytes, x2 Heavy Rock Saws, Cult Icon] Acolytes (Troops) [x10 Acolytes, x2 Heavy Rock Saws, Cult Icon] Acolytes (Troops) [x10 Acolytes, x2 Heavy Rock Cutters, Cult Icon]
Battalion Detachment Beta Iconward (HQ) Iconward (HQ) Neophytes (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophytes (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophytes (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophytes (Troops) [x10 Neophytes, x2 Grenade Launchers]
Spearhead Detachment Magus (HQ) Leman Russ (Heavy Support) [Battlecannon, Lascannon] Leman Russ (Heavy Support) [Battlecannon, Lascannon] Leman Russ (Heavy Support) [Battlecannon, Lascannon]
I've had a hard time keeping the unit count low, while also having enough units on the table at the start to put anything into Reinforcements. Needing a "slot" for each character I put into reserves was difficult to work around. In the end I managed to get 8 units that will start on the table (neophytes, russes, and 1 Iconward), allowing for upto 8 units of the remainder to Ambush if I'd like. I was also able to get a massive 10 Command Points! On paper it seems like a decent list, but I'm not sure what it's lacking - only playing with it a few times will really tell me.
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doubleback
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I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 17, 2017 7:05:20 GMT -6
Want to smash into something equally obnoxiously large?
Also, from these lists I take it 2K points is the average game size?
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Deleted
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Post by Deleted on Jun 17, 2017 13:06:00 GMT -6
Want to smash into something equally obnoxiously large? Also, from these lists I take it 2K points is the average game size? Yeah, 2k is the new standard according to the rulebook.
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Post by Nick P on Jun 17, 2017 16:59:06 GMT -6
Having played a 1500 and 2000 point game today, 2000 is the way to go. Both games were so much faster though - played the 1500 point game in just over an hour and the 2000 point game took maybe 2 but would have been faster with fewer rule lookups.
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Post by Russell on Jun 17, 2017 17:07:03 GMT -6
protip: buy storm shields
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doubleback
novice
I rock harder than most, yet less hard than some.
Posts: 1,262
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Post by doubleback on Jun 17, 2017 17:58:11 GMT -6
Having played a 1500 and 2000 point game today, 2000 is the way to go. Both games were so much faster though - played the 1500 point game in just over an hour and the 2000 point game took maybe 2 but would have been faster with fewer rule lookups. Not to hijack the thread, but any major takeaways from your games today?
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Deleted
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Post by Deleted on Jun 20, 2017 21:11:00 GMT -6
Got my first game of 8th in today against Jesse. My Leman Russes are in the shop getting out fitted with Battle Cannon, so I took the below all infantry list:
Battalion Detachment Patriarch (HQ – Warlord) [Familiar] Magus (HQ) Acolyte Hybrids (Troops) [x20 Acolytes, x3 Heavy Rock Cutters, Cult Icon] Acolyte Hybrids (Troops) [x20 Acolytes, x3 Heavy Rock Saws, Cult Icon] Acolyte Hybrids (Troops) [x20 Acolytes, x3 Heavy Rock Drill, Cult Icon]
Battalion Detachment Acolyte Iconward (HQ) Primus (HQ) Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Flamers]
Vanguard Detachment Acolyte Iconward (HQ) Aberrants (Elites) [x4 Aberrants, x2 Power Picks, x2 Power Hammers] Purestrain Genestealers (Elites) [x10 Genestealers] Purestrain Genestealers (Elites) [x10 Genestealers]
Takeaways: We played the relic, and I got tabled on turn 4. I was pretty lucky, got first turn, and pulled off two Charges from reinforcement. Despite that though the Acolytes and Genestealers all fell pretty quickly to flamers and bolters once Jesse's lines had withdrawn. Aberrants are just about as bad as I expected. With only 2 attacks a piece they just don't provide any real punch. It may have just been some stellar saves rolling, but rending claws feel less effective this edition. I had a hard time taking out T3 models in power armor. I goofed up some placement of my Heavy Mining weapons, which might be part of the problem, but I'm not sold on the usefulness of Acolyte yet. Genestealers were very fast, but didn't do much damage once they made it into close combat. Several of them were bested by guardsmen actually. Patriarch is a monster, and is easily the best unit in the GSC list. He's fast, a psyker, a strong combatant, and buffs everything near him. If I wasn't so committed to the fluff I'd bring more Patriarchs. I'll need to play some more games to get the GSC tactics nailed down, but I have a few ideas about what to do differently next time. All in all, 8th was really fun.
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jesse
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Post by jesse on Jun 21, 2017 7:27:42 GMT -6
To be fair, the Genestealers getting tarpitted and killed by the mighty bayonets of the Praetorian Guard only happened because the Rhino was there to distract the Xenos and the Patriarch was too busy going after Terminators to buff them. That said, if the Patriarch hadn't been eating terminators they would have been walking around basically unmolested.
The list at the top would have probably been scarier with the Leman Russes running around. That said, it would have been a lot less infantry to deal with, so who knows? The Russes might also have managed to distract that Cataphractii squad, which could have saved a lot of bug-people lives.
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Deleted
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Post by Deleted on Jun 21, 2017 10:34:18 GMT -6
After thinking about the game against jesse I think this list covers a lot more bases then either of the other two lists I thought up. The transports provide some flexibility in deployment; allowing me to get my drops down to 8, while also adding a much needed layer of T7 to my otherwise fragile Acolytes. Using the Russes and Chimeras I can make a wall to hide my Genestealers behind, to protect them from the worst of the enemy fire while they advance up field. The Neophytes, 20 Man Acolyte unit, and Primus all ambush, providing some more tactical flexibility after deployment. I imagine I'll likely hold on ambushing until turn 2, so the entire army can crash into the enemy force all at once. Battalion Detachment AlphaPatriarch (HQ – Warlord) Magus (HQ) Purestrain Genestealers (Elites) [x20 Genestealers] Acolyte Hybrids (Troops) [x20 Acolytes, Cult Icon] Acolyte Hybrids (Troops) [x10 Acolytes, x2 Heavy Rock Saws, Cult Icon] Acolyte Hybrids (Troops) [x10 Acolytes, x2 Heavy Rock Cutters, Cult Icon] Leman Russ (Heavy Support) [Lascannon, Battle Cannon] Leman Russ (Heavy Support) [Lascannon, Battle Cannon] Chimera (Transport) [x2 Heavy Flamer] Chimera (Transport) [x2 Heavy Flamer] Battalion Detachment BetaAcolyte Iconward (HQ) Primus (HQ) Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers]
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Post by Russell on Jun 21, 2017 10:51:04 GMT -6
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Deleted
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Post by Deleted on Jun 23, 2017 17:52:50 GMT -6
After thinking about the game against jesse I think this list covers a lot more bases then either of the other two lists I thought up. The transports provide some flexibility in deployment; allowing me to get my drops down to 8, while also adding a much needed layer of T7 to my otherwise fragile Acolytes. Using the Russes and Chimeras I can make a wall to hide my Genestealers behind, to protect them from the worst of the enemy fire while they advance up field. The Neophytes, 20 Man Acolyte unit, and Primus all ambush, providing some more tactical flexibility after deployment. I imagine I'll likely hold on ambushing until turn 2, so the entire army can crash into the enemy force all at once. Battalion Detachment AlphaPatriarch (HQ – Warlord) Magus (HQ) Purestrain Genestealers (Elites) [x20 Genestealers] Acolyte Hybrids (Troops) [x20 Acolytes, Cult Icon] Acolyte Hybrids (Troops) [x10 Acolytes, x2 Heavy Rock Saws, Cult Icon] Acolyte Hybrids (Troops) [x10 Acolytes, x2 Heavy Rock Cutters, Cult Icon] Leman Russ (Heavy Support) [Lascannon, Battle Cannon] Leman Russ (Heavy Support) [Lascannon, Battle Cannon] Chimera (Transport) [x2 Heavy Flamer] Chimera (Transport) [x2 Heavy Flamer] Battalion Detachment BetaAcolyte Iconward (HQ) Primus (HQ) Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Updated the list a little bit. Was able to to put double Heavy Flamers on the Chimeras by shifting some points around. The idea is that turn 1 I move the chimeras up 12" then pop smoke. Disembark the acolytes turn 2, and move the Chimeras up again. From there I should be close enough to pour 4d6 heavy flamer shots into the enemy lines and charge to soak up overwatch for the Acolytes.
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Post by Joelercoaster on Jun 24, 2017 12:30:47 GMT -6
Curious - how many IG were in the blob/unit that the genestealers lost to? All the numbers should be the same (hit on 4's, wounded on 5's, 5+ save)... 'stealers are certainly more killy than they are survivable, but they're not the most fragile thing out there (T4 helps). Not attacking first really hurts them, though... they relied (unreliably) on I6 in the past, and now they rely on getting the charge, or just activating first against most things.
I'd give RC's a little more time to even out... my gut says there were some poor rolls involved. Having AP-1 stock, and rending still cracking 2+ armor, I can't imagine they're actually worse.
Granted, you also pay more for your stealers than I have to as stock Nids.... soooo... shrug?
I do think vehicles will serve you well, though. They're expensive across the board for a reason - they just compliment things in a way they haven't been able to do in the past (particularly soaking overwatch).
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Post by Deleted on Jun 24, 2017 15:47:18 GMT -6
Curious - how many IG were in the blob/unit that the genestealers lost to? All the numbers should be the same (hit on 4's, wounded on 5's, 5+ save)... 'stealers are certainly more killy than they are survivable, but they're not the most fragile thing out there (T4 helps). Not attacking first really hurts them, though... they relied (unreliably) on I6 in the past, and now they rely on getting the charge, or just activating first against most things. The worse part is that It was just 8 IG and a heavy weapons team; however, It wasn't the 'stealers fault entirely. With how 8th works I ended up being forced to consolidate most of the 'stealers towards the closer rhino, which was much more durable then the IG. The IG however hit pretty well and 5+ saves are easy to fail, so over the course of 2-3 round the IG killed all the 'stealers. It's just going to take getting used to the assault rules. There are many parts of 8th that "force" you to move towards the nearest model, so you need to think about model place much more than in previous editions.
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Deleted
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Post by Deleted on Jun 28, 2017 21:25:21 GMT -6
Battalion Detachment AlphaPatriarch (HQ – Warlord) Magus (HQ) Purestrain Genestealers (Elites) [x20 Genestealers] Acolyte Hybrids (Troops) [x20 Acolytes, Cult Icon] Acolyte Hybrids (Troops) [x10 Acolytes, x2 Heavy Rock Saws, Cult Icon] Acolyte Hybrids (Troops) [x10 Acolytes, x2 Heavy Rock Cutters, Cult Icon] Leman Russ (Heavy Support) [Lascannon, Battle Cannon] Leman Russ (Heavy Support) [Lascannon, Battle Cannon] Chimera (Transport) [x2 Heavy Flamer] Chimera (Transport) [x2 Heavy Flamer] Battalion Detachment BetaAcolyte Iconward (HQ) Primus (HQ) Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] Neophyte Hybrids (Troops) [x10 Neophytes, x2 Grenade Launchers] I got another game in with the GSC using the above list. This time I played Tau, and I got tabled on turn 3. We played the scouring, I seized the initiative, and I rolled a 5+ on all my ambushes. By all accounts, I think I had a practically flawless start to the match. I rolled well, and I don't think I had bad target selection, but I still got demolished. The rending claws once again did very little. With the ability to fall back I just can't weather any opponent it seems. Its become rather apparent to me that in 7th I relied heavily upon getting units locked into combat. GSC just don't hit with enough punch to knock out a unit in one fell sweep, and I've practically never had an opponent lose a model to morale. I've only gotten a few games in, so time will tell, but I'm beginning to think more and more that GSC struggle in 8th.
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Post by rogerspacem on Jun 29, 2017 11:40:53 GMT -6
will don't worry good sir. If nothing is viable now for gsc then odds are the codex release will help tremendously. In the mean time I'll help you build a list out. Maybe we can hammer something out.
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