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Post by rogerspacem on Apr 24, 2017 10:17:01 GMT -6
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Post by rogerspacem on Apr 24, 2017 10:24:40 GMT -6
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Deleted
Deleted Member
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Post by Deleted on Apr 24, 2017 10:46:38 GMT -6
Blood Raven's use whichever chapter tactics you want to, they don't have written rules. Their progenitor chapter is unknown, although it's probably the Thousand Sons.
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Post by Nick P on Apr 24, 2017 11:34:28 GMT -6
OK just finished watching the entire Facebook Live event Q&A - my highlights: - Every model for every army is still in, no squatting - in fact they confirmed even some NEW models and factions for launch
- Every model was playtested extensively - they had the guys from Adepticon, Nova, LVO, and frontline gaming playtesting 8-10 hours a week to make sure the rules were balanced and everything had consideration
- No hull points - vehicles are basically just big monsters now - TONS of wounds
- Everything can hurt everything - bolters can wound a land raider. BUT wounds and toughness (sounds like we still have a toughness mechanic vs flat to-wound values like AoS) mitigate that, and weapons causing more damage will do the heavy lifting
- Monsters and Vehicles have the same mechanic as monsters in AoS - as they take wounds, they get less effective, slower, lower BS and WS, etc, (specifically said BS and WS, so those values are still in)
- Movement is in again
- battleshock is in instead of morale - much better IMHO
- If you charge, you go first - combat armies are as viable as shooting armies per their playtesters
- Nids have the most wounds of any army (yay!!!) across the board
- Army formation still used the force org chart - main rules have 14 different detachments you can use, with varying levels of bonuses (in terms of Command Points) that you get for using them - taking a low-requirement army (ie, 1 HQ 1 troop only) gives very few command points, since you have more flexibility in army construction to bring more powerful combos. Taking a high-requirement army (ie, 2 HQs, 4 troops, 1 elite, 1 fast etc) means you have more command points to balance out the fact you likely took fewer combo units.
- Command Points are expended to balance out the game - use them to fire twice, attack out of order in combat, reroll dice, etc. So there will be a balance between taking detachments that give you enough command points to turn the tide, but that aren't so restrictive in terms of requirements that you're hand cuffed
- Core rules are free, and digital like AoS was - but army rules are NOT free, will all be released at launch for purchase, but MUCH cheaper than codexes currently. 5 books (imperal agents, space marines, chaos, eldar, xenos maybe? or xenos, tyranids maybe?)
- Further down the line "battletomes" will come with more fluff, art, better access to fluffy detachments, campaign rules, updated unit profiles/rules/new models where applicable, more diverse relics, special rules, etc. Still calling them Codexes as well.
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