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Post by Nick P on Jun 25, 2017 9:38:23 GMT -6
FW said they will do campaign books with thematic armies still but who knows when/if doom of Mymera will be redone.
I emailed them and posted on their Facebook page about it, they responded saying they were going to check with the rule writers.
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Post by Joelercoaster on Jun 25, 2017 17:58:00 GMT -6
Cool. Who wants to buy some corsairs -_-
Playing the salvage game - what would it look like to run them in a Ynnari/Eldar list? Is it even feasible to use them as the core troops, and supplement ... wait. Can you even plug in a troops unit here or there? Don't you have to go by detachment for the new ally rules?
Obviously I know what I'm talking about.
Is the brace of pistols/reckless abandon still a thing? Obviously no prince traits, because no Princes... sigh.
But hey, Nids are amazing, amirite?
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Post by Nick P on Jun 26, 2017 6:54:19 GMT -6
As long as a unit has the same keyword you can just plug them into an army together, no additional detachments, no "allies", just one army with every model sharing at least 1 keyword. So yes, you can plug a wraithknight and corsair jetbikes into a dark eldar army without doing anything but buy the models.
So you can proxy them as eldar autarchs, farseers, scourges I guess, etc - but its just awkward since no eldar jetbikes have power swords and pistols, no troops in either dark or craftworld eldar have brace of pistols and jetpacks, and since we had like 4 characters in each army (since you needed a baron for each coterie), there's no way I can play an army with 4 autarchs lol
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Deleted
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Post by Deleted on Jun 26, 2017 7:30:25 GMT -6
There's no way I can play an army with 4 autarchs lol Supreme Command Detachment?
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Post by Joelercoaster on Jun 26, 2017 16:51:50 GMT -6
Yeah... that's rough. We can use corsair troops in an otherwise eldar list (and vehicles too, I guess, sort of)... do the reavers still have the same special rules? Can they take the same transports?
Rough though.
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Post by Nick P on Jun 27, 2017 6:39:32 GMT -6
Well all Aeldari can take any aeldari transport, so yes - reavers can take a raider, venom, wave serpent, falcon. And although the flavor of the army is gone, the vehicles are still nasty, so I will definitely try to bring my lynx, warp hunter, and hornets to games where possible.
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Craig
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Post by Craig on Jun 28, 2017 15:56:45 GMT -6
Wanted to run this rules interpretation by you guys. So I picked up a few Stone-crusher carfifexs from FW, one with the bio-flail. So here is the description for the Bio-Flail:
Type: Melee Strength: User (7) AP: -1 Damage: 2
Ability: Each time the bearer fights, you make a number of hit rolls against the target unit equal to the number of models from that unit within 2" of the stone crusher carnifex.
So here is the quandary. The SCC has 4 attacks on his profile. The description doesn't say anything like "each attack made with this weapon..." or "when using the Bio-Flail in the fight phase replace all attacks to instead equal the number of enemy models..."
So how many attacks does he have? He is also equipped with a tail weapon and a single Wrecker claw; so 1 attack with the Bio-Flail and 3 additional with the weapon of my choosing? Replace all attacks when using the Bio-Flail? Swing 4 times with the Bio-Flail? It seems the FW rules team really rushed the imperial armor books because there is similar problems with how their rules are worded elsewhere.
I only bring this up because I fully intend on bringing this model to the table soon and I would like your opinions on what was intended. I am leaning towards 1 swing of the flail only with the remaining 3 attacks as I choose. However in 7th edition all attacks were replaced to one swing when using the Bio-Flail.
Help?
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Post by Eric formerly Eric on Jun 28, 2017 16:06:13 GMT -6
I hate to say it, but I feel like the FW rules weren't written very carefully. The malanthrope also has some vague stuff, while the corsairs lost half their stuff. Hopefully they FAQ it soon. But RAW, it just sounds like that's in addition to the claw attacks.
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Post by jefferestinpeace on Jun 29, 2017 7:32:07 GMT -6
I'll take a shot:
Attacks =/= hit rolls. So SCC has 4 attacks, and you could put all those into the Bio Flail if you wanted, making a number of hit rolls equal to the number of models in the unit x4?
That seems like a dickload of attacks. Fluff-wise, it would seem like you make one of these at a time, but RAW, you make them all at once.
Go fucking nuts brah.
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Post by Joelercoaster on Jun 30, 2017 6:15:54 GMT -6
I'll chime in too.
Because of the specific wording (each time you fight, not attack with this weapon) I'd say you get one pop with the flail and then your normal four attacks with whichever weapon you choose (chosing the flail here would use its base profile).
Intention could be different but as written that's how I read it, and I don't think it's super crazy if done that way.
Just my two cents though.
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Craig
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Post by Craig on Jun 30, 2017 9:29:18 GMT -6
I'll chime in too. Because of the specific wording (each time you fight, not attack with this weapon) I'd say you get one pop with the flail and then your normal four attacks with whichever weapon you choose (chosing the flail here would use its base profile). Intention could be different but as written that's how I read it, and I don't think it's super crazy if done that way. Just my two cents though. That is pretty much how I'm seeing it at this point. Hopefully an FAQ will confirm in the near future.
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Post by Deleted on Jul 2, 2017 18:30:40 GMT -6
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Post by rogerspacem on Jul 2, 2017 21:58:36 GMT -6
Gsc genestealers are only 10 points per model now!
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Post by Nick P on Jul 3, 2017 11:53:32 GMT -6
Looks like my nids will be taking Purestrains instead of actual Genestealers - works for me!!
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Post by Deleted on Jul 3, 2017 12:46:10 GMT -6
Looks like my nids will be taking Purestrains instead of actual Genestealers - works for me!! Keep in mind that Purestrain don't have <HIVE FLEET> so they don't benefit from many Tyranid special rules. Namely you miss out on Venomthropes and Swarmlord's Hive Commander. You also loose Synapse and Instinctive Behavior, which is good and bad. You can function without needing a Synapse node, but you also take morale checks. I guess they just have different uses. You can skirmish better with Purestrain using ambush, but the regularl stealers are better at moving along with the rest of the swarm.
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