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Post by Nick P on Feb 21, 2017 10:25:00 GMT -6
ayyyyyyyyy coming next tuesday! I'm excited to play them finally, after having thoroughly plundered their lands countless times as every other race. Hope they get some new units/expanded roster, looks like the green knight makes an appearance which is cool.
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cj
neophyte
Posts: 734
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Post by cj on Feb 21, 2017 11:34:25 GMT -6
Outstanding!!!! I'm very happy about this and not having to continue playing some third party mod.
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Post by Nick P on Feb 21, 2017 12:02:18 GMT -6
And best part....its free! As is Isabella Von Carstein. Love it! Legendary Lords: - Louen Leoncour
- The Fay Enchantress (wasn't this just a unit type in the army book? Strange to make her a "named character")
- Alberic
Unique race mechanics - Chivalry, Peasant Economy, Blessings of the Lady, and Knightly Orders.
Chivalry - The more heroic your actions (heroic victories, honoring pacts with other races, achieving quests) the higher your chivalry, and the happier your peasants will be to serve you- you have lower corruption and attrition, and a boost to unit experience. Attack other Bretonnian factions, betray allies, ignore quests, and you will lose control over your peasantry, your units will gain less experience, you'll have more corruption and attrition, and you won't be able to summon the Green Knight.
Peasant Economy - the more land you conquer, the more peasants you will have under your rule. They provide your income and food to support larger and more numerous armies, and allows you to field more units of bowmen, yeomen, and spearmen. But if you hire too many units of peasants, your economy will suffer from having less work in the fields/mines/etc.
Blessing of the Lady - every time you achieve a Heroic Victory, you will give your army a few turns of invulnerable saves when in battle. If you run from a battle or if your units rout during a battle, they lose it (the cowards!).
Knightly Orders - different bonuses for the different knight units, and a specialization you can take on your lords to give significant bonuses to the cost/upkeep of certain units like Grail Knights, Questing Knights, and Knights of the Realm.
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Lords: Lord - combat lord Prophetess - magic lord, can learn heavens, life, or beasts lores
Heroes: Paladin - combat hero Damsel - magic hero, can learn heavens, life, or beasts lores
Units: Peasant Mobs Foot Squires Spearmen-at-arms Spearmen-at-arms with shields Men-at-arms Men-at-arms with shields Men-at-arms with polearms Grail Relique Battle Pilgrims
Peasant Bowmen Peasant Bowmen (poison arrows) Peasant Bowman (fire arrows)
Mounted Yeomen Mounted Yeomen Archers Knights Errant Knights of the Realm Questing Knights Grail Knights Grail Guardians
Pegasus Knights Royal Pegasus Knights Royal Hippogryph Knights
Trebuchet Blessed Trebuchet (magical attacks) ----------------------------------------------------------------------------------------------
So it looks like the expanded the roster a bit, including into units that were never a part of the bretonnian army in the tabletop game. Expanding the foot troops into different types of peasant units and variations on men-at arms, as well as archers into different kinds of arrows makes sense, but was never an options as far as I'm aware in game.
Nor was upgrading the pegasi on the flying knights or giving them hippogryphs instead (though the hippogryph was a mount for Louen Leoncour, so at least it existed). Seems like they were kinda pressed to give them enough units to match the rest of the factions, but it should be a ton of fun to play them!
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cj
neophyte
Posts: 734
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Post by cj on Feb 21, 2017 13:00:27 GMT -6
I'm interested in this knightly order business and how in depth it goes. I also think the lords and heroes should come stock with a warhorse, but that's my opinion.
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Post by Nick P on Feb 21, 2017 13:45:52 GMT -6
It sounds like the knightly order business is as simple as being able to pick for each lord, whether they have a focus on Grail, Knight Errant, or Questing knights - and then that specific subset gets a cheaper cost and upkeep.
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cj
neophyte
Posts: 734
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Post by cj on Feb 24, 2017 13:10:12 GMT -6
I read this is a free download. Is that what you've seen as well?
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Post by Nick P on Feb 24, 2017 14:18:56 GMT -6
Yes sir! This is free for everyone who owns the game. As well as the Isabella Von Carstein download. You can see for yourself at the Steam Page, and if you join the Total War community forums you actually get to download it on Monday instead of Tuesday.
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cj
neophyte
Posts: 734
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Post by cj on Mar 1, 2017 12:03:27 GMT -6
Well, it's entertaining to play a new race, but every time I confederate the AI has built such a peasant heavy army I have to disband the whole thing or wreck my economy. And I can't ally with any of the other Bretonnians or they will drag me into some stupid war I don't want to focus on with someone I have a good trade agreement with.
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Post by Nick P on Mar 1, 2017 12:54:29 GMT -6
This is my experience as well lol like Bourdelaux is just running around with 15 peasant units in its army...while only being able to maintain 8. So they accept our offer to confederate, and everything immediately turns to negative income. At least knight units are 1000x better than peasants anyway, but still, its a frustrating little surprise.
I've been focusing on trade agreements, clearing out beastmen and orcs, and just waiting for my popularity with each bretonnian city state to reach the tipping point so we can go straight from trade partners with military access and peace treaties to confederated. Skips the whole "hey will you come fight Marienburg with me?" phase when you've been trading with them since turn 3!
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cj
neophyte
Posts: 734
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Post by cj on Mar 1, 2017 13:03:48 GMT -6
See, I just take Marienburg over starting turn 3. I wipe the orc nest next to them and then next turn besiege Marienburg before they get an army going. From there, the Empire loves me, and I can smack around the orcs/beastmen. I'm a bit annoyed that the AI doesn't have to deal with army upkeep. It makes them build big, ponderous armies, and makes the game design a bit lazy.
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Post by Nick P on Mar 1, 2017 13:45:38 GMT -6
Oh see I leave the orcs for 20 turns or so, because farming the uprisings from your main 2 settlements (and then Artois, which always seems to be either the first city plundered by the orcs OR the first city to try to confederate with me) is a great easy way to level up Louen Leoncoeur and his armies without much risk or reducing Chivalry. Then after that "incursion" event ends, I go wipe out the orc nest and clear out Mousilon, while farming against random beastmen herds and working my trade partnerships to try to get friendly enough to confederate.
The bretonnian campaign is a lot of fun for me, because its so different - with literally every other army, I just start steam rolling fools and creating an empire with little regard to diplomacy. But with the chivalry mechanic, and the expensive units for Bretonia, and the peasant economy, I'm way better off just sort of hanging out, fighting off invaders defensively and making friends diplomatically. Its a great change of pace.
Also, CA officially said they're done with the Old World now - which means that the expansion into Lustria and Ulthuan/Naggaroth should be coming up sooner than later. If they keep to the 1 year mark from the release of the first title in the TW:WH series, we can expect the first full expansion to be here in a couple months. I for one will be very excited to go DINORIDERS all over the elves.
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